[HARDWARE] Nintendo Revolution controller preview
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vurt




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Location: Sweden
PostPosted: Fri, 16th Sep 2005 13:56    Post subject: [HARDWARE] Nintendo Revolution controller preview
http://hardware.gamespot.com/Story-ST-15143-2567-x-x-x&tag=gs_hp_flashtop_bg&body_pagenum=1

Movie showing how it can be used:

http://cubemovies.ign.com/cube/video/article/651/651334/revolutiontrailer_091605_qtlow.mov

Quote from a game developer:

"At one point, someone said, "If you were to play a game with this against someone using a mouse, they'd have no chance against you." I had to admit it was true.

I've been using a mouse and keyboard for gaming for almost as long as I've been a gamer. I've logged over 80 hours so far in Battlefield 2 and I have a level 60 World of WarCraft character. If somebody had tried to tell me before now that a better controller would come along, I would have laughed at them.

But it only took me 5 minutes with the Revolution controller to realize that I don't need to use a mouse ever again."


Can't wait to get my hands on it Smile



Last edited by vurt on Fri, 16th Sep 2005 22:43; edited 1 time in total
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Nailbiter
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PostPosted: Fri, 16th Sep 2005 14:21    Post subject:
INSANE!
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rockma




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PostPosted: Fri, 16th Sep 2005 14:32    Post subject:
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StarShine




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PostPosted: Fri, 16th Sep 2005 14:36    Post subject:
The styling is quite nice kind of minimalistic like a mac product which is surely a good thing, since the NES and SNES in particular I found the only comparisons I could draw looks wise with Nintendo products were with Fisher Price childrens toys. I say that as someone who has owned a NES/SNES and N64 not some PC/Sony/Xbox fanboy even though there my main form of gaming - No byast here.

Its typical nintendo in that its very innovative, despite what the "developer" says I wouldn't fancy trying to play a friend online at Battlefield for example using that though if they were sitting at the other end of the line with a mouse and keyboard looks like alot of hardwork from the videos. It remains to be seen how well the games that developers make will support the controller as well, the DS is a good example Nintendo made it so when making games its quids in that they use the 2nd screen fully and appropriately. I find though that in alot of the games by third party developers/publishers there is what i would consider absolutely pointless usage of the 2nd screen.

Personally I gave up with Nintendo as a company a long time ago despite having several titles that I would consider A+ games for me I think they need to step up into the year 2000 and start fully catering for older gamers as well as creating there own brand of innovative special games and maintaining franchises like FZero/Zelda/Mario/Mario Kart/Metroid. Smile
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Nailbiter
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PostPosted: Fri, 16th Sep 2005 14:49    Post subject:
actually the design reminds me of the remotes/game controllers they have on planes usually.
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Ispep
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PostPosted: Fri, 16th Sep 2005 15:14    Post subject:
Well done Nintendo. Something innovative. I'm going to reserve judgement until I can actually try it, but you know that their games will do the control system justice as they aren't restrained by specific game franchises or genres.

Looks interesting at the very least but whilst it is exciting enough on it's own to entice consumers it is on the flipside different enough to scare off other potential consumers.

Hmmmm...!

I hope Nintendo get the success they deserve. Something that has been lacking in recent years.


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Cheez-It




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PostPosted: Fri, 16th Sep 2005 15:30    Post subject:
Quite interesting, I can't wait to try it out...


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Benoyd




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PostPosted: Fri, 16th Sep 2005 15:40    Post subject:
Same i think this can be amazing Razz
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Cheez-It




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PostPosted: Fri, 16th Sep 2005 15:49    Post subject:
the implications for many sports games are very cool

/tennis fan


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Ispep
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PostPosted: Fri, 16th Sep 2005 16:52    Post subject:
I hope we have options for traditional controllers too. I don't think it will be completely practical. or at least, I can't see it being.


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Cheez-It




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PostPosted: Fri, 16th Sep 2005 17:40    Post subject:
i'm pretty sure i read that it can use standard GC controllers... or there will be seperate normal ones...


