easy, opengl is the competition and microsoft are know to be greedy so therefor they only fix their own d3d refreshrate and not opengl
very lame but that is most likley the reason because it cant be hard at all to make it support opengl aswell.
uh its not up to them obviously since their drivers only support d3d.
so yes, its up to microsoft, when they say its ok they can implement it and that wont happen anytime soon
its not like its hard for nvidia either you know.
opengl is what nvidia does best so i guarantee you that if it was up to nvidia they would just implement the opengl refresh fix a long time ago.
but who cares anyway, refreshlock does the job perfect
what i was trying to say was that nvidia could include an override fix in their drivers just like ati, wich works for d3d and opengl, not only for d3d like you mentioned before pallebrun
And yes, i agree the 60hz problem is a ms problem, so ms has to come up with a fix in general. I just don't get it why the nvidia driver only has the refresh fix for d3d, it can't be that hard to implement that for opengl, supported or not
Edit:
Before i bought my 9500pro i had a geforce3 and was using refreshlock as well ( if i remember right ) and it did the job well, but personally i like it when i don't have to many tools running in the background, because you never know how windows will react
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum