Alpha Black Zero - Money
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MurderYou




Posts: 24
Location: USA
PostPosted: Fri, 27th Aug 2004 02:24    Post subject: Alpha Black Zero - Money
http://www.playlogicgames.nl/abz/game.php

Seems shit to me after the demo. Sad
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AngryS




Posts: 90

PostPosted: Fri, 27th Aug 2004 02:30    Post subject:
IS this the game that has multiplayer Coop? If it is, this game gets +10 points just for that!
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Fri, 27th Aug 2004 02:43    Post subject:
says:

"Release date Q4 2003" on the website of theirs... Very Happy


Yes, yes I'm back.
Somewhat.
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Fri, 27th Aug 2004 02:44    Post subject:
The voice-acting in the trailer are so crappy... Very Happy ... it sounds as if they hired 80's porn-actors to make it Very Happy


Yes, yes I'm back.
Somewhat.
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DaJoost04




Posts: 66
Location: Netherlands
PostPosted: Fri, 27th Aug 2004 05:21    Post subject:
This game is in stores since July 27th 2004... not that old Smile
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Fri, 27th Aug 2004 06:49    Post subject:
AngryS wrote:
IS this the game that has multiplayer Coop? If it is, this game gets +10 points just for that!


Roger that!.

Definitely getting this, Coop is getting rare nowadays...
Btw: anyone found the plot for this game?.


"Why don't you zip it, Zipfero?" - fraich3
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Sublime




Posts: 8615

PostPosted: Fri, 27th Aug 2004 06:52    Post subject:
The year is 2366 and the Solgov federation faces turmoil. Lieutenant Kyle
Hardlaw leader of specialized commando unit Alpha Black Zero stands
accused of multiple illegal assassinations against his own government.

In the courtroom on Qahira the politically influential planet formerly
known as Mars a military tribunal asserts Hardlaw killed numerous Solgov
officials during a secret mission on a rebellious world. Many local
populations are hostile to Solgov having been indoctrinated for years by
ultraright separatist groups.

Olympus City the Qahiran capital brims with intrigue and suspicion.
Hardlaws work is always dangerous but what actions have resulted in his
trial Behind the courtroom drama a series of missions are played out that
reveal a sinister story of counter espionage and treason in an explosive
climate. Hardlaw must fight through a military and political minefield to
clear his name. Unravel the conspiracy and he wins his freedom. Fail and
his team will be silenced forever...

Alpha Black Zero is a fastpaced mission based 3rd person tactical shooter
with a gripping storyline to test both your fighting abilities and your
intelligence. Dozens of different enemies all possessing strong artificial
intelligence will punish your mistakes across huge and challenging levels.


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
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Zardoz_NL




Posts: 59
Location: NL
PostPosted: Fri, 27th Aug 2004 11:38    Post subject:


he was the voice actor so shut up!
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Clevesa




Posts: 3694

PostPosted: Fri, 27th Aug 2004 11:53    Post subject:
Well, does not look that bad.
I'm really bored, so I'm going to give it a try, and Coop is always welcome:)
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spookie




Posts: 1

PostPosted: Fri, 27th Aug 2004 16:42    Post subject:
is it a bad crack or is the AI non-existant in this game?
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hoz




Posts: 268
Location: @PC
PostPosted: Fri, 27th Aug 2004 17:33    Post subject:
i'll grab it Razz


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jaapie18




Posts: 2420
Location: Holland
PostPosted: Fri, 27th Aug 2004 18:30    Post subject:
Zardoz_NL wrote:


he was the voice actor so shut up!


then also can the voice-acting be bad
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Trismogestos




Posts: 541
Location: Cloud City, Bespin
PostPosted: Fri, 27th Aug 2004 18:33    Post subject:
Zardoz_NL wrote:


he was the voice actor so shut up!




Bullshit!


Don't mistake lack of talent for genius!
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Zardoz_NL




Posts: 59
Location: NL
PostPosted: Fri, 27th Aug 2004 20:03    Post subject:
Quote:
Bullshit!


geez man it was a joke when i saw that trailer arnie was the only one i could think off Razz
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razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Sat, 28th Aug 2004 06:42    Post subject:
Looks like Ghost recon. I'll give it a try. Really boring after Doom 3 right now.
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goot
Banned



Posts: 739

PostPosted: Sat, 28th Aug 2004 07:01    Post subject:
3 questions:

1. How the hell do you get additional ammo in a mission?

2. how do you switch between team members?

3. How do you get first person view instead of that crappy over the shoulder view?
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razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Sat, 28th Aug 2004 08:13    Post subject:
Mine just crashed after 90-100% cpu usage. Anyone had that problem?
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PostPosted: Sat, 28th Aug 2004 08:43    Post subject:
What a LAME game! This will go straight to my bin!

