[PSP] SNES EMU FOR V2.01+ :D
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Steve-O 2004




Posts: 2851

PostPosted: Wed, 25th Jan 2006 18:42    Post subject: [PSP] SNES EMU FOR V2.01+ :D
Woks using the GTA Save trick method Very Happy -

Quote:
We finally made a more solid breakthrough with the EBOOT loader for GTA tonight. Not only does the menu now work properly, but I've also managed to run the uo_SNES9x emulator, and play the Pilotwings ROM (the only one I have), on both v2.0 and v2.5.

At the moment everything is hanging together with a pretty nasty hack. Ideally I'd like to get that fixed up before release, but it's more likely that we'll decide to release things as they currently are, and iron out that issue later.

Please note that lots of basic homebrew is still not working, but I thought that getting SNES emulation running was a big enough milestone to celebrate! Also, if we do decide to release, it will take a few days to knock the code into a releasable format.


http://www.fanjita.org/psp.html


George W Bush -

'...more and more of our imports are coming from overseas.'
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Wed, 25th Jan 2006 18:44    Post subject:
Nice
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Steve-O 2004




Posts: 2851

PostPosted: Wed, 25th Jan 2006 18:47    Post subject:
says on his site that he is looking into Fiddling with Wipeout Pure saves to get homebrew running as well


George W Bush -

'...more and more of our imports are coming from overseas.'
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TheGame110011001
Banned



Posts: 3004
Location: HEHE
PostPosted: Wed, 25th Jan 2006 23:45    Post subject:
good...

but we need kernel mode Sad


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Supino




Posts: 699
Location: Norway
PostPosted: Thu, 26th Jan 2006 18:22    Post subject:
there are 3 solutions to the PSP Firmware problems:

1. Kernal mode in 2.+
2. Multi firmware launch selection at boot
3. Fully working firmware emulation

I would say nr. 3 is most likely, though that is very hard to make as well.

What could be the best outcome of this GTA exploit?

1. It'll be possible to downgrade all current firmwares
2. Run homebrew by starting GTA and then load a save-game.
3. Make a hole in the firmware to allow running of homebrew directly from duo mem.

2 is what we have now, but it's just a pain starting homebrew apps this way....

I understand that things are going slow
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pericoloso




Posts: 22

PostPosted: Sat, 28th Jan 2006 09:16    Post subject:
maybe, but to me its better starting homebrew slow than not starting it at all!
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TheGame110011001
Banned



Posts: 3004
Location: HEHE
PostPosted: Sat, 28th Jan 2006 12:42    Post subject:
pericoloso wrote:
maybe, but to me its better starting homebrew slow than not starting it at all!


well 2.0 is "cracked" some time now and nowhere to see kernel mode...

so dont get your hopes up..


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