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Posted: Sat, 30th Sep 2006 19:42 Post subject: Duke Nukem Forever(how its all started) |
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Duke Nukem Forever (DNF) is a yet-to-be-released first-person shooter video game being developed by 3D Realms, and is the next game in the popular Duke Nukem series. It is notorious for its protracted development, which has been ongoing since 1997
Plot
Code: | Although two E3 trailers and a series of screenshots have been released, the game's plot remains only vaguely defined, as most of the publicity is now out of date and development has changed direction many times since their release. In the November 1997 issue of PC Gamer, Scott Miller stated that Doctor Proton, Duke's original nemesis, would return. Originally, it was planned that Duke would be teamed with a female sidekick named Bombshell, who appeared in a 1998 trailer for the game. However, she did not appear in a later trailer released in 2001, and it has yet to be confirmed if she still plays a role in the final release of the game.
The second trailer, released in 2001, shows an alien invasion in Las Vegas. It features Duke fighting with several weapons, most notably a rifle, his Desert Eagle and the shrinking gun. Duke fights the aliens in many areas: a mine, some rural areas, the streets of Las Vegas, on water, indoor areas, etc.
It features:
Duke fighting an alien while in a moving car, driven by a fellow soldier.
Duke riding several vehicles (a boat, a spaceship). The character also slides a motorbike under a tanker.
Duke interacting with several characters, most notably some spooked civilians, in a scene where Duke and they hide in a restaurant whilst the entrance door is smashed by aliens from the streets. Other interactions include an interaction with a general regarding the President of The United States being kidnapped by the aliens. |
Development timeline
Code: | Duke Nukem Forever was officially announced on April 27, 1997 [2] with the purchase of the Quake engine [3]. Original prototype work on the engine began as early as January before its announcement. In August and September, the first screenshots of Forever were released in PC Gamer. In its November issue, Scott Miller stated that the intended release date was 1998. At the May 1998 E3, 3D Realms released the first video footage of Forever. |
Change to Unreal engine
Code: | In June 1998, the 3D Realms team switched to Epic's Unreal Engine. [4] All previous work except for textures had to be started over from scratch. (The textures were replaced later, however.) [citation needed] George Broussard predicted the transition will only take approximately six weeks, but later said that it took much longer than expected. [citation needed]
In 1999, 3D Realms announced that they had upgraded to the newer version of the Unreal Engine. In December, they released a second batch of screenshots, the first batch showcasing the game on the Unreal Engine. [1]. Later in December, 3D Realms releases a Christmas card that suggests that DNF will be released in 2000. [5] However, in 2000, they released another Christmas card, suggesting DNF would be released in 2001. [6]
In 2001, 3D Realms released a second video that showed the game in action with the new Epic engine.
In 2002, after hiring several new programmers, the team completely rewrote the renderer and other game engine modules, beginning work on a new generation of game content. Broussard estimated that around 95% of the previous level design work had been scrapped. The development team also stated that the game would now be based on the Unreal engine 2.0. This engine was more sophisticated, supporting such features as pixel shading, normal mapping and high dynamic range based lighting.
George Broussard has stated several times that the only parts of the Unreal engine that are still part of their code base are UnrealScript, the networking code, and the UnrealEd. Everything else, except Meqon, which is the physics engine, has been written from scratch by 3D Realms. The principal technical reason given by Broussard for the extensive delays was the unstable tech base. Now that this problem seems to have been solved, 3DR have expanded their team considerably, from 22 to 31 members, marking what many hope to be the final stage of the development cycle. |
Conflict with Take-Two
Code: | On May 20, 2003, Jeffrey Lapin, then CEO of Take Two, told reporters that the game would not be out by the end of 2003. [7] In response, George Broussard commented on Shacknews that "Take Two needs to STFU imo" — Internet parlance for "Take Two needs to shut the fuck up, in my opinion." [8]
Later in the year, December 18, 2003, an article from GameSpot revealed that Jeffrey Lapin had a recent conversation with 3D Realms. Discussing a revised released date with the developers, he was told that Duke Nukem Forever was expected to be finished by the end of 2004, or the beginning of 2005. [9] 3D Realms' CEO became infuriated with Jeffrey Lapin for releasing confidential information regarding Duke Nukem Forever, and had neither denied nor confirmed the information that Jeffrey Lapin revealed.
