yeah it looked great back then , but today its more like graphics are more importand then the actual gameplay , specialy for single players its like 5 to 10 h and much greater presure are given to the multi
"There are no innocent victims. If you're born on this planet, you are guilty, fuck you, end of report, next case, NEXT FUCKING CASE! Your birth certificate is proof of guilt!" - George Carlin
What engine did it use back in the days, Quake2? Looks very much like it.
Unreal1 looked much better to be honest.
It was there own built engine but one of the reasons why they didnt release it with that engine is because they had trouble actully getting the portals to work propley or when you go in them you come out somewhere else and not in that room.
So what the hell happened anyway? Why did it take 8 years to finally finish the game? What went on in all that time? Does anyone know any site where i can read up on the history of the project, from back then until when it was released last month?
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