Star.Wars.Empire.At.War.BWClone-MiRROR
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Kommando




Posts: 4863
Location: Vinland
PostPosted: Fri, 17th Feb 2006 02:29    Post subject: Star.Wars.Empire.At.War.BWClone-MiRROR


Official Site: http://www.lucasarts.com/games/swempireatwar/indexFlash.html

More Screenshots: http://www.gamespot.com/pc/strategy/starwarsrts/screenindex.html

Trailers: http://www.gametrailers.com/gamepage.php?fs=yes&id=1880

Protection
: SecuROM 7.00.00.0129 + Serial

CD Count: 2 CDs

Description

Star Wars: Empire at War puts the power to command an entire war for the Star Wars galaxy in the hands of players, giving them the freedom to determine how they play the game within the completely scalable and accessible gameplay. Set a few years before the events of Episode IV A New Hope, LucasArts’ new PC game lets players wage war on ground and in space, as well as experience the creation of the Rebel Alliance, the strengthening of the Empire and the beginnings of the Galactic Civil War.

Using an entirely new game engine created by the Las Vegas-based developer Petroglyph, Empire at War features beautifully rendered land and space battles set on memorable planets such as Yavin IV, Tatooine and Dagobah, as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels. In the game, players choose to join either the Rebel Alliance or the Galactic Empire, building and setting up tactical forces to unleash upon the enemy in real-time 3D. Memorable Star Wars hero characters can be brought into the action to help turn the tide of the battle as players build, manage and upgrade their space and ground-based units, vehicles, troops and base structures.

Features

* Wage War On Ground And In Space: Battle it out in space and then send down your remaining forces to invade the planet.
* All Action Is Persistent: every decision affects the next battle and, ultimately, the fate of the galaxy.
* Real-time strategy (RTS) 3D gameplay set in more than 25 ground and space locations in the Star Wars galaxy.
* Begins several years before the events of Star Wars: Episode IV A New Hope and including vehicles and locations from both the classic timeframe and Episode III.
* Play as the Rebels as they amass their forces and work to thwart the plans of the Empire, or serve the Empire and crush the Rebellion at its roots.
* Visit a variety of different planets and space areas including Yavin IV, Tatooine and Dagobah - each with its own specific advantage and/or resource.
* Construct more than 15 structures, including space stations, factories and cantinas.
* Deploy more than 20 ground-and air-based vehicles from giant Star Destroyers and Mon Calamari cruisers to swift speeder bikes and X-wings.
* Access a variety of ground troops, including storm troopers, Rebel soldiers and hero characters like Obi-Wan and Darth Vader, who can be enlisted and brought into key battles.
* Multiplayer includes two-player campaign mode and up to eight-player online skirmish modes.
* Game engine created by Las Vegas-based developer Petroglyph, composed of industry veterans responsible for classic RTS titles.

SYSTEM REQUIREMENTS:

* CD ROM: 4X
* CPU Type: Intel Pentium 3 or AMD Athlon (recommended Intel Pentium 4)
* CPU Speed: 1GHz
* Disk Space: 4.25GB
* Display: ATI Radeon 7200/7500 + or NVIDIA GeForce 256 +
* Memory (RAM): 512MB (recommended 1024 MB)
* Operating System Compatibility: Windows 98SE/ME/2000/XP, Not Mac Compatible


Last edited by Kommando on Fri, 17th Feb 2006 02:43; edited 2 times in total
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Anakin867




Posts: 107
Location: UK
PostPosted: Fri, 17th Feb 2006 02:33    Post subject:
PROUDLY PRESENTS
Star Wars: Empire At War
(c)
LucasArts

RELEASE DATE :: 02.16.2006
PROTECTION :: SecuROM 7.00.00.0129
SIZE :: 100x15mb
MEDIATYPE :: CD
FORMAT :: BWT/BWA

The first game ever that puts the power to commmand and entire
war for the Star Wars Galaxy at your fingertips.PC players now
have the opportunity to control the fate of the galaxy in the
all new real-time strategy (RTS) game Star Wars: Empire at War.