Jack "Waiting for NHL 2K5" Flack Rolling Eyes
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BoZo_




Posts: 207
Location: Uranus
PostPosted: Sat, 28th Aug 2004 15:06    Post subject:
This game suuuuuuuuuuuuucks!


don't copy that floppy
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jonels
Banned



Posts: 1038

PostPosted: Sat, 28th Aug 2004 15:36    Post subject:
i think i might heed the warnings on this one (for once ,as i'm usually stupid enough to think "can't be that bad" )


I looked up "gormless" in the dictionary, it said "without gorm" .... so i looked up "gorm" but it wasn't there ????
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headshot
VIP Member



Posts: 34674
Location: UK
PostPosted: Sat, 28th Aug 2004 15:50    Post subject:
goot wrote:
3 questions:


1. How the hell do you get additional ammo in a mission?
You find it in ammo crates.

2. how do you switch between team members?
I have no idea but I would like to know also.

3. How do you get first person view instead of that crappy over the shoulder
view?
That crappy over the shoulder view is first person from what I can tell!
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goot
Banned



Posts: 739

PostPosted: Sun, 29th Aug 2004 04:00    Post subject:
you switch team members by pressing shift and 1 - 5
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twiFight




Posts: 62

PostPosted: Sun, 29th Aug 2004 10:01    Post subject:
goot wrote:
3 questions:

1. How the hell do you get additional ammo in a mission?

2. how do you switch between team members?

3. How do you get first person view instead of that crappy over the shoulder view?


well i'm no rocket scientist but you COULD read the readme.txt
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xterm




Posts: 77

PostPosted: Mon, 30th Aug 2004 02:04    Post subject:
twiFight wrote:
goot wrote:
3 questions:

1. How the hell do you get additional ammo in a mission?

2. how do you switch between team members?

3. How do you get first person view instead of that crappy over the shoulder view?


well i'm no rocket scientist but you COULD read the readme.txt


Except that there isn't one that's in any way helpful. The only readme.txt file that's installed says

Quote:
This is a Subversion working copy administrative directory.
Visit http://subversion.tigris.org/ for more information.


There's no readme on the Money release CD either.
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twiFight




Posts: 62

PostPosted: Mon, 30th Aug 2004 02:42    Post subject:
Quote:
How to play?

As said before, Alpha Black Zero can be played as both a tactical game, where you set up team members by hand to deal with a situation, or as an action game where you run and shoot and let the AI assist you in handling what the rest of your team does.

Commands:
When you start a game, your team mates are set to hold their position. You can give individual team members a command by pressing their corresponding number (1 through 5) or you can issue a group command by pressing the F key. When you do so, a menu will appear at the top of the screen. This menu disappears after 2 seconds, after which time you will have to press F or a number again. At first you will probably not even have time to read all possible command, simply press repeat the previous step to bring it up again. Since there are only four commands, you'll learn to use these commands blindly after a while.
Regrouping will make team members try and find a path towards you.

Since you can mountain goat yourself to places where no one has gone before, in some cases they'll have a hard time reaching you and might take a little while to get there. If they get stuck, they'll try a different route after a while. When marines are in a firefight, they will finish the engagement before attempting to regroup. Bots that are regrouping show a red circle in their icon bar (top menu). Team members that have regrouped show a square in the icon bar. If you move, they will once again regroup untill you issue the order to Hold Position. They will not move unless they are within a grenades blast radius or under fire. The icon bar will show three vertical lines for bots that are holding their position.



TIP
If you want to sneak past an enemy that you cannot spot, try setting one of your members in such a place that it can see the enemies patrol path but is not within sight himself. When this team member spots an enemy, you'll notice a white icon in his icon bar. When it turns red again, the enemy has gone out of sight and if set up correctly you should be able to sneak past. Enemies do not have eyes in their back, but can hear you if you run by close enough. Once you have crossed the enemies patrol path and have retreated to a safe position, you can order the entire team to regroup if the enemy is still out of sight. When a marine sees an enemy, it's location is marked with a red dot in your bottom right radar. Using both the white icon and radar are essential for spotting bots hiding in high growth. It is generally good practice to take control over a team mate that shows the white icon, as an enemy is probably near to it.

To take control of a team mate, hold down SHIFT and press a number (1 through 5). A triangle appears behind the number of the team member you control.

Whenever you switch to another team member, the person you 'where' playing before this switch will automatically hold position. It will of course defend itself if it is under attack. If you order the team to regroup, and then switch to any member of the team, the rest will continue to with their regroup.

Since switching means that the person you where playing is holding it's position, it is advised to regroup often if you want to keep your team close (F then 2).

