Tomb Raider (built on Unreal Engine 5) [TBA]
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escalibur




Posts: 12125

PostPosted: Tue, 5th Apr 2022 19:48    Post subject: Tomb Raider (built on Unreal Engine 5) [TBA]
Quote:
Crystal Dynamics is incredibly excited about the future of Unreal and how it will help us take our storytelling to the next level. That's why we're proud to announce that our next #tombraider game is being built on Unreal Engine 5!


https://twitter.com/tombraider/status/1511368712279904258





Let's hope that the story will be better this time. Shadow of the Tomb Raider felt like it was written by a teenager.


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Last edited by escalibur on Tue, 5th Apr 2022 20:09; edited 1 time in total
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Przepraszam
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Posts: 14474
Location: Poland. New York.
PostPosted: Tue, 5th Apr 2022 19:59    Post subject:
Amazing announcement.


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PickupArtist




Posts: 9865

PostPosted: Tue, 5th Apr 2022 20:17    Post subject:
unreal engine sofar to me ment crappy performance and always gfx isseus on the older ones

the only thing unreal is the fact unreal tournament is dead n burried ...
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LeoNatan
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Posts: 73194
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Tue, 5th Apr 2022 20:24    Post subject:
Retarded announcement. They couldn’t pick a worse engine. Vomit Vomit Vomit
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TheZor
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Posts: 5991

PostPosted: Tue, 5th Apr 2022 22:54    Post subject:
Quote:
take our storytelling to the next level




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MannyK




Posts: 1405
Location: Brazil
PostPosted: Tue, 5th Apr 2022 23:27    Post subject:
Now in Unreal Engine 5, Lara becomes a mass murderer in a third world country
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ixigia
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Posts: 65045
Location: Italy
PostPosted: Wed, 6th Apr 2022 02:25    Post subject:
The envelope of cinematic gaming will be pushed once again by more visceral haptic auto-platforming, fully accessible Doritombs and radically emotional writing that will make you feel Lara's personal struggles with t h e i r new identity.

"Unreal! (Yes, this is an actual game, not a Hollywood movie)" ~ NEXT Generation 5.0
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0wen




Posts: 3566

PostPosted: Wed, 6th Apr 2022 04:38    Post subject:
So another Epic exclusive from Square Enix.
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Nodrim




Posts: 9499
Location: Romania
PostPosted: Wed, 6th Apr 2022 08:22    Post subject:
0wen wrote:
So another Epic exclusive from Square Enix.


Who wants to pay 70 euro for their crap anyway.
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AmpegV4




Posts: 6248

PostPosted: Wed, 6th Apr 2022 08:25    Post subject:
i just these if i care to play.

anyway this series is dead because openworld Rambo, moving on.
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Yondaime
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Posts: 11741

PostPosted: Wed, 6th Apr 2022 17:12    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:28; edited 1 time in total
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DaLexy




Posts: 3035
Location: Germany
PostPosted: Wed, 6th Apr 2022 17:22    Post subject:
Cant understand it either, its probably the best tech by a big margin. Easy to use, top performance because of innovations like no other, tons of tools and features, Megascans, big library of assets, and the list goes on.
If you got an issue with your project, epic devs will help. Also its used a ton in recent years in Hollywood for all the CGI.

Sounds to me more like Sweeny hate, Uhh Sweeny bad so Epic and UE bad !


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Breezer_




Posts: 10774
Location: Finland
PostPosted: Wed, 6th Apr 2022 17:38    Post subject:
He is probably Unity Engine ambassador Laughing
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LeoNatan
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Posts: 73194
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Wed, 6th Apr 2022 17:47    Post subject:
No. And you are idiots for suggesting I'd hate tech just because of people involved. I am not wokeh. Rolling Eyes

My problem with Unreal Engine is that it looks really, really bad. Yes, tooling is obviously superior to anything else available as general purpose engine. But its effects are screen-space only, and bad at that, full of glitches and artifacts. Shadows are screen space, so you have shadows disappearing and glitching when you have an object that is between the camera and the shadow casting object. AO is screen space, with similar artifact as before. GI is screen space, causing bad color artifacts. Reflections are screen space, all with retarded artifacts (this is the most egregious). Look at basically all recent UE games. They look hideous when put under the microscope. Run the latest MotoGP, go on a rain track, where there are """shadows""" and """reflections""", and look at the shadows of other bikes when they intersect with the player bike, or when the bike is turning, and the biker is over (between the camera and) the player bike shadow. Look at the reflection of the player bike, and how that glitches when the player obscures it partially.

Garbage screen-space engine.
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vurt




Posts: 13684
Location: Sweden
PostPosted: Wed, 6th Apr 2022 19:16    Post subject:
By far the best looking engine...



up there with Uncharted 4 on PS4 (stunning looking game)... this demo is 2 years old though so some stuff has probably improved.
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madmax17




Posts: 18875
Location: Croatia
PostPosted: Wed, 6th Apr 2022 20:02    Post subject:
Looks like Tomb Raider.
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vurt




Posts: 13684
Location: Sweden
PostPosted: Wed, 6th Apr 2022 20:08    Post subject:
the cool thing is how much polys it can push, almost limitless, makes any other engine look extremely dated.
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madness




Posts: 13310

PostPosted: Thu, 15th Dec 2022 18:58    Post subject:
Amazon Games and Crystal Dynamics Strike Deal to Develop and Publish Next Major Entry in Iconic Tomb Raider Series

https://www.amazongames.com/en-us/news/articles/amazon-games-crystal-dynamics-tomb-raider
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blackeyedboy




Posts: 9945
Location: Transylvania
PostPosted: Fri, 16th Dec 2022 21:29    Post subject:
MMO fo' sho'


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0wen




Posts: 3566

PostPosted: Sat, 17th Dec 2022 09:51    Post subject:
That seems weird with all the different Studios and Publishers Embracer Group owns, you think they would have done it themselves, but Amazon probably paid a lot so it will be interesting to see how this one turns out.
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