Tom Clancy's Rainbowsix Vegas
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madmossy




Posts: 62
Location: 50° 25' 59", -3° 34' 0"
PostPosted: Sun, 19th Nov 2006 21:48    Post subject: Tom Clancy's Rainbowsix Vegas
Rainbowsix Vegas



  • Official web page: Rainbowsix Vegas Official Website
  • Publisher: Ubisoft
  • Developer: Ubisoft
  • Media type and size: DVD, N/A
  • Genre: Tactical FPS
  • Release date: 01/12/2006
  • Story/Description:
    Quote:

    Tom Clancy’s Rainbow Six makes its next-generation hardware debut in the most dramatic installment of the renowned first-person shooter franchise to date. Rainbow operatives take to the chaotic streets of Las Vegas as an escalating terrorist siege in “Sin City” threatens to take world terrorism to new, uncontrollable heights. The future of global security hangs in the balance as you battle to defend classic Vegas locations and environments like Fremont Street, the Strip and casinos. Experience Las Vegas like never before – through revolutionary next generation technology as you work against the clock to protect one of the world’s most recognizable cities from utter devastation.

  • Multiplayer: YES
  • System requirements:
    Quote:

    System Requirements:

    Supported OS:Windows XP (only)
    Processor:P4 3Ghz or AMD equivalent
    RAM:1024 Mb
    Video Card:128MB, Shader Model 3 and DirectX 9.0c compatible (see supported list*)
    Sound Card DirectX 9.0c compatible
    DirectX Version DirectX 9.0c
    DVD-ROM 4X

    Peripherals Supported:
    Mouse, keyboard, headsets, Xbox360 Controller, etc.

    Multiplay:
    Local area network (LAN) and/or 128kbit Cable/DSL connection for online game

  • Protection: N/A
  • Multilanguage: N/A
  • News article/s: Gamespot Rainbowsix Vegas


Last edited by madmossy on Mon, 20th Nov 2006 00:11; edited 1 time in total
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Dazz99




Posts: 7300

PostPosted: Sun, 19th Nov 2006 22:03    Post subject:
Another Shader Model 3 game Smile


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mike-




Posts: 1510

PostPosted: Sun, 19th Nov 2006 22:04    Post subject:
ive been hearing all sorts of release dates, 24th, 28th and 1st. and i really HOPE this isnt like double agent.
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demonson360




Posts: 384
Location: the Netherlands
PostPosted: Sun, 19th Nov 2006 22:06    Post subject:
its 30 nov the rel


OMG, (insert game) WONT RUN AT 60FPS ON MY 6 YEAR OLD RIG!!! ITS NOT OPTIMIZED!!1one!
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Sun, 19th Nov 2006 22:33    Post subject:
Dazz99 wrote:
Another Shader Model 3 game Smile


and another 50% gamers will be pissed Very Happy

probably will be unoptimized shit as SC4 Wink

i don't trust ubi anymore,ea ftw Razz
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Dazz99




Posts: 7300

PostPosted: Sun, 19th Nov 2006 22:36    Post subject:
more sm3 games plz... I like trolling gamespot forums.


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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Sun, 19th Nov 2006 22:37    Post subject:
I don't mind them anymore Razz

Looks way better than 'letdown' too Wink
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LeoNatan
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PostPosted: Sun, 19th Nov 2006 22:38    Post subject:
Wasn't RS:Lockdown SM3.0 as well?
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Hfric




Posts: 12017

PostPosted: Sun, 19th Nov 2006 22:39    Post subject:
http://shop.ubi.com/Prod_ExtDesc.asp?catalogid=431

yup November 30
, lets hope they will not fuck it up like GRAW


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LeoNatan
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PostPosted: Sun, 19th Nov 2006 22:40    Post subject:
Hfric wrote:
lets hope they will not fuck it up like GRAW

I guarantee it!
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Sun, 19th Nov 2006 22:45    Post subject:
lnatan25 wrote:
Hfric wrote:
lets hope they will not fuck it up like GRAW

I guarantee it!

+1
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madmossy




Posts: 62
Location: 50° 25' 59", -3° 34' 0"
PostPosted: Sun, 19th Nov 2006 23:00    Post subject:
Yeah release date is a tad all over the place anything from 30th nov to 12th dec, 1st dec is the most common date ive found though so going with that, if its sooner awesome, if its later ahh well patience is a virtue Razz

As for GRAW think its a great game had no troubles with it at all, but i do agree with SC:DA being pants horrible console conversion.

SM3.0 is currently the only requirements ive found but considering its based on UE3.0 which is fully SM1.1-4.0 compatible it should support SM2.0 to SM4.0 from the get go, really depends on how lazy ubisoft are with the pc version.
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Parallax_
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Posts: 6422
Location: Norway
PostPosted: Sun, 19th Nov 2006 23:07    Post subject:
Both GRAW and SCDA were superior on the 360, so yes, they doublefucked it over. I'm pretty sure GRAW was that Swedish company's fault.. GRIN or whatever.

I really hope they do not fuck up Vegas, though, as I would hate playing an FPS on the console.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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Vodka-Redbull




Posts: 5134
Location: The Evil Empire
PostPosted: Sun, 19th Nov 2006 23:33    Post subject:
... and it's not "Vega's"


"Only one country can destroy NATO in 40 minutes - it's Russia"
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Hfric




Posts: 12017

PostPosted: Sun, 19th Nov 2006 23:49    Post subject:
Parallax_ wrote:
Both GRAW and SCDA were superior on the 360, so yes, they doublefucked it over. I'm pretty sure GRAW was that Swedish company's fault.. GRIN or whatever.

