Half-Life 2 A.I. (?) Problems
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Epileptic




Posts: 3

PostPosted: Mon, 12th Dec 2005 11:01    Post subject: Half-Life 2 A.I. (?) Problems
Hi,

Having little problems with my HL2. The A.I seems to be broken... Well, every time I start the game, I need to enable AI from the console, that's ok. But now I'm in Entanglement, where I should place the turrets and stuff. I tried this couple of times, quite the game, and now whenever I start the game it won't work again. None of the savegames. What actually happens, the NPCs do not move. Whenever they see me, they start to behave "normally". But before the contact, nothing. This is bit of a problem, because in Entanglement I should just wait them to arrive (which never happens)...

Any ideas?

Thanks!
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ThOMaZ




Posts: 809
Location: Here
PostPosted: Mon, 12th Dec 2005 11:16    Post subject:
make a copy of your saved games and reinstall? that's the first thing i'd try to do.


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Epileptic




Posts: 3

PostPosted: Mon, 12th Dec 2005 11:46    Post subject:
Yes, that might do the trick. The problem is that there's some 1000km too much between the dvd and me for the next three weeks... I was thinking is it possible to tweak any of those console params that could affect?
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nightlith




Posts: 744
Location: Land of Bagged Milk
PostPosted: Mon, 12th Dec 2005 13:39    Post subject:
huh? hl needs a cd? just get it off steam .. ooo wait you're one of those "cheap bastards" I getcha Wink (don't take this too personally, i never would've owned HL2 if I didn't get it for xmas...although maybe I would've for legit CS:S)


i can has computar?!
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ShadowCast




Posts: 43

PostPosted: Mon, 12th Dec 2005 14:16    Post subject:
The A.I. problem was fixed in a very early HL2-update, guess you need to wait for the DVD to come back to you. Unfortunately there is not much you can do with the console, as enabling the AI would not help in that respect, as the command parameters for the soldiers to come to your position is not stored in that command but in some others.


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Freakness
Banned



Posts: 3583

PostPosted: Mon, 12th Dec 2005 15:06    Post subject:
EU version:
Code:

// RVL 2004

sv_unlockedchapters "15"
sv_cheats "1"
con_enable "1"
ai_norebuildgraph "1"
ai_disable "0"
bind "\" "toggleconsole"


US version:
Code:

// RVL 2004

sv_unlockedchapters "15"
sv_cheats "1"
con_enable "1"
ai_norebuildgraph "1"
ai_disable "0"


I found this in the Revelation fix. Put this into hl2/cfg/autoexec.cfg
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Epileptic




Posts: 3

PostPosted: Tue, 13th Dec 2005 08:46    Post subject:
Yes, did that, and it worked! I'm not absolutely sure which part was the key to the success, but now the NPCs are alive and kicking again... Very Happy

Thanks for everyone!
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kosmiq




Posts: 2304
Location: Somewhere
PostPosted: Tue, 13th Dec 2005 10:55    Post subject:
// RVL 2004

sv_unlockedchapters "15"
sv_cheats "1"
con_enable "1"
ai_norebuildgraph "1"
ai_disable "0"
bind "\" "toggleconsole"

simply take a look at the lines...

sv_unlockedchapters "15" = unlock all chapters in the game
sv_cheats "1" = enable cheats
con_enable "1" = no idea
ai_norebuildgraph "1" = something about getting norebuild out of range error when using a crack. Does not exists in retail original version.
ai_disable "0" = that one is your magic line, ai_disable "0" kinda speaks for itself.
bind "\" "toggleconsole" = binds the console to a key.



Behold his GLORY! Bow for the technical master!
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