Set a few years before the events of A New Hope, the game lets
players rewrite history as well as experience the aftermath of
Revenge of the Sith, the creation of the Rebel Alliance, and
Darth Vaders rise to power.

1.) Unrar, Burn CD1 Using BlindWrite 4.5.7 (disable Autoplay in
Options), burn in DAO PW at 4x, click YES when asked if you
want to physically include BWA information. If mounting in
DT4, use Curerom to get around lame blacklisting.
2.) Install and Play. Use .........................
3.) Have fun Smile
-----------------------------------------------------------------------------------

Just installing now. Very Happy
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Fri, 17th Feb 2006 02:39    Post subject:
why in da hell demo was 700mb when full is 1.5gb Rolling Eyes
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immylatus




Posts: 111

PostPosted: Fri, 17th Feb 2006 02:41    Post subject:
Is it verified that the protection on this is passable? =/


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Mortibus




Posts: 18053
Location: .NL
PostPosted: Fri, 17th Feb 2006 02:43    Post subject:
immylatus wrote:
Is it verified that the protection on this is passable? =/

no mirror release just a joke Rolling Eyes
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Anakin867




Posts: 107
Location: UK
PostPosted: Fri, 17th Feb 2006 02:44    Post subject:
^Well RELOADED always seem to crack SecuROM so id say yes..By tommorow a crack will prob be out. But we can use those blacklist thingys for now.
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Starforcefan




Posts: 690
Location: Canada
PostPosted: Fri, 17th Feb 2006 02:46    Post subject:
THe game is awsome so far after like 3 imperial mission .
Even with large space army , the game run smooth . Much more optimized than the demo .

The only bad thing is about UNITS . They are plain retarded , fucking around , go left when you ask them to go right . Ground units are sometimes fuckedup , they shoot ground instead of buidings .

I guess it will be fix in a patch .

Other than that , the game is pretty cool .
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Poisonous Mind




Posts: 226

PostPosted: Fri, 17th Feb 2006 02:47    Post subject:
fuck, i cant get it to work :/ fuckin securom detects dt ://
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ShadowDuke




Posts: 114

PostPosted: Fri, 17th Feb 2006 02:49    Post subject:
Patch already rlsd

Is this Version Multilanguage, in German?

Our Version is DVD, not CD.

Yes, same at me at our Version...emusoft detected or Original DVD cannot authenticated
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Kommando




Posts: 4863
Location: Vinland
PostPosted: Fri, 17th Feb 2006 04:11    Post subject:
Star.Wars.Empire.At.War.CloneDVD-MiRROR just gto released...this one is 2gig
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Fri, 17th Feb 2006 04:19    Post subject:
diffrence?apart from merged cds
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MTW
Banned



Posts: 255

PostPosted: Fri, 17th Feb 2006 04:21    Post subject:
I Burned it, following the instructions in nfo. Worked perfectly.

Patched it with 1.1. Still works perfectly. As far as MP goes it lets you into the lobby and then kicks you out, saying you were disconnected. A keygen would probably fix that.

EDIT: Apparently this is happening to legit customers as well.


Last edited by MTW on Fri, 17th Feb 2006 04:26; edited 3 times in total
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Kommando




Posts: 4863
Location: Vinland
PostPosted: Fri, 17th Feb 2006 04:22    Post subject:
ELIZ wrote:
diffrence?apart from merged cds


its 600mb bigger...maybe different languages
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Fri, 17th Feb 2006 04:26    Post subject:
Kommando wrote:
ELIZ wrote:
diffrence?apart from merged cds


its 600mb bigger...maybe different languages

meh then i stick with cd ,takes less space on hd for mounting & its only 2 of them,if it was 4-5 cds then yes dvd is better for install Smile
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CLDragon




Posts: 208

PostPosted: Fri, 17th Feb 2006 05:13    Post subject:
so how is the game? Does it live up to it's hype?


nightlith wrote:
lol pirates pretending to be pirates...oh god the irony...


[quoted from Pirates of the Burning Sea thread]
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ShadowDuke




Posts: 114

PostPosted: Fri, 17th Feb 2006 05:29    Post subject:
Why Mirror told in nfo to use that very old Version of BW? 4.5.7 ??