TIP
You can make subgroups by jumping to a bot and giving individual regroup commands, for instance:

switch to Kyle by holding down SHIFT and pressing 1
press 2 then 2
press 3 then 2
Kyle has now given member 2 and 3 the order to regroup.
Switch to member 4 by holding down SHIFT and pressing 4
press 5 then 2
Marine 3 has now given marine 4 the command to regroup.
Now you can switch between Kyle (SHIFT + 1) and marine 3 (SHIFT + 4) and both will have a group following them.
Weapons Basic:



Instead of carrying around a great variety of firearms yourself and switching between those, in Alpha Black Zero you switch to the team member holding a the weapon you would like to use. Each team member thus carries two weapons, a hand weapon and a primary weapon. Some carry grenades, some weapons have a special function like zooming. In the top of your screen you can find 5 status fields indicating the five members of your team. A more detailed status display for the person you are playing can be found in the right bottom corner. Scoped weapons have a special feature that makes enemy bots appear in bright red, this is handy for spotting prone enemies in high grass, or enemies hiding in the shadows.

Ammo is always in short supply, and the only way to replenish both stamina and ammo is by finding supply crates. These appear as green dots on your radar. Whenever you come close to one, a red icon with a hand will appear, pressing T will replenish the marine. You MUST perform this procedure for each member of your team that requires it.

TIP

Since the primary weapons are usually the first to go empty, it is advised to let team member use their side arms first unless resistance demands more firepower. Switch to a member (SHIFT + 1 through 5). Change their weapon using C until the side arm icon appears in the bottom of your screen. Unless the marine runs out of ammo for this weapon it will continue to use it.

Setting the firing mode in the menu to precision fire makes your team will fire less more precise shots, which saves on ammo. The downside of precision firing is that the enemy sees you shooting less and thus the entire enemy group will perceive you as less of a threat. Their moral will stay rather high because of that and they will attack more ferociously. Experiment with different settings for different situations. If many enemies approach, it's sometimes best to set firing to oppressive as your team will keep firing on enemies until they are down. In this mode you'll loose a lot of ammo fast, but your team's stamina generally suffers less as enemies come less close.

Keep an eye on your teams stamina, loosing a member means loosing firepower and whatever weapon it was carrying!

Most weapons allow you to zoom in using the right mouse button, though aiming like this will greatly reduce your maneuverability. If grenades land close to you, don't expect to get away quickly enough when aiming like this.

You'll get much more accurate firing when crouching or going prone (Q to crouch, then press Q again to go prone) get up again by pressing E

Holding down SHIFT while moving makes you walk instead of run (toggle walk by using CAPS LOCK), this also increases your accuracy. The white rectangle displays the accuracy with which you are firing. The greater the distance over which you are firing, the more inaccurate your fire is. Short bursts are usually more accurate then holding down the fire button.

If a weapon is empty, press R to reload or C to switch to another weapon. The SPACE bar functions as a melee attack and is most deadly if the enemy has not yet spotted you. Sneaking up from behind and pressing it when near enough will fell any enemy silently.

The team will follow your example if you go prone, the rest will go prone, if you walk instead of run, they will do so also. If a team member is regrouping, it will do so as quickly as it can. So, if you want the team to sneak, make sure the team is nearby before doing so as team members far away will come running towards you, and as such attract more attention.

Grenades are a great way to disperse an enemy group. Use the G key to throw a grenade, provided that you have them.



4. Performance

There are a number of things you can do to make Alpha Black Zero run faster on your pc.

- defragment your drives if you experience long loading times.

- close background programs

- use a lower resolution and color depth. Running Alpha Black Zero at 800x600 with 16 bit colors instead of 32 will increase the game's running speed.

- turn the shadow of, set the range to Near.

- choose a lower terrain detail setting.

- choose direct sound as the audio driver.

5. Known Issues

We have seen Alpha Black Zero crash on PC's that have a Pentium 4 multi threading processor (Hyper Threading) in combination with ATI cards. If you encounter problems playing ABZ on a similar machine, try turning multithreading off in your bios before playing or update your hardware drivers to a multithread-safe version.
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KromaZone




Posts: 219

PostPosted: Mon, 30th Aug 2004 13:15    Post subject:
Yup mine crashed too....just froze..had to exit with control,alt,del....plus game is shite anyways
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Sublime




Posts: 8615

PostPosted: Mon, 30th Aug 2004 14:06    Post subject:
sucks ass, poor as fuck map making. the controls suck too, no jump wtf!?!?!?! the story seemd alright but still sucks with them graphics and style.


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
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roje'




Posts: 25

PostPosted: Tue, 31st Aug 2004 01:44    Post subject:
KromaZone wrote:
Yup mine crashed too....just froze..had to exit with control,alt,del....plus game is shite anyways


Didn't crash but f@cked up my system so I deleted it , reg cleaned, and system restore back to normal.In 1 year of gaming on new system never had a game do that,piece of crap anyway
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xterm




Posts: 77

PostPosted: Tue, 31st Aug 2004 01:48    Post subject:
Can anyone explain why the keybinds can't be remapped? Why I try, it defaults to mouse3 instead of the key I want. Also, the movement that is bound to mouse3 doesn't work (it's not a mouse issue...mouse3 works fine in every other game).
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