On September 9, 2004, GameSpot published a conversation between Take Two CEO Rich Roedel and UBS analyst Mike Wallace which alleged that Duke Nukem Forever had switched to the Doom 3 engine [10]. Many gaming news sites mailed George Broussard to have him confirm or deny the rumor, but after receiving no answer from him, they published the rumor as fact, ending the article with "Attempts to contact 3D Realms for comment were unsuccessful as of press time." Later that day, George Broussard explicitly denied the rumor and explained that he was not able to answer the emails only because he was working elsewhere in the building. [10] As of May 2005, it is believed that Rich Roedel had mistaken DNF for Prey, which Human Head (supervised by 3D Realms) developed with the Doom 3 engine. |
Physics engine switch
Code: | On September 14, 2004, 3D Realms announced that they had replaced the Karma physics engine with one designed by Swedish developer Meqon. Several sites have also speculated that DNF will be using the latest generation of this technology, designed for next-gen consoles |
2005 and beyond
Code: | Rumors in April 2005 suggested that the game would appear at 2005 E3, along with 3D Realms' previously cancelled Prey. While Prey did make an appearance, the rumors of DNF's appearance turned out to be false. [12]
In October 2005, Broussard reported that the game size was now at 9.6 gigabytes, although the size will be optimized somewhat for release. [13]
In February 2006, Broussard gave an interview and updated the status on Forever. He reported that everything was together and in full production; that the guns, creatures, and everything else had been finished. Broussard said that the development team was tweaking and polishing the game and putting it all together. [14]
April: In an interview with Computer Game Magazine George Broussard made the following statement.
The problem is that when we show it, people are going to be like, 'Yeah, whatever'. Honestly, at this point we just want to finish it.
Broussard also demonstrated samples of the game, including an early level, a vehicle sequence, and a few test rooms [15]
In June 2006, in a filing with the SEC, Take-Two revealed that they had renegotiated the deal and will receive $4.25 million instead of $6 million upon the release of the game. [16] The filing also revealed that Take-Two was offering a $500,000 bonus if Forever was commercially released by December 31, 2006 [17]. However, Broussard denied the rumors that DNF would be released, saying that 3D Realms never cared for or asked for it. He stated that he would "never ship a game early...for 500K." [18]
On August 30, 2006, shacknews.com made a post regarding the departure of several key employees from 3D Realms. They further speculated that this did not bode well for the future of Duke Nukem Forever:
"...Developers confirmed to have left 3D Realms since last December include Scott Alden, Will Bate, Brian Cozzens, Kyle Davis, Andy Hanson, Keith Schuler, and Charlie Wiederhold. Some of the former employees headed up crucial game systems such as physics, animation, and rendering. Notably, Schuler is a sixteen year veteran of Apogee and 3D Realms. Our sources indicate that while the game's team has reached a size of about 24-28 developers, recently it has been closer to 18, meaning these current departures may actually comprise a majority of the team. Several sources have indicated that further information regarding these matters is expected next week..." [2]
In the discussion that followed, George Broussard commented that the physics and animation systems a couple of the departures were involved in were "virtually finished" and in a maintenance and polishing stage |
Reasons for delay
Code: | 3D Realms cites several factors which have contributed to the game's late release. They primarily blame the delays on several project "restarts" (starting the project from scratch), as well as engine changes, in order to take account of the swiftly advancing pace of home computer development. These engine changes, they say, demand that content (art, levels, animations) must be reworked as well to keep up with the new possibilities the updated engines offer. They also lay some early blame on attempting multiple in-house projects, which split internal focus too much for such a small developer. 3D Realms also claims that they have been short on manpower (especially in programming), which has slowed the development process. |
well that the story about Dukle Nukem Forever
and George Broussard without shame saying that they almost finished the game(he saying it about 4 years now :S)
will this game will ever be released ? like it looks now 2014 maybe.
and after all with so much time of development it doesnt seems like it become to be the game of the year maybe the blop of the year.
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Posted: Sat, 30th Sep 2006 19:44 Post subject: |
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Posted: Sat, 30th Sep 2006 19:52 Post subject: |
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Elazul
Posts: 550
Location: Jönköping, Sweden
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Posted: Sun, 1st Oct 2006 12:57 Post subject: |
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At least we got PREY which was pretty nice on the 360.