Newwest is 5.2.2.1...

Speeches on DVD..

<Mega_Files>

<File> Data\RussianSpeech.meg </File>
<File> Data\Models.meg </File>
<File> Data\ItalianSpeech.meg </File>
<File> Data\GermanSpeech.meg </File>
<File> Data\EnglishSpeech.meg </File>
<File> Data\JapaneseSpeech.meg </File>
<File> Data\KoreanSpeech.meg </File>
<File> Data\Music.meg </File>
<File> Data\Config.meg </File>
<File> Data\Shaders.meg </File>
<File> Data\ChineseSpeech.meg </File>
<File> Data\Movies.meg </File>
<File> Data\FrenchSpeech.meg </File>
<File> Data\Cinematics.meg </File>
<File> Data\PolishSpeech.meg </File>
<File> Data\ThaiSpeech.meg </File>
<File> Data\Textures.meg </File>
<File> Data\Maps.meg </File>
<File> Data\SpanishSpeech.meg </File>

</Mega_Files>

each Speech File is about 130mb big Wink

SD
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Starforcefan




Posts: 690
Location: Canada
PostPosted: Fri, 17th Feb 2006 05:51    Post subject:
CLDragon wrote:
so how is the game? Does it live up to it's hype?



its full of bugs .
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Kommando




Posts: 4863
Location: Vinland
PostPosted: Fri, 17th Feb 2006 05:56    Post subject:
Starforcefan wrote:
CLDragon wrote:
so how is the game? Does it live up to it's hype?



its full of bugs .


1.1 Patch fixed a lot

--------------
General Issues
--------------
- Corrected an issue that could prevent progress past mission 4 in the Rebel Campaign.
- Added AI improvements for Land Control games.
- Corrected an issue to count troop transports towards unit cap in space tactical battles.
- Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons.
- Corrected an issue where proton torpedoes would ignore hardpoints when applying damage.
- Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop repeating if the reinforcements objective has not been completed.
- Corrected multiple text and voice issues in Japanese, French, Italian, German, Spanish, and Polish versions of the game.
- Corrected an issue that prevented two Force-sensitive heroes from targeting the same building.
- Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve.
- Corrected an issue that prevented enemy units from displaying their team color in the mini-map.
- Corrected an issue with the magnapulse cannon that required double-clicking in order to target enemies.
- Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that allowed units to fire through the terrain.
- Disabled Save/Load functionality when in tutorial missions.
- Corrected an issue that allowed AI to use Luke Skywalker's special ability without waiting for the recharge timer.
- Corrected multiple issues with the cinematic camera.
- Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to remain active after it was destroyed.
- Corrected an issue that prevented multiple units from using the Barrage ability on the same target.
- Corrected an issue that allowed the Death Star to fire after a tactical battle completed.

------------------
Performance Issues
------------------
- Corrected performance issues with particle effects.
- Improved path-finding and collision for troop transports in space maps.
- Corrected performance issues caused by ToolTips in tactical battles.
- Improved load times.

---------------
Graphics Issues
---------------
- Corrected an issue with the shadow mesh for X-wings.
- Improved accuracy for auto-detection of graphics Detail Level.
- Corrected an issue that did not pause the demo-attract cutscenes behind full-screen menus.
- Corrected a sizing issue with ToolTips in menu screens after changing the Video Resolution.
- Corrected issues with the Fog-of-War in the Collector's Edition bonus maps.
- Adjusted the tactical camera for widescreen aspect ratios.

------------------
Multiplayer Issues
------------------
- Increased Multiplayer stability for LAN and Internet games.
- Disabled the Fast Forward and Play buttons in Multiplayer games.
- Corrected an issue that caused Game Speed settings to revert to defaults when changing modes in Multiplayer.
- Corrected a crash issue caused by clients joining a game without selecting the same map as the host.
- Corrected multiple issues that caused text to word wrap in Multiplayer screens and menus.
- Added a message in the lobby to inform clients when they were missing maps for some hosted games.
- Corrected Save/Load issues in Multiplayer Campaign games.
- Added a message box to state when players leave Galactic mode in Multiplayer Campaign games.
- Corrected an issue that prevented double-clicking to select all of a unit type in Multiplayer games.
- Corrected an issue that allowed two players to use the same player color.
- Corrected an issue that allowed the droid log to retain information from previous Multiplayer games.
- Corrected an issue that caused players to lose Skirmish battles when a different player would quit the game.
- Corrected an issue that caused custom game names to display incorrectly.
- Corrected an issue that caused the mini-map to appear black after completing successive Multiplayer games.
- Corrected an issue that allowed too many AI units in Multiplayer games.

