Rail Theory (Resident Evil + Dark Souls) [NR]
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 11th May 2017 19:38    Post subject: Rail Theory (Resident Evil + Dark Souls) [NR]


Release: N/A
Genre: 3rd Person Action
https://www.railtheory.com/
Quote:
Rail Theory is an action RPG with an innovative dynamic difficulty system. The game features several innovations designed around randomized enemy components and open level design. A Kickstarter will be launching for the project July 18th, 2017.

- A Dynamic Difficulty System – In game player statistics affect the chance certain components will be created on an enemy. This changes up gameplay by varying enemy behavior and abilities.
- Enemies with Randomized Components – Changes the offensive and defensive characteristics of enemies. This will affect both individual and group behavior.
- Cause and Effect Environments – The order in which areas are completed changes the properties of surrounding areas, along with their enemies and boss fights.
- A Unique Health System – Made up of armor, trauma, and stamina. As trauma increases, the amount of total stamina available decreases. The randomized enemy weapons do varying amounts of damage to armor and trauma depending on their properties. (blunt, sharp, caustic, etc.) Having high trauma also has other adverse effects, such as increased aim shake and reduced movement speed, making survival more difficult.
- Multi-Purpose Weaponry – The demo features a dynamic weapon used for both melee and ranged attacks called the Foyl Dredge. It’s design will be built around interactions with the randomized enemy components.







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