[PSP] 2.71 SE C Released!!!!
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Steve-O 2004




Posts: 2851

PostPosted: Sun, 26th Nov 2006 00:07    Post subject: [PSP] 2.71 SE C Released!!!!
Quote:
Dark Alex Releases PSP Firmware v2.71 SE C and Enabler D

Dark_Alex is back again two great new PSP hacking updates. First up we have a new build of everybodys favourite PSP firmware hack, v2.71 SE C (info). Secondly homebrew enabler version D (info) has been released, which has a few fixes and allows for some new tricks. You can download SE-C here and HEN-D here.

PSP v2.71 SE C Readme

SE-C can only be installed in a full install

If you are in a previous version of SE, simply copy the seupdmake, seupdmaker%, 271seflasher and 271seflasher% folders to
/PSP/GAME150 and follow the same instructions than when installing from 1.50.

SHA1 of DXAR: A283CFC4EFA274A1A41C7A11E7EFF8FE1A59473A
MD5 of DXAR: E51EFACDAAF088F0308857FFDA6C18FA

The instructions of installation are the same as previous versions.

Loading plugins from the ms.

Plugins from the ms are loaded from the folder ms0:/seplugins

You need to write two text files inside that folder: game.txt and vsh.txt
These files have a module path in each line to load with umd games/homebrew and with the vsh respectively. A maximum of 5 modules is allowed in each one.

Example, content of a game.txt or vsh.txt

ms0:/seplugins/mymusicplugin.prx
ms0:/seplugins/mycheatplugin.prx

Once the files game.txt and vsh.txt are created, you can enable/disable each plugin in the recovery menu.
Note that if you have too many modules loading, the xmb or the game may not start because of lack of memory.

A usbhostfs plugin for SE is planed in the near future.

Revision D Changelog

* Fixed a bug in a patch bad done in a delay slot that caused some umd games not to work when HEN was
running (this issue was fixed in SE before)

* Fixed a bug in the loading of big user prx's, that affected a plain prx of socom2 umd, and some
homebrew prx's.

* Bypassed a crappy $ce protection that prevented the umd to be mounted if the application was run from
the memory stick

* Usb mass storage couldn't be loaded by homebrews in non-devhook version because semawm.prx is sign checked.
HEN now applies the algorithm to reverse the sign check, letting this and the rest of firmware
modules to be loaded by a homebrew.

* Added a SDK for HEN/SE.


http://www.maxconsole.net/?mode=news&newsid=12119

Very Happy


George W Bush -

'...more and more of our imports are coming from overseas.'
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knives217




Posts: 648

PostPosted: Sun, 26th Nov 2006 02:17    Post subject:
Installing SE-C now. Very Happy


[21:38] <chiz***> how do you "had" aids
[21:38] <Voyevoda> when you get it down to 1 aid
-------------------------
<JonTG> Man, my penis is so big if I laid it out on a keyboard it'd go all the way from A to Z
<JonTG> wait, shit
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[sYn]
[Moderator] Elitist



Posts: 8374

PostPosted: Sun, 26th Nov 2006 13:36    Post subject:
Updating now.. its a pain that you need to rebuild the DXAR to update..

Anyone use any of these custom prx's that this version supports? Anything worthwhile?
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Xenn0X




Posts: 44

PostPosted: Sun, 26th Nov 2006 18:23    Post subject:
jup sec works fine, using the cheat prx winthin the new fw option and works fine. now overclock ingame:) without use of devhook.
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Steve-O 2004




Posts: 2851

PostPosted: Sun, 26th Nov 2006 22:54    Post subject:
Loading Plugins from Mem Stick is great and much safer than flashing them!!! Very Happy


George W Bush -

'...more and more of our imports are coming from overseas.'
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