I really hope they do not fuck up Vegas, though, as I would hate playing an FPS on the console.

did they write who is making the PC version ?


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Mortibus




Posts: 18053
Location: .NL
PostPosted: Sun, 19th Nov 2006 23:56    Post subject:
Hfric wrote:
Parallax_ wrote:
Both GRAW and SCDA were superior on the 360, so yes, they doublefucked it over. I'm pretty sure GRAW was that Swedish company's fault.. GRIN or whatever.

I really hope they do not fuck up Vegas, though, as I would hate playing an FPS on the console.

did they write who is making the PC version ?

Ubi shanghai Razz j/k
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Freakness
Banned



Posts: 3583

PostPosted: Mon, 20th Nov 2006 00:02    Post subject:
lnatan25 wrote:
Wasn't RS:Lockdown SM3.0 as well?
I could play it on my sm2 card so no.
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Parallax_
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Posts: 6422
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PostPosted: Mon, 20th Nov 2006 00:04    Post subject:
Ubisoft Montreal.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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wurstbroetchen




Posts: 60

PostPosted: Mon, 20th Nov 2006 00:13    Post subject:
well i think vegas will be much better than scda oder graw oder even fucking lockdown. lockdown was crap with this stupid crappy engine.

vegas has the same engine like scda, or in other words, scda has the same engine like vegas. but ubisoft is working on vegas since 3 years now. and i think it will be much better and go back to the roots of ravenshield. i hope so Smile
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Parallax_
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Posts: 6422
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PostPosted: Mon, 20th Nov 2006 00:22    Post subject:
Same engine NAME, but COMPLETELY different version. SCDA runs on UE2.5 with a custom renderer, Vegas uses UE3.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.


Last edited by Parallax_ on Mon, 20th Nov 2006 00:28; edited 1 time in total
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proddan




Posts: 1066
Location: Gulf of Aden
PostPosted: Mon, 20th Nov 2006 00:23    Post subject:
wurstbroetchen wrote:
well i think vegas will be much better than scda oder graw oder even fucking lockdown. lockdown was crap with this stupid crappy engine.

vegas has the same engine like scda, or in other words, scda has the same engine like vegas. but ubisoft is working on vegas since 3 years now. and i think it will be much better and go back to the roots of ravenshield. i hope so Smile
i wanna rule again Very Happy


Wrong !!
Vegas is using Unreal E 3.0. And CSDA using Unreal E 2.5
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chaingang23




Posts: 893

PostPosted: Mon, 20th Nov 2006 00:31    Post subject:
Crap i wont be able to play this game Mad
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madmossy




Posts: 62
Location: 50° 25' 59", -3° 34' 0"
PostPosted: Mon, 20th Nov 2006 00:39    Post subject:
chaingang23 wrote:
Crap i wont be able to play this game Mad


If Ubisoft Montreal are lazy then probably not, but they are better over all than their Shanghai branch so might use the scalability of the UE3.0 engine to its fullest and support SM2.0/3.0 and 4.0 from release.

The UE3.0 engine was developed within the geforce 6800 and ati x8xx era so should support those cards fine, Gears of War was originally developed as a PC title and when initially shown at E3 years ago was running an SLI 6800u setup and it looked no different to what it does now really.

Ubisoft shanghai did a piss job of the conversion i dont think montreal would make the same mistake considering they are the better of the ubisoft teams and should know better.
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JiGSaW
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PostPosted: Mon, 20th Nov 2006 00:52    Post subject:
let's hope scda was crap on pc
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Hfric




Posts: 12017

PostPosted: Mon, 20th Nov 2006 01:03    Post subject:
JiGSaW wrote:
let's hope scda was crap on pc

ahm Xbox360/PC versions are the same boys and girls and the minority of Xbox360 fanboys that think every xbox360 game is a act of god

the only good version was the Xbox


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JiGSaW
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Posts: 4196

PostPosted: Mon, 20th Nov 2006 01:20    Post subject:
i only have play it on pc, don't have a xbox/360 Smile
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Hfric




Posts: 12017

PostPosted: Mon, 20th Nov 2006 02:35    Post subject:
sorry if this sounded like i will offend you JiGSaW the template master Very Happy


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JiGSaW
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PostPosted: Mon, 20th Nov 2006 12:14    Post subject:
np Very Happy
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LeoNatan
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PostPosted: Mon, 20th Nov 2006 17:22    Post subject:
And to think we would have got the XBX version... Fucking UBI made SCDA crap on purpose!
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wurstbroetchen




Posts: 60

PostPosted: Mon, 20th Nov 2006 22:36    Post subject:
proddan wrote:
wurstbroetchen wrote:
well i think vegas will be much better than scda oder graw oder even fucking lockdown. lockdown was crap with this stupid crappy engine.

vegas has the same engine like scda, or in other words, scda has the same engine like vegas. but ubisoft is working on vegas since 3 years now. and i think it will be much better and go back to the roots of ravenshield. i hope so Smile
i wanna rule again Very Happy


Wrong !!
Vegas is using Unreal E 3.0. And CSDA using Unreal E 2.5


wrong Wink
vegas uses the same like scda, but with oder textures. its the unreal engine 2x and not 2.5 Wink
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