Hilarious. Hardcore. Hardball. Super Mega Baseball packs ultra-tight batting/pitching mechanics, a novel difficulty system dubbed “Ego”, and a deep baseball simulation with accurate physics and comprehensive statistics tracking.
Features:
Realistic Simulation and Physics: Don’t be fooled by the light-hearted/comical presentation; the fundamentals of baseball are well represented and if someone isn’t familiar with the rules, they will be after playing Super Mega Baseball.
Groundbreaking Difficulty System: Super Mega Baseball boasts an innovative difficulty control scheme called the Ego system. The Ego system offers a fine-grained control of difficulty on a per-user basis, which has been widely praised for leveling the playing field in cooperative and competitive modes. This system will push seasoned gamers to their limits while simultaneously providing a gentle introduction for beginners.
Up-to Four Player Local Co-op Play: In addition to solo play, players can try their hand at head-to-head, 2v1, 2v2 and co-op against the CPU. In co-op mode, teammates alternate batting/running each time at-bat, and alternate pitching/fielding each inning, meaning ballplayers need to be on their toes every play. To even games, players can use the Ego system to set up a competitive game between friends of any skill level.
Ultra Responsive and Blazing Fast Gameplay: Controls are easy to learn, but players will need to master jumping, diving, wall-catches, power-swings and cut-off plays to properly dominate friends. Short load times and a streamlined interface means most of the time is spent in the action, with nine-inning games taking around 20 minutes to play.
Full Batting and Pitching Statistics: Most baseball statistics imaginable are available and ballplayers can use these to show off their MVP-quality skills.
Leveling System: Players tally up Starpoints for hits, strikeouts and catches during each game and Level Up once they collect enough points. Players can hire staff to train and coach their squad, improving skill attributes such as Power and Speed. Use that jacked up team to win at higher difficulties (and post higher leaderboard scores than friends)!
Player Customization: Customize the look and names of a team’s players to create a ragtag crew of family and friends. Make as many aesthetic adjustments as you can imagine!
One more day to go! This is a great alternative to the Show and it's the best baseball game to be released on pc after MVP 2005. Don't let the cartoonish theme fool you. The game simulates baseball realistically, the physics are amazing, the EGO system works like a dream (default is 15 but if you put it around 65-75 you get realistically tight and intense games) and the Season Mode is extremely deep with training, full customization etc.
You can play right away with the keyboard and it plays very well too with that control scheme. I use the gamepad though.
The game is simply awesome. The port is excellent.
Gameplay is a joy. If these guys manage to obtain the MLB license in the future the game will be a beast.
Default EGO difficulty is 15. Crank it up around 70-75 for realistic baseball games.
One more day to go! This is a great alternative to the Show and it's the best baseball game to be released on pc after MVP 2005. Don't let the cartoonish theme fool you. The game simulates baseball realistically, the physics are amazing, the EGO system works like a dream (default is 15 but if you put it around 65-75 you get realistically tight and intense games) and the Season Mode is extremely deep with training, full customization etc.
To be a true competitor to the Show, it's missing proper MP and Road to the Show (be a player mode), physics and gameplay is there, but the biggest drawback is number of stadiums. In any other sports game number of them isn't a big problem, but in baseball they play a vital role, so it's even if those that are present, have a nice variety, it is still too little.
You can play right away with the keyboard and it plays very well too with that control scheme. I use the gamepad though.
The game is simply awesome. The port is excellent.
Gameplay is a joy. If these guys manage to obtain the MLB license in the future the game will be a beast.
Default EGO difficulty is 15. Crank it up around 70-75 for realistic baseball games.
You can play right away with the keyboard and it plays very well too with that control scheme. I use the gamepad though.
The game is simply awesome. The port is excellent.
Gameplay is a joy. If these guys manage to obtain the MLB license in the future the game will be a beast.
Default EGO difficulty is 15. Crank it up around 70-75 for realistic baseball games.
Good to know.
Gonna search for a rls
No release yet afaik.
Update: Game's now uploaded to the "forum" if you want to try it.
I still wish Pro Yakyuu Spirits would get translated love that game so much but not being able to understand everything including commentary makes me kinda sad.
I still wish Pro Yakyuu Spirits would get translated love that game so much but not being able to understand everything including commentary makes me kinda sad.
Pro Yakyuu is another example of the complete nonsense of KONAMI. A masterpiece of a game that could sell thousands of copies in the US if it was translated even with the Japanese League only.
You can still use the site that is dedicated to the game as it has the full translation of menus etc.
I use the translation site and google translate optics on my Android which works really well when I want something thats not on the spiritstranslation
I would drag my penis through a mile of broken glass just to get at least a translated text of PYS ingame ... I even like japanese league more than MLB tbh.
And I agree, a rather simple thing like a translation could have made them so much more money.
First one was quite good. A lot of fun with friends.
This one will have:
2 to 4 players (1v1, 2v1, 2v2, 2vCPU)
Competitive online matchmaking
Cooperative online season play (2vCPU)
Dedicated servers
Waiting.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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