--------------
Balance Issues
--------------
- Updated Tech Level build times for Command Centers
o Tech 2:
. Previous Build Time 40 seconds
. New Build Time: 60 seconds
o Tech 3:
. Previous Build Time 50seconds
. New Build Time: 85 seconds
- Updated Tech Level 3 costs for Command Centers
o Previous Cost: 3800
o New Cost: 4000
- Reduced the amount of time that Force Corrupt will affect vehicles.
o Previous Time: 120 seconds
o New Time: 90 seconds
- Reduced fighter laser damage against capital ship and space station shields.
- Reduced damage caused by AT-ST units against infantry.
- Increased the cost of AT-ST units in Skirmish games.
- Increased the recharge timer for the Millennium Falcon's special ability.
- Reduced Millennium Falcon's shields and health.
- Increased the cost of Emperor Palpatine in Skirmish Multiplayer games.
- Increased the cost of Colonel Veers in Multiplayer games.
- Adjusted the radius and recharge timer for Colonel Veers' special ability.
- Increased Vader's TIE Advanced fighter to have 50% more health and double the firepower.
- Increased the amount of shield damage caused by the larger ion cannons.
- Increased the health for Mineral extractors.
- Increased Anti-Aircraft damage against Airspeeders.
- Reduced AT-AA damage against infantry.
- Increased the rotation speed for the turret of AT-AA units.
- Corrected an issue with Fighter damage verses armor.
- Increased the health of Darth Vader's escort fighters.
- Increased the amount of damage Obi-wan does to buildings.
- Increased the cost and build time of missile cruisers.
- Decreased the amount of damage to turrets, vehicles, and buildings caused by Airspeeders.
- Corrected an issue that prevented Colonel Veers from being vulnerable to the cable attack.
- Increased the recharge timer for Red squadron's lucky shot.
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Kommando




Posts: 4863
Location: Vinland
PostPosted: Fri, 17th Feb 2006 07:00    Post subject:
kornrocks wrote:
cant make it work with curerom and DT :S


Thats probably because you set CureROM to start with LaunchEAW.exe but it need to start with *:\Program Files\LucasArts\Star Wars Empire at War\GameData\sweaw.exe

On another note...i cant seem to find any other languages in the game. Is it Multi or only english?
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Poisonous Mind




Posts: 226

PostPosted: Fri, 17th Feb 2006 07:28    Post subject:
use curerom 1.3 b/c 1.22 is blacklisted
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ShadowDuke




Posts: 114

PostPosted: Fri, 17th Feb 2006 07:44    Post subject:
dont work with german dvd version, no cure no sweaw.exe.
This ver is eng only, Mirror DVD ist multi.
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Fri, 17th Feb 2006 08:17    Post subject:
ELIZ wrote:
why in da hell demo was 700mb when full is 1.5gb Rolling Eyes

Guess the gameengine is what takes most of the space, guess the maps aint taking so much
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Brisk




Posts: 1557
Location: Dutch...
PostPosted: Fri, 17th Feb 2006 08:40    Post subject:
ELIZ wrote:
diffrence?apart from merged cds


CD version is burnable, DVD isn't Wink
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Areius




Posts: 14817

PostPosted: Fri, 17th Feb 2006 09:24    Post subject:
ShadowDuke wrote:
Why Mirror told in nfo to use that very old Version of BW? 4.5.7 ??

Newwest is 5.2.2.1...

Speeches on DVD..

