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Posted: Tue, 22nd Aug 2006 20:59 Post subject: [PS3] Info from an Nvidia Insider |
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Quoted from Inquirer:
"Nvidia is using existing G71 renamed to RSX as the graphic core of choice for Playstation 3 and even though it can not technologically match ATI's Xenos it still offers a lot of potential if used wisely."
So does that mean, the 360 is a superior console graphics wise than the PS3???
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Supino
Posts: 699
Location: Norway
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Posted: Tue, 22nd Aug 2006 21:15 Post subject: |
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I do not beleive anything from the Inquirer. That said, I honestly beleive that the 360 and PS3 are equaly powerful. Though the PS3 has more potential in the long run. Thats my guess : )
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Posted: Wed, 23rd Aug 2006 00:45 Post subject: |
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Wasnt this known a long time ago? Everyone knew that the rsx is a gefore7.
No one knows which one is better because theres no way to benchmark the x360, the r500 in the x360 has its advantages since it can switch from vertex to pixel shaders on the fly in certain situation. But the brute force of the geforce7 has its advantages too.
When the r600/g80 comes out we'll have a better idea on which architecture is better since ati is going with a unified core while nvidia isnt.
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Posted: Wed, 23rd Aug 2006 02:14 Post subject: |
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the ps3 isnt exactly gonna be better in the long run it has some bandwidth bottlenecks the xbox360 doesnt have. Actually when you sit down and do the math the xbox360 really does do more with less.
following is from someone who actually knows something posted on another game forum. Of course those die hard sony playstaion fans will say it isnt so. Me i couldnt care less if both systems have games i want then i'll have both of them, atm i have a 360 and am waiting til the launch hype etc etc has died down to see if sony have anything i want this generation.
"Hello all, I've been following this discussion for quite some time now, im just clearing things up which people seem no to understand that sony is again overhyping, but this time theyve done well to hide it.and its just a matter of time before it gets released.
First a bit on my background. I have done an education for computer sciences with a major in 3D graphics development, and I am now working for my PhD. Since this is so, I have worked quite a bit with hardware in terms of programming and graphics creation
Let me warn all of you, sony is overhyping it's product once again, like they have done before. And I am amazed to see how biased several of the webpages and magazines are. They all try to downsize Xeon and Xenon technology, but with the arguments and testcases that most of these sources come up with , Cell and RSX will often come out way worse, yet that's a thing they do not show us of course.
Many people don't seem to grasp that ATI's Xenon truly is a revolution in terms of pipeline architecture. Unlike the RSX the Xenon is truly next gen, Xenon revolutionizes powermanagement within it's core, so it doesn't need all the mhz's to create a massive output.
The unified shader architecture also gives developers way more playground, and the Xbox 360 will certainly be able to incorperate more ways of instruction for creating and rendering the graphics on screen. The RSX on the other hand will have it's massive clockspeed, but it will use it in a less efficient way.
Anyway, with the specs of both consoles now fully released it is possible to do a REAL TIME comparinson of the 2 consoles,your about to see what most of the sony representetives didnt want you to see.
Comparing these two GPU's is like comparing Apples to Banana's. RSX on paper will have certain advantages over Xenon, and Xenon will have certain advantages over RSX.
There is the element of co-operation with the CPU we also have to consider.
Ok, lets put up the specs for the RSX as published.
- 550 Mhz
- 51 billion dot products/sec count's for total system performance
- 300 Million Transistors
- 136 shader operations per clock
good now that's for the facts as presented to us, we have 550 MHz of power to work with
The Cell and the RSX together are capable to produce 51 billion dot products. I think it is interesting to take a closer look at this claim especially, since I worked with this bit while the specs of both consoles first became public, the important thing is that mnay people just compare the seperate peices of each console to PS fanboys and PS3 no-it-alls it will be music to there ears, but to us who know about comoputers and know how to compare them,ill tell you one thing, sony has lost alot of its credibility .
Anyway. Since the Cell will have 7 DSP's all being able to do a dot product per cycle, we have some numbers to work with, we can put the numbers in a small calculation.
7DSP * 3.2(ghz) = 22.4 billion dot products/sec for the CPU
since we had 51 billion in total , we will have to substract them to know what is left for the GPU.
51 - 22.4 = 28.6 Billion dot products
When you devide this number to the clockspeed of the GPU you will get 52 ALU operations per clock as they are called.
Now as stated before, the RSX's architecture is not that different from the GeForce 6800 and so it will use Vector4 standards. Since ATI's architecture is done with Vector5s it will handle the material a bit different. Now there also the Multiply Add instructions, in short MADD instructions to work with. In plain English MADD means that the vector graphic will be recalculated to it's precise position, and the instruction always sort of double checks before we get output, that's why we have throw in the 2 value in the end calculation.
So, what we have here is this.
52 ALU ops * 4 floats (vector4s) * 550 (clockspeed) * 2 (MADD) =228.8
Gflops for the RSX and Cell as a team.
