Sam & Max : now or never? All fans read this
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chipito




Posts: 57

PostPosted: Thu, 15th Sep 2005 23:36    Post subject: Sam & Max : now or never? All fans read this
Telltale Games secures rights to Sam & Max
Steve Purcell: "If there's a better match, I don't know who it is."

Telltale Games disclosed tonight what many adventure fans have been waiting to hear for over a year: Sam & Max is making a comeback.

The announcement came during a special event, "The Future of Digital Entertainment," which took place in the San Francisco office of consulting firm AT Kearney. The evening started with presentations by Pixar Supervising Animator Alan Barillaro and AT Kearney Vice President John Ciacchella, focusing on the direction of the digital entertainment industry. Telltale principles Dan Connors, Kevin Bruner, and Troy Molander then took the floor to talk about Telltale's corporate goals, development process, and market strategy. The presentation closed with the surprise announcement that Telltale has entered into an agreement with Sam & Max creator Steve Purcell to reintroduce the popular dog and rabbit team to the digital age.

The deal was inked only days ago, and few details are available as of now. Telltale stresses that the game will not be Sam & Max: Freelance Police, the LucasArts title whose highly-publicized 2004 cancellation was widely mourned by fans. New content will be developed, and the game will be implemented in an episodic format similar to that of Telltale's Bone games. Purcell, who works at Pixar, says he will be as involved with the Sam & Max project as he can be.

"If there's a better match, I don't know who it is… I trust them," Purcell said, when asked why he chose to work with Telltale. Purcell knows the Telltale team from their LucasArts days and is comfortable with their handling of the upcoming first Bone game, which is adapted from the well-known comic by Jeff Smith. When LucasArts' hold on the Sam & Max rights ran out this spring, Purcell and Telltale had the freedom to move forward.

Telltale has positioned itself as a company intent on delivering high-quality, story-driven games to an audience hungry for interactivity. "Around a year ago, we left the bosom of the game industry because we saw opportunity," Connors said of the team's departure from LucasArts. According to Bruner, Telltale's plan for licenses such as Bone and Sam & Max is "bigger than video games. It's interactive entertainment."

Adventure Gamers will provide more details about the Sam & Max project as they become available. For now, disillusioned fans can stop signing petitions and set aside the bitterness over all those false rumors. We spoke; they listened.


from http://www.adventuregamers.com/newsitem.php?id=1061


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toeffy
VIP Member



Posts: 1501

PostPosted: Thu, 15th Sep 2005 23:45    Post subject:
Quote:
Telltale stresses that the game will not be Sam & Max: Freelance Police, the LucasArts title whose highly-publicized 2004 cancellation was widely mourned by fans. New content will be developed, and the game will be implemented in an episodic format similar to that of Telltale's Bone games.


mhhh. i don't know if i should consider this neutral or bad news.


jesus christ was a gangsta rapper. they killed him. he came back and made a platinum album.
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Alpa_akm




Posts: 15

PostPosted: Fri, 16th Sep 2005 00:03    Post subject:
i think that if the game is gonna be made without ron gilbert, it cannot be better than the one we have
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mcerikson




Posts: 381

PostPosted: Fri, 16th Sep 2005 03:58    Post subject:
Lucas Arts is a looser plain and simple.


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pumbertot.1




Posts: 1058
Location: A Brit in Oz!
PostPosted: Fri, 16th Sep 2005 11:27    Post subject:
Quote:
For now, disillusioned fans can stop signing petitions......



some people need to get a fucking life.
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Fri, 16th Sep 2005 11:33    Post subject:
toeffy wrote:
Quote:
Telltale stresses that the game will not be Sam & Max: Freelance Police, the LucasArts title whose highly-publicized 2004 cancellation was widely mourned by fans. New content will be developed, and the game will be implemented in an episodic format similar to that of Telltale's Bone games.


mhhh. i don't know if i should consider this neutral or bad news.


I thought this part was pretty lame myself. :\


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chipito




Posts: 57

PostPosted: Fri, 16th Sep 2005 18:14    Post subject:
i'd prefer a lucasarts version

look for the "bone" from this company... sounds kiddy


"Fodam-se vocês, vou pra casa!"
- Eric Cartman
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Lutzifer
Modzilla



Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
PostPosted: Fri, 16th Sep 2005 18:38    Post subject:
sTo0z wrote:
toeffy wrote:
Quote:
Telltale stresses that the game will not be Sam & Max: Freelance Police, the LucasArts title whose highly-publicized 2004 cancellation was widely mourned by fans. New content will be developed, and the game will be implemented in an episodic format similar to that of Telltale's Bone games.


mhhh. i don't know if i should consider this neutral or bad news.


I thought this part was pretty lame myself. :\


me too, but as bone is pretty far into development, we ll see how that will work out as an episodic game, so we ll know soon enough what to expect from sam and max.
w00t w00t for the ressurrection of the game itself Very Happy
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trancers




Posts: 140

PostPosted: Fri, 16th Sep 2005 19:48    Post subject:
Lutzifer wrote:
sTo0z wrote:
toeffy wrote:


mhhh. i don't know if i should consider this neutral or bad news.


I thought this part was pretty lame myself. :\


me too, but as bone is pretty far into development, we ll see how that will work out as an episodic game, so we ll know soon enough what to expect from sam and max.
w00t w00t for the ressurrection of the game itself Very Happy


http://www.telltalegames.com/bone_the_game?rf=sd_bone

trial is out for bones and to Unlock the full adventure for it is $19.99
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