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Submiqent




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PostPosted: Fri, 16th Sep 2005 17:59    Post subject:
Cheez-It wrote:
i'm pretty sure i read that it can use standard GC controllers... or there will be seperate normal ones...


It can, plus you can attach (supposedly) alot of extensions to the bottom of the "remote".
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vurt




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Location: Sweden
PostPosted: Fri, 16th Sep 2005 20:22    Post subject:
I hope it'll be a great success, it really could mean a great deal for future gaming since MS and Sony now must come up with even better (or equaly) good ideas to make gaming more interesting for the consumer.
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cybersurfer




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PostPosted: Fri, 16th Sep 2005 21:16    Post subject:
I got to say I'm impressed with the controler, only after I watched the video. At first I didn't know what to think, I thought they had lost there minds.

That said this could be a good thing and a bad thing, who wants to jump around like an idot while playing a game. I want to sit back and relax and be confortable while I play. But I could see some enjoyment in the direction ninteno is heading though.

The only prob is what titles do Nintendo have to offer me, I mean the gamecube has Zelda and RE4 that I like...so I won't be looking at Nintendo at all until they prove to me that there going to add more mature titles, bottom line!
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mag2005




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PostPosted: Fri, 16th Sep 2005 21:29    Post subject:
It look like a thing you would use during a powerpoint presentation.


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pallebrun




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PostPosted: Fri, 16th Sep 2005 21:31    Post subject:
I'm skeptic. I love just sitting there playing my games without moving anything except my fingers a few inches. I do not in any way want to wield my sword by doing the wielding animation in real-life, that is not my cup of tea. Or do the jump animation when playing a simple jump 'n run game.

And using this gamepad as a normal gamepad seems weird. Hopefully they have support for normal gamepads too. Time will tell I guess how good or bad it is.
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rockma




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PostPosted: Fri, 16th Sep 2005 22:03    Post subject:
I think that would be great, for one weapong swinging, might be bad for two swords, boxing (2 arms), football games. But other than, looks promising.
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StarShine




Posts: 782

PostPosted: Fri, 16th Sep 2005 22:06    Post subject:
pallebrun wrote:
And using this gamepad as a normal gamepad seems weird. Hopefully they have support for normal gamepads too.


I think there going to have to, either that or this pad will have some sort of modular construction with addon peripherals for it.

I base that solely on the fact that looking at the pad as its been displayed at present, sure using the wand to gesture actions could be what they intend you to do but take a game like Pro Evo 5 or any generic sports title for that matter. You have short pass, long pass, lob, shoot, through passes, run, drag, shield, dual analogue trick sticks, controls for on the fly tactics and shoulder butttons to try to integrate into a controller that from the looks of things doesn't have enough buttons to cater for all of those actions theres also the pressure sensitivity of the buttons to consider. All of these controls have to be integrated just right so as to not disturb the flow of the game.

Im maybe short sighted but for a game like that as a simple example I fail to see just how that would work......well. For say a fishing game (aka novelty game), something like Black and White which uses mouse gestures or Fahrenheit which has minimal controls which again could be replaced by mouses gestures I guess it could work though.

Thinking back I've saw and owned enough innovative stuff like this which Nintendo have brought out though to realise that not all of there products do work or are fully supported by them when they do get released R.O.B. the robot for the NES was something which I had the displeasure of owning, came out bundled with a game "gyroscope" one other game was brought out for it i believe then it was shelved by Nintendo. Both their NES and SNES lightguns were hardly the biggest success ever again not enough games for them in my opinion. Laughing


R.O.B. the robot Laughing
http://www.gamersgraveyard.com/repository/nes/peripherals/rob.html
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vurt




Posts: 13826
Location: Sweden
PostPosted: Fri, 16th Sep 2005 22:15    Post subject:
cybersurfer wrote:
I got to say I'm impressed with the controler, only after I watched the video. At first I didn't know what to think, I thought they had lost there minds.

That said this could be a good thing and a bad thing, who wants to jump around like an idot while playing a game.


In the video it's very exaggerated, im sure of that. There will be games that use the analog stick too, the good part is that that the developers are less restricted to what they can do.

