Duke Nukem Forever(how its all started)
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Vladi




Posts: 945

PostPosted: Sat, 30th Sep 2006 19:42    Post subject: Duke Nukem Forever(how its all started)
Duke Nukem Forever (DNF) is a yet-to-be-released first-person shooter video game being developed by 3D Realms, and is the next game in the popular Duke Nukem series. It is notorious for its protracted development, which has been ongoing since 1997

Plot
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Although two E3 trailers and a series of screenshots have been released, the game's plot remains only vaguely defined, as most of the publicity is now out of date and development has changed direction many times since their release. In the November 1997 issue of PC Gamer, Scott Miller stated that Doctor Proton, Duke's original nemesis, would return. Originally, it was planned that Duke would be teamed with a female sidekick named Bombshell, who appeared in a 1998 trailer for the game. However, she did not appear in a later trailer released in 2001, and it has yet to be confirmed if she still plays a role in the final release of the game.

The second trailer, released in 2001, shows an alien invasion in Las Vegas. It features Duke fighting with several weapons, most notably a rifle, his Desert Eagle and the shrinking gun. Duke fights the aliens in many areas: a mine, some rural areas, the streets of Las Vegas, on water, indoor areas, etc.

It features:

Duke fighting an alien while in a moving car, driven by a fellow soldier.
Duke riding several vehicles (a boat, a spaceship). The character also slides a motorbike under a tanker.
Duke interacting with several characters, most notably some spooked civilians, in a scene where Duke and they hide in a restaurant whilst the entrance door is smashed by aliens from the streets. Other interactions include an interaction with a general regarding the President of The United States being kidnapped by the aliens.


Development timeline
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Duke Nukem Forever was officially announced on April 27, 1997 [2] with the purchase of the Quake engine [3]. Original prototype work on the engine began as early as January before its announcement. In August and September, the first screenshots of Forever were released in PC Gamer. In its November issue, Scott Miller stated that the intended release date was 1998. At the May 1998 E3, 3D Realms released the first video footage of Forever.


Change to Unreal engine
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In June 1998, the 3D Realms team switched to Epic's Unreal Engine. [4] All previous work except for textures had to be started over from scratch. (The textures were replaced later, however.) [citation needed] George Broussard predicted the transition will only take approximately six weeks, but later said that it took much longer than expected. [citation needed]

In 1999, 3D Realms announced that they had upgraded to the newer version of the Unreal Engine. In December, they released a second batch of screenshots, the first batch showcasing the game on the Unreal Engine. [1]. Later in December, 3D Realms releases a Christmas card that suggests that DNF will be released in 2000. [5] However, in 2000, they released another Christmas card, suggesting DNF would be released in 2001. [6]

In 2001, 3D Realms released a second video that showed the game in action with the new Epic engine.

In 2002, after hiring several new programmers, the team completely rewrote the renderer and other game engine modules, beginning work on a new generation of game content. Broussard estimated that around 95% of the previous level design work had been scrapped. The development team also stated that the game would now be based on the Unreal engine 2.0. This engine was more sophisticated, supporting such features as pixel shading, normal mapping and high dynamic range based lighting.

George Broussard has stated several times that the only parts of the Unreal engine that are still part of their code base are UnrealScript, the networking code, and the UnrealEd. Everything else, except Meqon, which is the physics engine, has been written from scratch by 3D Realms. The principal technical reason given by Broussard for the extensive delays was the unstable tech base. Now that this problem seems to have been solved, 3DR have expanded their team considerably, from 22 to 31 members, marking what many hope to be the final stage of the development cycle.


Conflict with Take-Two
Code:
On May 20, 2003, Jeffrey Lapin, then CEO of Take Two, told reporters that the game would not be out by the end of 2003. [7] In response, George Broussard commented on Shacknews that "Take Two needs to STFU imo" — Internet parlance for "Take Two needs to shut the fuck up, in my opinion." [8]

Later in the year, December 18, 2003, an article from GameSpot revealed that Jeffrey Lapin had a recent conversation with 3D Realms. Discussing a revised released date with the developers, he was told that Duke Nukem Forever was expected to be finished by the end of 2004, or the beginning of 2005. [9] 3D Realms' CEO became infuriated with Jeffrey Lapin for releasing confidential information regarding Duke Nukem Forever, and had neither denied nor confirmed the information that Jeffrey Lapin revealed.

