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Ankh
Posts: 23236
Location: Trelleborg
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Posted: Thu, 14th Dec 2006 12:14 Post subject: Oblivion: Shivering Isles |
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Right, I read on a swedish page that Oblivion will get yet another expansion called Shivering Isles. This time its a full scale expansion apparently. Anyone got more info about this?
shitloads of new stuff in my pc. Cant keep track of it all.
Last edited by Ankh on Thu, 28th Dec 2006 16:28; edited 1 time in total
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Ankh
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Karmeck
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JBeckman
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Location: Sweden
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Posted: Thu, 28th Dec 2006 18:27 Post subject: |
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http://www.elderscrolls.com/forums/index.php?showtopic=611726
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"Oblivion - Shivering Isles" - Nuttier than a medieval Fruitcake.
Expansions are always difficult for a developer, as giving the same is boring, and departing from the established too much alienates fans.
In an attempt to avoid this conundrum, the expansion for the popular Elder Scrolls IV will add a unique twist to the established formula - it changes little gameplay wise, but adds a whole lot of totally new and unique content.
Rather than expand into another province of Tamriel, Bethesda dipped into the lore and decided to transport players to the 'Shivering Isles' known also as 'The realm of Madness', the daedric realm ruled by the prince Sheogorath. (Just on a side note, if anyone has the played the Sheogorath Shrine Quests, they should set the tone for the expansion - twisted and at times sadistic humor).
The god Juggalef is preparing his 'once-in-an-eon' Greymarch - a cleansing of the land and everyone within, including, by extension, Sheogorath himself. With this premise you are allowed entry to the shivering isles, a place where everything is a bit off - including the plants, landscapes, creatures and NPCs.
The strangeness of the Shivering isles creates a lot of humor - "Not only are a lot of the NPCs downright hilarious, thanks to the insanity that permeates the land, but the humor also lends something of a clasic LucasArts adventure game bent to the Quests you'll embark upon. You'll laugh more in 10 hours with Shivering isles than you did with 100 hours with the parent game".
One quest has you deciding the fate of a group of adventurers who have strayed into a dungeon in search of great riches. You, along with one of Sheogoraths minions get to decide the fate of said adventurers, as Sheogorath has already decided that they are to die. You can kill them outright, or use traps and illusions within the dungeons to drive them insane (ie the adventurers see a locked cage filled with unimaginable riches - you can opt to electrify the cage, killing anyone who touches it, walk in and kill them yourself, or drop thousands of key in the room, driving them insane as they search for the real one).
You will be able to move between cyrodiil and the Shivering Isles at will, and the expansion will be suitable for all level ranges (I guess this means leveled content), with the entrance to the isles located on an island in Niben bay, near Bravil. Ill close with this quote - "If you're still pursing your lips at the thought of playing Oblivion in a land filled with a pink night sky and trees that look lifted from an acid junkies sketchbook, ask yourself if you really wanted more of the same".
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Guess that means they can do 16 more of these new dlc addons, one for each daedric deity/prince.
(Starting with Sheogorath is quite unexpected though)
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Posted: Thu, 28th Dec 2006 18:33 Post subject: |
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edit in what?
btw, awsome new addon 
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Ankh
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MASSiVE
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Posted: Thu, 28th Dec 2006 22:17 Post subject: |
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might be worth grabbing, last expansion was the sh1te >_<
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Ankh
Posts: 23236
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Posted: Thu, 28th Dec 2006 22:28 Post subject: |
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MASSiVE wrote: | might be worth grabbing, last expansion was the sh1te >_< |
It wasnt a proper expansion, more a collection of add-ons unlike this one which is a true expansion.
shitloads of new stuff in my pc. Cant keep track of it all.
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javlar
Posts: 1921
Location: Kalmar, Sweden
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Posted: Sat, 30th Dec 2006 08:15 Post subject: |
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Would be so awesome if they actually removed the scaling monsters. Or at least made an option to turn it off.
Only way im going back to that game to be honest.