"Thats no prob kanee! Suck your cock! A Firmware flash is more than fucking enough!" - Supermax2004
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Sun, 1st Oct 2006 13:05 Post subject: |
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This topic is as pointless as the game 
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vurt
Posts: 13465
Location: Sweden
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Posted: Sun, 1st Oct 2006 13:25 Post subject: |
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im guessing theyre not working on it that much, that they never have.. they do a few bits here and there and focus more on other projects instead (prey etc). it's all in the plan to delay it as much as possible to give it _massive_ hype/attention once it's released. No way they could afford to pay a team of 31 devs for 9 years full time work.
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Sun, 1st Oct 2006 13:26 Post subject: |
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They earned shitloads of cash from Max Payne/2 and Prey.
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Brisk
Posts: 1557
Location: Dutch...
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Posted: Mon, 23rd Oct 2006 19:22 Post subject: |
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vurt wrote: | im guessing theyre not working on it that much, that they never have.. they do a few bits here and there and focus more on other projects instead (prey etc). it's all in the plan to delay it as much as possible to give it _massive_ hype/attention once it's released. No way they could afford to pay a team of 31 devs for 9 years full time work. |
The only game 3Drealms has been working on with its own development team for the past 8 years is DNF. The version of prey they were working on was obviously scrapped, and the version that is out right now was developed completely by human head studios. Same goes with max payne, 3drealms did not develop those games, they just threw money at the developers and then stuck their logo on the box, and receive royalties for every copy sold.
So I repeat - The last game that has gone retail that was developed by 3Drealms itself is.. Drumroll please... Shadow Warrior.
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swebarb
Posts: 2154
Location: Vikingland
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Posted: Mon, 23rd Oct 2006 19:56 Post subject: |
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Yeah lol they aim now for 20 years ? they really are funny i will be over 30 years old when this game gets out.
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damnet
Posts: 92
Location: brasil
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Posted: Mon, 23rd Oct 2006 21:29 Post subject: |
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Imho if this game ever comes out it will be the biggest pos.. there's nothing they can come up wich has not allready been done in another FPS by now, nothing that'll justify all the time they've wasted on it...
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Sil3nt
Posts: 465
Location: Estonia
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Posted: Mon, 23rd Oct 2006 22:26 Post subject: |
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so ze legend of ze Unicorn of games ztill livez...
i say this game will never see the daylight, or if it does it will suck or rock (the less likely version) so hard it isnt funny
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Posted: Tue, 24th Oct 2006 17:24 Post subject: |
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Well, 3DRealms took nearly 10 years to release Prey (it was announced around the same time as DNF), so I think DNF still has a pretty good chance to get released sometime in the future.
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Posted: Tue, 24th Oct 2006 17:55 Post subject: |
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sometime in the coming three years according to the podcast, lol
how can they be serious, the last time George Broussard said they where nearly done, maybe he does not know what nearly done means haha
greetz KrackHead
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Posted: Tue, 24th Oct 2006 21:30 Post subject: |
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I still remember hearing about this game when I was in the 7th grade (97). I can't belive it's been this long.
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Posted: Tue, 24th Oct 2006 22:38 Post subject: |
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please let this game die in peace. Forget about it
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MAD_MAX333
Moderator
Posts: 7020
Location: Toronto, Canada...eh
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Posted: Wed, 25th Oct 2006 03:30 Post subject: |
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duke nukem for life man... yah.... best game ever... when it comes out that is
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Posted: Sat, 27th Jan 2007 03:05 Post subject: |
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Posted: Sat, 27th Jan 2007 03:11 Post subject: |
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Biggest stinking turd of this millenia.
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Posted: Sat, 27th Jan 2007 03:36 Post subject: |
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Broussard confirmed it's a ingame screenshot
yes
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Posted: Sat, 27th Jan 2007 03:37 Post subject: |
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One screenshot after like a few years, good job 3DR
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Karmeck
Posts: 3341
Location: Sweden
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Posted: Sat, 27th Jan 2007 03:45 Post subject: |
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cnZ wrote: | Broussard confirmed it's a ingame screenshot |
were?
George Broussard, January 25, 2007; 21:41:21 on the Shacknews forums ??
found it:
Code: | http://forums.3drealms.com/vb/showthread.php?t=24963&page=16 |
post #629
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