On September 9, 2004, GameSpot published a conversation between Take Two CEO Rich Roedel and UBS analyst Mike Wallace which alleged that Duke Nukem Forever had switched to the Doom 3 engine [10]. Many gaming news sites mailed George Broussard to have him confirm or deny the rumor, but after receiving no answer from him, they published the rumor as fact, ending the article with "Attempts to contact 3D Realms for comment were unsuccessful as of press time." Later that day, George Broussard explicitly denied the rumor and explained that he was not able to answer the emails only because he was working elsewhere in the building. [10] As of May 2005, it is believed that Rich Roedel had mistaken DNF for Prey, which Human Head (supervised by 3D Realms) developed with the Doom 3 engine.


Physics engine switch
Code:
On September 14, 2004, 3D Realms announced that they had replaced the Karma physics engine with one designed by Swedish developer Meqon. Several sites have also speculated that DNF will be using the latest generation of this technology, designed for next-gen consoles


2005 and beyond
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Rumors in April 2005 suggested that the game would appear at 2005 E3, along with 3D Realms' previously cancelled Prey. While Prey did make an appearance, the rumors of DNF's appearance turned out to be false. [12]

In October 2005, Broussard reported that the game size was now at 9.6 gigabytes, although the size will be optimized somewhat for release. [13]

In February 2006, Broussard gave an interview and updated the status on Forever. He reported that everything was together and in full production; that the guns, creatures, and everything else had been finished. Broussard said that the development team was tweaking and polishing the game and putting it all together. [14]

April: In an interview with Computer Game Magazine George Broussard made the following statement.
    The problem is that when we show it, people are going to be like, 'Yeah, whatever'. Honestly, at this point we just want to finish it.     

Broussard also demonstrated samples of the game, including an early level, a vehicle sequence, and a few test rooms [15]

In June 2006, in a filing with the SEC, Take-Two revealed that they had renegotiated the deal and will receive $4.25 million instead of $6 million upon the release of the game. [16] The filing also revealed that Take-Two was offering a $500,000 bonus if Forever was commercially released by December 31, 2006 [17]. However, Broussard denied the rumors that DNF would be released, saying that 3D Realms never cared for or asked for it. He stated that he would "never ship a game early...for 500K." [18]

On August 30, 2006, shacknews.com made a post regarding the departure of several key employees from 3D Realms. They further speculated that this did not bode well for the future of Duke Nukem Forever:

"...Developers confirmed to have left 3D Realms since last December include Scott Alden, Will Bate, Brian Cozzens, Kyle Davis, Andy Hanson, Keith Schuler, and Charlie Wiederhold. Some of the former employees headed up crucial game systems such as physics, animation, and rendering. Notably, Schuler is a sixteen year veteran of Apogee and 3D Realms. Our sources indicate that while the game's team has reached a size of about 24-28 developers, recently it has been closer to 18, meaning these current departures may actually comprise a majority of the team. Several sources have indicated that further information regarding these matters is expected next week..." [2]

In the discussion that followed, George Broussard commented that the physics and animation systems a couple of the departures were involved in were "virtually finished" and in a maintenance and polishing stage


Reasons for delay
Code:
3D Realms cites several factors which have contributed to the game's late release. They primarily blame the delays on several project "restarts" (starting the project from scratch), as well as engine changes, in order to take account of the swiftly advancing pace of home computer development. These engine changes, they say, demand that content (art, levels, animations) must be reworked as well to keep up with the new possibilities the updated engines offer. They also lay some early blame on attempting multiple in-house projects, which split internal focus too much for such a small developer. 3D Realms also claims that they have been short on manpower (especially in programming), which has slowed the development process.



well that the story about Dukle Nukem Forever
and George Broussard without shame saying that they almost finished the game(he saying it about 4 years now :S)
will this game will ever be released ? like it looks now 2014 maybe.
and after all with so much time of development it doesnt seems like it become to be the game of the year maybe the blop of the year.
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Dazz99




Posts: 7288

PostPosted: Sat, 30th Sep 2006 19:44    Post subject:
Have faith.
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cnZ
Banned



Posts: 3091

PostPosted: Sat, 30th Sep 2006 19:48    Post subject:
thank you.
but it would be more nice if you posted the wikipedia link where you copied whole text:
http://en.wikipedia.org/wiki/Duke_Nukem_Forever

fucker Razz


yes
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dutchbuzz




Posts: 53

PostPosted: Sat, 30th Sep 2006 19:52    Post subject:
lol
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Vladi




Posts: 945

PostPosted: Sat, 30th Sep 2006 19:53    Post subject:
cnZ wrote:
thank you.
but it would be more nice if you posted the wikipedia link where you copied whole text:
http://en.wikipedia.org/wiki/Duke_Nukem_Forever

fucker Razz


well better when the post look full grinhurt
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Elazul




Posts: 550
Location: Jönköping, Sweden
PostPosted: Sun, 1st Oct 2006 12:57    Post subject:
At least we got PREY which was pretty nice on the 360.