<Mega_Files>

<File> Data\RussianSpeech.meg </File>
<File> Data\Models.meg </File>
<File> Data\ItalianSpeech.meg </File>
<File> Data\GermanSpeech.meg </File>
<File> Data\EnglishSpeech.meg </File>
<File> Data\JapaneseSpeech.meg </File>
<File> Data\KoreanSpeech.meg </File>
<File> Data\Music.meg </File>
<File> Data\Config.meg </File>
<File> Data\Shaders.meg </File>
<File> Data\ChineseSpeech.meg </File>
<File> Data\Movies.meg </File>
<File> Data\FrenchSpeech.meg </File>
<File> Data\Cinematics.meg </File>
<File> Data\PolishSpeech.meg </File>
<File> Data\ThaiSpeech.meg </File>
<File> Data\Textures.meg </File>
<File> Data\Maps.meg </File>
<File> Data\SpanishSpeech.meg </File>

</Mega_Files>

each Speech File is about 130mb big Wink

SD

Great, then we can strip out a lot Smile
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Mr_Baggins




Posts: 1426

PostPosted: Fri, 17th Feb 2006 10:05    Post subject:
BRISK#1 wrote:
ELIZ wrote:
diffrence?apart from merged cds


CD version is burnable, DVD isn't Wink


You can still burn the *.bin file and mount from DVD if needed.


11th "Thou shalt not flash"
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bill_the_one




Posts: 999
Location: Just near you...
PostPosted: Fri, 17th Feb 2006 10:38    Post subject:
Mr_Baggins wrote:
BRISK#1 wrote:
ELIZ wrote:
diffrence?apart from merged cds


CD version is burnable, DVD isn't Wink


You can still burn the *.bin file and mount from DVD if needed.


DVD image file is in mds/mdf (alcohol format) and not in the .bin one which doesn't include any topological info at all Wink
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Elazul




Posts: 550
Location: Jönköping, Sweden
PostPosted: Fri, 17th Feb 2006 10:40    Post subject:
What is the Difference between BWClone and the other one except that the newest is on DVD?


"Thats no prob kanee! Suck your cock! A Firmware flash is more than fucking enough!" - Supermax2004
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Selt




Posts: 1493

PostPosted: Fri, 17th Feb 2006 10:42    Post subject:
Elazul wrote:
What is the Difference between BWClone and the other one except that the newest is on DVD?


probably foreign languages, not sure now, gonna check later
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bill_the_one




Posts: 999
Location: Just near you...
PostPosted: Fri, 17th Feb 2006 10:47    Post subject:
Elazul wrote:
What is the Difference between BWClone and the other one except that the newest is on DVD?


DVD one is multi-languages.
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Private-Cowboy




Posts: 118

PostPosted: Fri, 17th Feb 2006 11:06    Post subject:
FnF wrote:
ShadowDuke wrote:
Why Mirror told in nfo to use that very old Version of BW? 4.5.7 ??

Newwest is 5.2.2.1...

Speeches on DVD..

<Mega_Files>

<File> Data\RussianSpeech.meg </File>
<File> Data\Models.meg </File>
<File> Data\ItalianSpeech.meg </File>
<File> Data\GermanSpeech.meg </File>
<File> Data\EnglishSpeech.meg </File>
<File> Data\JapaneseSpeech.meg </File>
<File> Data\KoreanSpeech.meg </File>
<File> Data\Music.meg </File>
<File> Data\Config.meg </File>
<File> Data\Shaders.meg </File>
<File> Data\ChineseSpeech.meg </File>
<File> Data\Movies.meg </File>
<File> Data\FrenchSpeech.meg </File>
<File> Data\Cinematics.meg </File>
<File> Data\PolishSpeech.meg </File>
<File> Data\ThaiSpeech.meg </File>
<File> Data\Textures.meg </File>
<File> Data\Maps.meg </File>
<File> Data\SpanishSpeech.meg </File>

</Mega_Files>

each Speech File is about 130mb big Wink

SD

Great, then we can strip out a lot Smile


That doesn't mean anything. My legit german copy contains exactly the same references and paths and does not contain other speech than german at all. The german version is a DVD too and IT IS GERMAN ONLY. So I don't see why the other versions should be any different.
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