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headshot
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Seaman
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Location: Hungary
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Posted: Tue, 14th Feb 2006 13:47 Post subject: |
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Jenni
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Posted: Tue, 14th Feb 2006 14:50 Post subject: |
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Fiddlers green has to have been the worst game of 05 bar none.
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ThOMaZ
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Posted: Tue, 14th Feb 2006 15:06 Post subject: |
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I finished fiddler green too, funny how people could get scared/tensed with that. zombies are so damn slow you can take your time to shoot the head of it was a dumb fps where you had to shoot without thinking, it entertained me...
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headshot
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Posted: Tue, 14th Feb 2006 15:13 Post subject: |
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Jenni wrote: | Fiddlers green has to have been the worst game of 05 bar none. |
lol I remembered your opinion of that game and just tracked it down.
Jenni wrote: | Never in all my time have I ever played a bigger pile of shite that this game is. |
May the NFOrce be with you always.
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Jenni
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Posted: Tue, 14th Feb 2006 15:35 Post subject: |
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Heheh I still have that game pictured in my mind.
For a game to come out like it was in 2005 is a complete disgrace.
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Posted: Tue, 14th Feb 2006 16:04 Post subject: |
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have one prob this game is not on Kuju main site , so looks like it has been canceled or moved to PS2
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nouseforaname
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Posted: Tue, 14th Feb 2006 17:24 Post subject: |
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Preview: http://pc.ign.com/articles/618/618020p1.html
more screens: http://media.pc.ign.com/media/725/725113/imgs_1.html
hopefully this isn't a piece of shit. I didn't even both playing fiddler's green because of the reactions here. (yup, mostly jenni )
IGN says release is Q1 2006 ... if they're using a fiscal calendar, thats between april - jun 2006 ...
Gamespot lists the xbox release as October 2006 ...
I think this means it won't make Feb 06 like the original poster was suggesting ...
Quote: |
City of the Dead hunts for publisher
Developer Kuju seeking a release for George Romero's zombie game after original publisher declares bankruptcy.
After Canadian publisher Hip Interactive went under last month, developer Kuju Entertainment and interim receiver Ernst & Young Inc. were left holding onto the partly finished City of the Dead, a multiplatform game based on George Romero's series of zombie films. Apparently, both companies are aiming to keep the horror game alive and kicking, despite the current lack of publisher. "There have already been several interested parties in the game, the team and the technology," said Jonathan Newth of Kuju Entertainment.
City of the Dead is a first-person shooter set within the universe of the Night of the Living Dead films and includes all the undead gore for which those movies are so well known. Before Hip Interactive declared bankruptcy, City of the Dead was to be released for the PC, Xbox, and PlayStation 2 next February. For more, check out GameSpot's hands-on impressions from E3 2005.
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Posted: Thu, 16th Feb 2006 21:33 Post subject: |
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Ill pass. But i will say that dreadcentral hated it
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nouseforaname
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Posted: Thu, 16th Feb 2006 21:45 Post subject: |
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kirkblitz wrote: | Ill pass. But i will say that dreadcentral hated it |
come again? this game hasn't been released yet. perhaps you're thinking of 'land of the dead: road to fiddler's green'?
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nouseforaname
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Posted: Thu, 16th Feb 2006 22:20 Post subject: |
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http://www.horrorchannel.com/dread/index.php?name=News&file=article&sid=1600
heres a snippet from the 20 something paragraphs why this game sucks butt
Let’s start with the zombies. Yes, we have some traditional, Romero, shambling zombies. And then we have "chuckers" who throw things at the player. Oh, we also have "shooters" who fire weapons blindly, frequently hitting the player. How about "leapers," who scurry along on all fours before quickly leaping on the player? Giant zombies with body armor? Did I miss these in the Romero universe? I’ve watched the movies many times, and I just don’t remember any of that.
Trower explained these obvious deviations from anything involving the Romero universe. "To be quite frank, if a Romero zombie appeared in that doorway over there we’d have, what, about a half hour before we’d have to be worried? It’d be pretty dull." When I confronted him about this, he said, "If you look back to Night of the Living Dead, for instance, he started breaking all his rules there. The very first ghoul...he puzzle solves to get into the car! There’s a lot of gray area there."
In short, Romero zombies are boring, they had to spice it up to make the game more interesting, and Romero breaks his own rules therefore they have all the leeway they need to change whatever they like about the universe.
I don’t know what you’re thinking, but what keeps reverberating through my head is why in the hell are they calling this a Romero game? Let’s be honest, it’s because the publisher, Hip Games, bought the license to call it a Romero game. Unfortunately, it’s been handed over to a developer who just wants to make a fun arcade shooter and has absolutely zero respect for Romero or his universe.
Let’s just go ahead and set the desecration of the Romero legacy aside and look at the game. In all honesty, as objective as I can be, this was the worst looking zombie game at the show, and there were many, many zombie games out there. It was also the worst looking first person shooter by far.
Even if, even IF this wasn’t attached to the Romero universe, there are still some massive problems. I mentioned to Trower how important it was for we horror fans to battle the zombie horde seen in Romero’s films.
"Well, we do the horde thing, in that we’ve got 10 zombies going at any one time."
10?
"On the PC version we managed to get that up to 20..."
Do you see the problem here, folks? There’s just a complete lack of understanding about what the Romero universe is and why people like it. 10 zombies does not a horde make...especially with products like Dead Rising and Possession on the horizon with very literal zombie hordes running about creating Romero-like mayhem.