"Thats no prob kanee! Suck your cock! A Firmware flash is more than fucking enough!" - Supermax2004
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sun, 1st Oct 2006 13:05    Post subject:
This topic is as pointless as the game Laughing


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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vurt




Posts: 13465
Location: Sweden
PostPosted: Sun, 1st Oct 2006 13:25    Post subject:
im guessing theyre not working on it that much, that they never have.. they do a few bits here and there and focus more on other projects instead (prey etc). it's all in the plan to delay it as much as possible to give it _massive_ hype/attention once it's released. No way they could afford to pay a team of 31 devs for 9 years full time work.
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sun, 1st Oct 2006 13:26    Post subject:
They earned shitloads of cash from Max Payne/2 and Prey.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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Brisk




Posts: 1557
Location: Dutch...
PostPosted: Sun, 1st Oct 2006 13:29    Post subject:
Parallax_ wrote:
They earned shitloads of cash from Max Payne/2 and Prey.


How should we know.... we leeched all that..... j/k Very Happy
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krackhead




Posts: 307

PostPosted: Mon, 23rd Oct 2006 19:08    Post subject: uber shit
I just read this article and I think it says enough, we wont see any media of this game soon, and when we do the game is still a good year away Wink this game is way beyond a good laugh, I did not think it earlier but I think they will go bankrupt with this game!

http://ve3d.ign.com/articles/740/740238p1.html
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Mchart




Posts: 7314

PostPosted: Mon, 23rd Oct 2006 19:22    Post subject:
vurt wrote:
im guessing theyre not working on it that much, that they never have.. they do a few bits here and there and focus more on other projects instead (prey etc). it's all in the plan to delay it as much as possible to give it _massive_ hype/attention once it's released. No way they could afford to pay a team of 31 devs for 9 years full time work.


The only game 3Drealms has been working on with its own development team for the past 8 years is DNF. The version of prey they were working on was obviously scrapped, and the version that is out right now was developed completely by human head studios. Same goes with max payne, 3drealms did not develop those games, they just threw money at the developers and then stuck their logo on the box, and receive royalties for every copy sold.

So I repeat - The last game that has gone retail that was developed by 3Drealms itself is.. Drumroll please... Shadow Warrior.
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cnZ
Banned



Posts: 3091

PostPosted: Mon, 23rd Oct 2006 19:38    Post subject:
well, boys, girls and animals

Miller just gave one podcast, where he states that they will give more information about DNF when it is at least year from final build, but he thinks that it comes out within 3 years.. Razz

http://podcast.next-gen.biz/


yes
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swebarb




Posts: 2154
Location: Vikingland
PostPosted: Mon, 23rd Oct 2006 19:56    Post subject:
Yeah lol they aim now for 20 years ? they really are funny i will be over 30 years old when this game gets out.
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damnet




Posts: 92
Location: brasil
PostPosted: Mon, 23rd Oct 2006 21:29    Post subject:
Imho if this game ever comes out it will be the biggest pos.. there's nothing they can come up wich has not allready been done in another FPS by now, nothing that'll justify all the time they've wasted on it...
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Sil3nt




Posts: 465
Location: Estonia
PostPosted: Mon, 23rd Oct 2006 22:26    Post subject:
so ze legend of ze Unicorn of games ztill livez...
i say this game will never see the daylight, or if it does it will suck or rock (the less likely version) so hard it isnt funny
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LarzNFO




Posts: 147

PostPosted: Tue, 24th Oct 2006 17:24    Post subject:
Well, 3DRealms took nearly 10 years to release Prey (it was announced around the same time as DNF), so I think DNF still has a pretty good chance to get released sometime in the future.
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krackhead




Posts: 307

PostPosted: Tue, 24th Oct 2006 17:55    Post subject:
sometime in the coming three years according to the podcast, lol

how can they be serious, the last time George Broussard said they where nearly done, maybe he does not know what nearly done means haha

greetz KrackHead
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BibleBasher666