Quote:

The only prob is what titles do Nintendo have to offer me, I mean the gamecube has Zelda and RE4 that I like...so I won't be looking at Nintendo at all until they prove to me that there going to add more mature titles, bottom line!


What is a mature title in you opinion? More complex? I dont think the other consoles has more complex games. Perhaps they have more games that are violent and contais more blood (i doubt it, with N64 this was true perhaps) and i wouldnt even call these games "mature".. As a grown up you understand that these games are made to please the teenage crowd for most part (the same people that totaly rejects "cute games" because they're sooo "mature" Very Happy )
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vurt




Posts: 13826
Location: Sweden
PostPosted: Fri, 16th Sep 2005 22:22    Post subject:
pallebrun wrote:
I'm skeptic. I love just sitting there playing my games without moving anything except my fingers a few inches. I do not in any way want to wield my sword by doing the wielding animation in real-life, that is not my cup of tea. Or do the jump animation when playing a simple jump 'n run game.

And using this gamepad as a normal gamepad seems weird. Hopefully they have support for normal gamepads too. Time will tell I guess how good or bad it is.


There's an analog stick too as you can see in the preview, they'll complement each other like keyb/mouse does on PC. I think FPS games finaly will work great even on a console. And of course the video is exaggerated, i doubt you "need" to run around, throw yourslef to the floor matrix-style or take cover behind doors etc Laughing
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mag2005




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PostPosted: Fri, 16th Sep 2005 22:28    Post subject:
The problem I see with this controller is what happen if you are a gamer who tend to lean your hand left or right when you play game, wouldn't that ruin your gameplay?


If you hate it, ignore it.
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vurt




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Location: Sweden
PostPosted: Fri, 16th Sep 2005 22:33    Post subject:
rockma wrote:
I think that would be great, for one weapong swinging, might be bad for two swords, boxing (2 arms), football games. But other than, looks promising.


Why bad for two? use two "remotes" then, the possibilites seems endless Wink

mag2005: i'm sure they've thought of that, maybe you can adjust the sensitivity/tilt..
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pallebrun




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PostPosted: Fri, 16th Sep 2005 23:12    Post subject:
vurt wrote:

There's an analog stick too as you can see in the preview, they'll complement each other like keyb/mouse does on PC. I think FPS games finaly will work great even on a console. And of course the video is exaggerated, i doubt you "need" to run around, throw yourslef to the floor matrix-style or take cover behind doors etc Laughing


Yeah but holding the analog stick like that just wouldn't feel right, it's too loose. I want something steady when I play games on a console.
Of course it's exaggerated, as in all product commercials. Smile

As someone mentioned, FPS's will finally be great on a console. Imagen the next metroid prime with this controller...*drools*.

Btw, when I wrote "or do the jump animation" I obviously meant doing it by moving the controller up as in lifting your hand upwards, not by actually jumping Wink
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mag2005




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Location: Any place with air
PostPosted: Sat, 17th Sep 2005 01:23    Post subject:
How would this thing be a great FPS controller? 1 analog stick and a gyroscope. If you move your wrist too much, you might get strain from it. Using your left hand to do all the moving and looking is wierd.


If you hate it, ignore it.
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HaschBiff
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PostPosted: Sat, 17th Sep 2005 01:30    Post subject:
Why do i have a feeling that my thumb will hurt after playing with that controller a while?
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pallebrun




Posts: 2052

PostPosted: Sat, 17th Sep 2005 02:37    Post subject:
mag2005 wrote:
How would this thing be a great FPS controller? 1 analog stick and a gyroscope. If you move your wrist too much, you might get strain from it. Using your left hand to do all the moving and looking is wierd.


You obviously aim with the right controller (mouse on the pc). Point the crosshair where you want to shoot, and push the shoot button, and move around with the analog (keyboard on a pc). Very much like a keyboard in the left and a mouse (the pointer) in the right hand.