I don’t think the guys at Kuju are terrible at what they do. I also don’t think they’re incapable of making what they’re setting out to make here, a fun arcade first person shooter. The game they want to make sounds fun, but it doesn’t sound like a horror game, not to mention a Romero zombie game. It’s a shame they’re using the Romero license to try to achieve their goal, because I’m 100% positive this one will seriously piss off the Romero fans out there if it ever sees the light of day.
Here’s hoping George can find some way off this runaway train before it becomes a trainwreck. While we’re hoping, let's also hope that those of us who share the deep love for Romero’s zombie universe that most other zombie game developers at the show have will eventually get our real, true to the man and his creation, definitive zombie game.
As I shook hands and stepped away from the Kuju area of the Hip booth, Trower said, "Hope we didn’t stomp on your genre too much."
I’m afraid that’s exactly what’s happening here, and I only wish there was a way to stop it.
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deelix
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deelix
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Posted: Fri, 17th Feb 2006 00:08 Post subject: |
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Was it good? I thought about getting it once.
Last edited by kirkblitz on Fri, 17th Feb 2006 00:11; edited 1 time in total
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Jenni
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Posted: Fri, 17th Feb 2006 00:11 Post subject: |
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deelix
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Posted: Fri, 17th Feb 2006 00:12 Post subject: |
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It was short tho, the gfx was ok, the rest sucked. But you can play co-op with people over the internet killing zombies... jippi... /sarcasm
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nouseforaname
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Posted: Fri, 17th Feb 2006 00:28 Post subject: |
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hahahhah
Quote: | That’s really the best way to sum this up: this will be to zombie games what Uwe Boll’s House of the Dead was to zombie movies. |
another preview that's not quite so harsh (ign)
Quote: | E3 2005: City of the Dead
Quick impressions of the zombie shooter with George Romero's name emblazoned on the cover.
May 20, 2005 - Hip Games' City of the Dead is a first-person shooter that's "Trying to become Burnout for the shooting genre." That's at least according to company representatives, anyway. Judging by the short presentation we saw, it seems that City of the Dead can more accurately be described as, "a totally vicious FPS that features buckets of blood interspersed with the occasional cubic ton of tenderized brain matter." City of the Dead does still feature some cool Burnout-like gameplay elements, though.
One of the modes within COTD mimics Burnout 3's infamous Crash Mode and tasks players with killing as many zombies as possible with a single shot from a specific weapon. To do this, players will want to wait for the most opportune moment to fire their weapon at one of a number of preset environmental hazards, be they massive crates suspended from cranes or conveniently placed combustible barrels. Once you shoot, the widely used Havok physics systems will take care of the rest. This way the results of the action are always different.
In terms of an actual story mode, City of the Dead features one city, some animated dead people who are terribly reluctant to stop moving, and a few dudes who'd really like to not become one of them.
In a way, COTD sort of resembles a cross between Resident Evil and Soldier of Fortune. That is, the game features an excessive amount of dismemberment and gore, which it is not at all afraid to highlight with a number of cinematic, slow-mo camera swoops, zooms and pans. But unlike Soldier of Fortune, the enemies just keep on coming. Some zombies might be missing arms, some legs, and others might not have half their damn bodies intact, and yet they'll all ceaselessly stumble and crawl toward you, the person they desperately want to kill in a very terrible way. We suppose this is why popping zombie heads like ripe tomatoes seems to be such a commonly reoccurring theme in City of the Dead. It's the only way to stop these bastards!
Before we go, check out this cool thing we noticed that most people might overlook... When you shoot an enemy, he is entirely governed by physics, meaning he'll flop around like any good rag doll should. But, totally unlike just about every other game under the sun, enemies in City of the Dead can actually get up and begin animating after the physics routine has initiated and played out. This is, as far as we know, a technical problem no other developer has yet been able to resolve well (at least we haven't seen it implemented in any other game). So nicely done, fellas.
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Last edited by nouseforaname on Fri, 17th Feb 2006 00:30; edited 1 time in total
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Posted: Fri, 17th Feb 2006 00:29 Post subject: |
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I just cant believe that they have romeros name on that box. How did they ever pull that off? He probably isnt delighted having his name attached to turds.
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TB666
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Posted: Fri, 17th Feb 2006 06:44 Post subject: |
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Fiddlers green was a good game IMO with the X3 mod.
It placed like 5 times as many zombies on each map so you really had to fight to survive with that mod.
Only thing bad in the game was that the game didn't feel realistic enough. With the rifle you always had to shoot them 4 times and it didn't matter where which is crap.
City of the dead sounds better which is good.
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deelix
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Posted: Fri, 17th Feb 2006 08:14 Post subject: |
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ThOMaZ wrote: | I finished fiddler green too, funny how people could get scared/tensed with that. zombies are so damn slow you can take your time to shoot the head of it was a dumb fps where you had to shoot without thinking, it entertained me... |
Sorry to say it mate.. but it scared me more than F.E.A.R, who didn't scare me at all.. i really don't know why.. the setting was kind of freaky, but still didn't get scared, same with doom. But i really got scared by the first scene in fiddler green, when the zombie suddenly turned around and i didn't know where to go, and had now weapon.. But after that it was just pure boring, don't even know why i finished it, guess i don't have so much to do 
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