Posts: 20

PostPosted: Tue, 24th Oct 2006 21:30    Post subject:
I still remember hearing about this game when I was in the 7th grade (97). I can't belive it's been this long.
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Stormwolf




Posts: 23057
Location: Norway
PostPosted: Tue, 24th Oct 2006 22:38    Post subject:
please let this game die in peace. Forget about it
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MAD_MAX333
Moderator



Posts: 7020
Location: Toronto, Canada...eh
PostPosted: Wed, 25th Oct 2006 03:30    Post subject:
duke nukem for life man... yah.... best game ever... when it comes out that is
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csebal




Posts: 455

PostPosted: Wed, 25th Oct 2006 18:17    Post subject:
Does anybody seriously believe that it will ever come out?

I mean, is there a better way to make a game / brand last forever, than to create a phantom which simply never gets finished?

They can release some 3d studio renderings every few years announcing that it is rewritten to utilize the newest unreal 11 and directXXXL graphics, and people will keep drooling about how the game will kick ass Smile

Just look at that title: Duke Nukem Forever.

LarzNFO wrote:
Well, 3DRealms took nearly 10 years to release Prey (it was announced around the same time as DNF), so I think DNF still has a pretty good chance to get released sometime in the future.

I think the only point of Duke Nukem Forever was to keep the brand alive. To keep the title in circulation. They may very well make another Duke Nukem game in the future, and they might even name it Duke Nukem Forever, but i doubt it would be a result of continuous planning. My guess is, that - at the moment at least - DNF is nothing more than the phantom i described above.
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LFMartins




Posts: 157

PostPosted: Sat, 27th Jan 2007 03:05    Post subject:
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Thetempest
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PostPosted: Sat, 27th Jan 2007 03:11    Post subject:
Biggest stinking turd of this millenia.
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csebal




Posts: 455

PostPosted: Sat, 27th Jan 2007 03:27    Post subject:
Come on.. whoever think that DNF is for real should go and have himself checked out.

I mean, what better way to give immortality to a brand, than to create a phantom that will forever be in development.

Hmm.. wait a moment, isnt that the name of the game? Duke Nukem Forever?
A coincidence maybe? I let you decide. I for one, dont believ in coincidences.

I can imagine that there will be a duke nukem sequel once. As with every once popular brand, this will have the dust blown off it as well sooner or later. It is even possible, that the game will be called DNF then - though i doubt it.

For now, i would not even call DNF a waporware, as i doubt it was ever really developed. It should be called phantomware instead Smile
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cnZ
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Posts: 3091

PostPosted: Sat, 27th Jan 2007 03:36    Post subject:
Broussard confirmed it's a ingame screenshot


yes
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Thetempest
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PostPosted: Sat, 27th Jan 2007 03:37    Post subject:
One screenshot after like a few years, good job 3DR
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Vodka-Redbull




Posts: 5134
Location: The Evil Empire
PostPosted: Sat, 27th Jan 2007 03:39    Post subject:
Yeah? Now you go open that history book of yours and see the chapter called Prey. Announced in 1995 and shown as this:
in 1997-98
Then it hits the bin and resurfaces 7 (seven) years later in april 2005.

So fuck your vaporware and phantomware bullshit, it can be as real as anything.


"Only one country can destroy NATO in 40 minutes - it's Russia"
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Karmeck




Posts: 3341
Location: Sweden
PostPosted: Sat, 27th Jan 2007 03:45    Post subject:
cnZ wrote:
Broussard confirmed it's a ingame screenshot


were?

George Broussard, January 25, 2007; 21:41:21 on the Shacknews forums ??

found it:

Code:
http://forums.3drealms.com/vb/showthread.php?t=24963&page=16


post #629
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csebal




Posts: 455

PostPosted: Sat, 27th Jan 2007 05:30    Post subject:
Vodka-Redbull wrote:
Yeah? Now you go open that history book of yours and see the chapter called Prey. Announced in 1995 and shown as this:
in 1997-98
Then it hits the bin and resurfaces 7 (seven) years later in april 2005.

So fuck your vaporware and phantomware bullshit, it can be as real as anything.


Okay, let's meet here in like 10 years then, when we can all cheer about duke nukem forever being rewritten for the 25th time to use the newest Unreal Tournament X5 engine.

Btw, this is merely how i see the issue. Those who want to believe, please.. don't let you be bothered by my skepticism
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