If we do the same with the specs of Xbox 360 we will find that it does the following, all the numbers provided through the same calculation though with the Xeon the dot products are devided over it's 3 cores.
48 ALU ops (less than PS3) * 5 floats (vector5s better than PS3) * 500 (less than PS3) * 2(MADD) = 240 Gflops for Xenon, and Xeon as a team
This is one example of how this Xenon GPU together with the Xeon does more with less, and in this case it will give slightly better graphics.
So in theory we have a more powerful RSX with more Mhz's at it's disposal which due to some limitations within the architecture can not be used to it's full potential.
overall the RSX basically is a current gen processor which is overclocked, since it's architecture is not that different from it's predecessors.
I think in the end it will most definately come to the creative sollutions of the game programmers.. Which is when the xbox 360 wins overall as What many people are missing is that the new architecture of ATI opens new ways in terms of graphical development, and the 3 core CPU helps greatly too,as the Cell has only one SPE to the IBM's Xenon's three, which means that developers will have to cram all their game control, AI, and physics code into at most two threads that are sharing a very narrow execution core with no instruction window.
which is why developers can now ponder new ways of programming, while for PS3 Developers will be bound to the more conventional ways of programming, and the power will be harder to effectively program.
So in terms of hardware the Xbox 360 definately will be able to deliver more performance.
Not to forget the price too. the ps3 will be $499 for the low grade and $599 for the premium grade,and the games cost $60-$80 each.But the thing that bothers me is that with the xbox 360 all you have to do with the core console is buy a hard drive and it wouild be a premium console,but for a low grade ps3($499) it has alot of features missing that you cant just buy that sony said the console will have,such as the low grade version($499) will not have HDMI for HDTVs, now ii dont think for the average person that they would pay that much for a console,
.Also the xbox 360 will be lowerd in price when the ps3 comes out.And also the PS3 will incorperate a blu ray player in there low grade console when it dosnt even have HDTV support so whats the point in putting a blu ray player when you cant use a HDTV on the console?
The internet service that PS3 are claiming is going to be free is agian a lie as there leaving that to the game designers, yep the GAME DESIGNERS!now would you think they will bother to set up a gaming service?no. Because sony are to lazy to setup a few servers and do it them selves, thats why there claiming its going to be free, whch of course its not even going to be available unless a very few minority a game designers companys decide to do this.
And the demos shown at E3 were all pre-rendered images as when they were designed, a prototype of the the PS3 wasnt even available and it was shown on a high end Mac gaming PC, so what you saw at E3 its not what you will on the PS3, so dont get your hopes up.
I am still shocked that many people still are falling for the sony hype, remember what they said last time? they claimed that the PS2 would match graphics of pixar animations such as toy story.And you can claim as much as you want about the PS3 having 5 more proessors than the xboxn 360 but just to let you know the cell was designed for multimedia not gaimng while the xbox 360's proccesor was desinged speciffically for gaming."
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Posted: Wed, 23rd Aug 2006 12:42 Post subject: |
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Interesting stuff. It's funny how history tends to repeat itself. These arguments are almost identical to the ones presented with the Dreamcast Vs PS2. Where the Dreamcast had dual 64 bit architecture and the PS2 had a single 128 bit core (I think; I'm no techy).
When all was said and done, from personal experience, the Dreamcast produced smoother graphics than the PS2 whilst being a less powerfull machine. I always find that the PS2s main floor was jaggy texturing due to poor pipeline performence; whereas the Dreamcast although overall able to do less on screen had far smoother results with what it did.
I'm certain that what we'll see is very similar with the PS3. It will probably be able to do more overall with it's muscle but will be slightly less refined graphically.
PS. I heard from other impartial programmers that the 360's tripple core system was a bitch to program in comparison with single core architecture which would mean that the PS3 would be the easier machine to develop for. As I say, I'm not a techy so I can't be sure but this seems more logical to me; and also a lot would depend on how good the dev kits are.
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fwb73
Posts: 293
Location: sheffield, england
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Posted: Wed, 23rd Aug 2006 18:53 Post subject: |
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hayvis wrote: | PS. I heard from other impartial programmers that the 360's tripple core system was a bitch to program in comparison with single core architecture which would mean that the PS3 would be the easier machine to develop for. As I say, I'm not a techy so I can't be sure but this seems more logical to me; and also a lot would depend on how good the dev kits are. |
i heard it the other way round, as the 360's 3 cores are identicle programmers could use all 3 easily without problem, whereas the ps3s cores are not identicle and therefore less flexible and have to be programmed specifically for that core...
i dunno we will have to wait and see....
the fanboys will certainly have a field day on ps3 release day, for both camps...
ffs i know a guy selling his 360 because he thinks his ps2 is better (well none of his friends have bought a 360 and all have a ps2)
personally i will probably get both eventually... why not... got xbox1 ps2 gc dc n64... why need to be a fanboy...
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