"Ghost" is a metroidvania where two super hackers hire a mysterious agent in order to infiltrate the Nakamura Space Station and steal the greatest electronic secret ever. Of course, the space station will defend itself, which is where the fun begins: the station's defences, with their never-ending arsenal of weapons and artifacts, will have to be destroyed. But the story gets more complicated when the hackers find out about their agent's hidden ties...
WEAPONS: Weapons reload on the go and they never run out of bullets. No need to hoard ammo for the boss battle! The various weapons can be found or purchased (depending on the game mode) and each one has its strengths and weaknesses.
GHOST: The protagonist is not the android you see, but the being that remotely controls it: a mysterious digital ghost that can leave its robot chassis, pass through doors and walls, control enemy androids, and use their own tools against them. What happens if the robot you control gets destroyed, you ask? Then your ghost will be free to control something else, or return to your main body.
UPGRADES: You can have as many as you can collect. The upgrades are passive, so they work without needing any special controls, and they don't run out or deactivate. They come in a large assortment, from aggressive drones to bullet improvements. Remember that the more you get, the more OP you are.
ITEMS: Devices you can use at any time. High-tech equivalents to potions and scrolls.
GEEKIES: Spread throughout the game are hidden "geekies". If you find one and activate it, something related to that geekie will change in the game (not affecting gameplay)... and the challenge is to find out what changes. I know, it sounds silly, but some of them are funny.
SECRETS: 200 rooms have secrets in them that can be revealed by performing a specific action. If you find a secret, you're rewarded with a small permanent powerup that will make your character more powerful. In addition, finding all of the secrets in each level will reward you with something very special.
MAP: The whole map has around 300 rooms, divided into zones. Each zone has its own enemies, its own ambience, its own soundtrack, and, of course, its own boss.
STORY: The story is not to save the world, but rather to go on an intruiging journey wrought with humor. Not to mention all the dialogues and cinematics, all voiced in English.
GAME MODES: Ghost has 2 game modes: "classic" and "survival". Classic is similar to a metroidvania, where the more you advance through the game, the more stuff you obtain and the harder the enemies become. Survival is crazier, as you get stuff much faster and you'll soon turn into a killing machine, but you lose everything when you die.
SKILL TREE: The RPG component of the game is found in the skill tree, where you can spend skill points to level up characters, obtaining special skills for each one. Depending on what skills you select, your gameplay will change in an interesting way.
And the rest is a mystery, one that I shouldn't spoil... you'll just have to discover the rest on your own.
From the same developers that made, the frankly awesome, UnEpic comes Ghost.. a scifi Metroidvania shmup The trailer bought me instantly and I absolutely just lost it at "Merciless Enemies"
Last edited by sabin1981 on Mon, 6th Jun 2016 21:12; edited 1 time in total
To be honest, 300 rooms doesn't actually compare all that favourably. Symphony of the Night, for example, has 1890 rooms but that basically just takes into consideration the percentage completed. Each "room" notches 0.1% on the map, 10 rooms being 1% and the overall completion total is 200.6%. I don't have any figures for Super Metroid but, again, it depends on how the "rooms" count is tallied -- if it's tallied by tiles like in Symphony, then 300 is low, but if it's entire areas? That's substantial
I would not think that the tiles of SotN would be called a room though. Those were somewhat fine grained if I recall correctly. And that they didn't even line up 200.0% annoyed me
Im also not too sure about metroid fusion for example.
I took caps of the video. I would assume the simplified map would show "rooms"? However I'm not sure we can match up the simplified and actual map. Maybe someone else spots something ...
Yeah, I think those on the bottom image are what they consider rooms.. and that largely matches up with the tile system used in Metroid/Symphony. It'll be hard to know exactly how much a "room" is worth without playing - but you can at least get an indicator by playing UnEpic as this looks to be the same engine I'm loving the artstyle too, it's gorgeous and I'm definitely looking forward to this come July
Last edited by sabin1981 on Sat, 30th Apr 2016 19:10; edited 1 time in total
Looks nice, not nice enough for me to play it though.
\/ Surprisingly, I'm not a fan of the humour in UnEpic, it's probably a good game even without the "witty" remarks but just not for me. (the last 2 games of this kind [somewhat] that I played were Rogue Legacy and Risk of Rain, so I'm very picky with genre ^^)
Last edited by Vechter on Sat, 30th Apr 2016 19:16; edited 2 times in total
Demo is ace, I love the art style and the devs really put a lot of attention to detail in the animations and overall atmosphere. Top marks! The overall humour is awesome too, I'm loving the VA for Ghost herself For anyone that wants it, I rehosted the game on RIN -- it's a pre-release demo, not the full game, but should be enough to see if you enjoy it or not
... if I had any complaint, it would be the same one I had for UnEpic; everything is too damned small
Demo is ace, I love the art style and the devs really put a lot of attention to detail in the animations and overall atmosphere. Top marks! The overall humour is awesome too, I'm loving the VA for Ghost herself For anyone that wants it, I rehosted the game on RIN -- it's a pre-release demo, not the full game, but should be enough to see if you enjoy it or not
... if I had any complaint, it would be the same one I had for UnEpic; everything is too damned small
Levels seem to be rather primitive and boring, the actual game visually-wise is very small as in most of my screen space is just black,character development and world interaction seem to be very simplified ... Design is nice but considering it looks almost the same, lack of details and the visual size of the game on my monitor, well.....
Sometimes games just grab me, it's a combination of things, but this one is ticking my Sabin boxes Anyhow, it's out on Steam now - 392 Indian funny money - so I snagged it and am upping to RIN \o/
A few people have reported the same thing on the Steam forum, it's running full screen just fine here.. though I can't snap screenshots for some reason. PrntScrn captures a black image and MSI Afterburner only captures the top left corner
Just like UnEpic it seems the developer is doing smaller but more frequent updates so today alone I think the game has been patched about four times so far.
No changelog from what I can find though so no idea what's being fixed.
EDIT: Five times.
Last edited by JBeckman on Tue, 7th Jun 2016 22:53; edited 1 time in total
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