In fact, they have a version of metroid prime 2 at TGS that used this control scheme and everyone that have tested it have been amazed. Smile
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cybersurfer




Posts: 802
Location: In Canada Some where
PostPosted: Sat, 17th Sep 2005 02:56    Post subject:
pallebrun wrote:
mag2005 wrote:
How would this thing be a great FPS controller? 1 analog stick and a gyroscope. If you move your wrist too much, you might get strain from it. Using your left hand to do all the moving and looking is wierd.


You obviously aim with the right controller (mouse on the pc). Point the crosshair where you want to shoot, and push the shoot button, and move around with the analog (keyboard on a pc). Very much like a keyboard in the left and a mouse (the pointer) in the right hand.

In fact, they have a version of metroid prime 2 at TGS that used this control scheme and everyone that have tested it have been amazed. Smile


I just hope they come out with some great FPS...thats the only way I'll buy the "Revoution" and by my understanding of how the controller works...I think they might have some thing here. I guess I'll have to wait for the quality of the GFX and more importantly the titles that Nintendo comes out with.
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cybersurfer




Posts: 802
Location: In Canada Some where
PostPosted: Sat, 17th Sep 2005 03:13    Post subject:
cybersurfer wrote:
I got to say I'm impressed with the controler, only after I watched the video. At first I didn't know what to think, I thought they had lost there minds.

That said this could be a good thing and a bad thing, who wants to jump around like an idot while playing a game.


vurt wrote:

In the video it's very exaggerated, im sure of that. There will be games that use the analog stick too, the good part is that that the developers are less restricted to what they can do.


Ya think

cybersurfer wrote:

The only prob is what titles do Nintendo have to offer me, I mean the gamecube has Zelda and RE4 that I like...so I won't be looking at Nintendo at all until they prove to me that there going to add more mature titles, bottom line!


vurt wrote:

What is a mature title in you opinion? More complex? I dont think the other consoles has more complex games. Perhaps they have more games that are violent and contais more blood (i doubt it, with N64 this was true perhaps) and i wouldnt even call these games "mature".. As a grown up you understand that these games are made to please the teenage crowd for most part (the same people that totaly rejects "cute games" because they're sooo "mature" Very Happy )


I not talking about jack yoursellf off mature... Laughing I'm talking about more FPS ...and more FPS Very Happy
If they offer more games for the older crowd I'll be happy.
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Ispep
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PostPosted: Sat, 17th Sep 2005 03:33    Post subject:
I don't understand. The games aren't childish, they are just games. Videogames. They don't pretend to be mature like the Grand Theft Auto series, which delights children up and down the country. They are, for the most part, just pure gameplay. Mature games don't really exist in an abundance to request, or have console buying decisions hinge upon.

Give me an example of a mature game on the XBOX/PS2 that you think defines the meaning of the word to you.


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mag2005




Posts: 611
Location: Any place with air
PostPosted: Sat, 17th Sep 2005 03:34    Post subject:
cybersurfer wrote:
pallebrun wrote:
mag2005 wrote:
How would this thing be a great FPS controller? 1 analog stick and a gyroscope. If you move your wrist too much, you might get strain from it. Using your left hand to do all the moving and looking is wierd.


You obviously aim with the right controller (mouse on the pc). Point the crosshair where you want to shoot, and push the shoot button, and move around with the analog (keyboard on a pc). Very much like a keyboard in the left and a mouse (the pointer) in the right hand.

In fact, they have a version of metroid prime 2 at TGS that used this control scheme and everyone that have tested it have been amazed. Smile


I just hope they come out with some great FPS...thats the only way I'll buy the "Revoution" and by my understanding of how the controller works...I think they might have some thing here. I guess I'll have to wait for the quality of the GFX and more importantly the titles that Nintendo comes out with.


How does this laser pointy thing work, is it like a light gun? This thing would still strain your right hand pointing left, right, up, down, all the time when you move. Both of your hand probably moving all sort of directiong when you play game with this thing. Also, how will it detect stuff too, if people uses projection? In theory, what they show is cool, but I don't even think they have a working Nintendo Revolution, so what they come up with is just concept, I think.


If you hate it, ignore it.
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