Gaming - Intel Quad Q9450 @ 3.2GHZ | Radeon HD 4870 X2 2GB | SB X-Fi | PC6400 8GB | 300GB Velociraptor
HTPC - Antec Fusion Remote | AMD Athlon 7850 X2 | PC6400 2GB | 74GB Raptor
Server - Athlon 64 X2 4200+ | Radeon HD 3450 | SB X-Fi | PC5300 2GB | 4TB+ total space
XBOX360 Gamertag: javlarmate
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Ankh
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Posted: Sat, 30th Dec 2006 13:53 Post subject: |
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Expand a realm rather than a province is unpredictable and should be much more easier.
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Karmeck
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Location: Sweden
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Posted: Sat, 30th Dec 2006 13:55 Post subject: |
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javlar wrote: | Would be so awesome if they actually removed the scaling monsters. Or at least made an option to turn it off.
Only way im going back to that game to be honest. |
you think they remove one of the main element in a expansion. I think this expansio use this level scaling, why becurs u will be over power if you dont start a new caracter and the expansion woud not be fun. Thats a reson I stop playing games, I get to power full and tehn it is not fun eny more.
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Ankh
Posts: 23236
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Posted: Sat, 30th Dec 2006 14:01 Post subject: |
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Doesnt have to be that way imo
shitloads of new stuff in my pc. Cant keep track of it all.
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Baleur
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Ankh
Posts: 23236
Location: Trelleborg
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Posted: Sat, 30th Dec 2006 16:11 Post subject: |
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A matter of taste I guess - ill give francesco's mod a go too.
shitloads of new stuff in my pc. Cant keep track of it all.
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javlar
Posts: 1921
Location: Kalmar, Sweden
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Posted: Sat, 30th Dec 2006 20:51 Post subject: |
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Hm that sounds really good. Never actually looked in to any mods to Oblivion. Thanks for the tips 
Gaming - Intel Quad Q9450 @ 3.2GHZ | Radeon HD 4870 X2 2GB | SB X-Fi | PC6400 8GB | 300GB Velociraptor
HTPC - Antec Fusion Remote | AMD Athlon 7850 X2 | PC6400 2GB | 74GB Raptor
Server - Athlon 64 X2 4200+ | Radeon HD 3450 | SB X-Fi | PC5300 2GB | 4TB+ total space
XBOX360 Gamertag: javlarmate
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Baleur
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Posted: Sat, 30th Dec 2006 21:16 Post subject: |
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Posted: Sun, 31st Dec 2006 02:03 Post subject: |
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anyone got a good mirror for the francesco mod? (latest version), since the fileplanet one gives an error
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Ankh
Posts: 23236
Location: Trelleborg
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Posted: Sun, 31st Dec 2006 02:59 Post subject: |
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Posted: Sun, 31st Dec 2006 04:37 Post subject: |
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thx for the link, but isnt that an older version of the francesco mod? i believe 4.0 is the latest
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Posted: Sun, 31st Dec 2006 09:48 Post subject: |
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Ankh
Posts: 23236
Location: Trelleborg
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Posted: Sun, 31st Dec 2006 09:57 Post subject: |
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ThunderStrike wrote: | thx for the link, but isnt that an older version of the francesco mod? i believe 4.0 is the latest |
Really? Then I better get the later version myself. I only just got the mod yesterday!
shitloads of new stuff in my pc. Cant keep track of it all.
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Ankh
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Baleur
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Posted: Sun, 31st Dec 2006 15:22 Post subject: |
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what kinda perf increases have their been since launch? might try out some of those mods.
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Ankh
Posts: 23236
Location: Trelleborg
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Posted: Sun, 31st Dec 2006 17:39 Post subject: |
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Another nice mod is Ren's Beauty Pack
Edit: if you can get it to work, this one is quite nice too (abit messy to get it to work) http://btmod.beider.org/
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Sun, 31st Dec 2006 17:57 Post subject: |
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Is there any mod for oblivion which increases the amount of NPCs in the world, especially in the cities and which also activates more RadiantAI functions for NPCs? (afaik radiantAI was cut down for lots of NPCs, like salesmen etc, they don't eat or go drinking or anything...)
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Ankh
Posts: 23236
Location: Trelleborg
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Posted: Sun, 31st Dec 2006 18:01 Post subject: |
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I suggest you check the tons of Oblivion pages and you will proberbly find something for that.
shitloads of new stuff in my pc. Cant keep track of it all.
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