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Posted: Sat, 10th Feb 2007 15:00 Post subject: Morrowind mods? |
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Where can i download mods for this game? I found much mods but i cant download them without registration.
Does anyone of you know a good site with free download?
What mods are the best for GFX, gameplay etc?
CCIE
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A-A
Posts: 3153
Location: New york
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Posted: Sat, 10th Feb 2007 15:11 Post subject: |
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Posted: Sat, 10th Feb 2007 15:19 Post subject: |
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This is for Oblivion. I want mods for Morrowind.
CCIE
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Posted: Sat, 10th Feb 2007 15:40 Post subject: |
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Hunters [requires morr+all exp I think]
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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A-A
Posts: 3153
Location: New york
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Posted: Sat, 10th Feb 2007 16:50 Post subject: |
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to by pas registration site like imdb or fileplanet:
http://www.bugmenot.com/
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currently have this installed:
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GameFile0=Bloodmoon.esm
GameFile1=Morrowind Patch v1.6.2.esm
GameFile2=Morrowind.esm
GameFile3=Tribunal.esm
GameFile4=Wizards Islands - Scourge of the Frost Bringer.esm
GameFile5=Additions_Revamped__clean_.esp
GameFile6=AreaEffectArrows.esp
GameFile7=AtmosphericSoundEffects-3.0-Tribunal.esp
GameFile8=AtmosphericSoundEffects-3.0.esp
GameFile9=Balmora Expansion v1.4.esp
GameFile10=Better Bodies.esp
GameFile11=Clean Dragon Blade.esp
GameFile12=Clean VIBRANT TREES 1.0.esp
GameFile13=Cloak Collection.esp
GameFile14=Cloak of Three.esp
GameFile15=Juniper's Twin Lamps (1.1 Tribunal).esp
GameFile16=Louis_BeautyShop_v1.5.esp
GameFile17=MN_DarkElf_Vampires_1_v1.esp
GameFile18=MN_DarkElf_Vampires_1_v2.esp
GameFile19=MN_DarkElf_Vampires_2_v1.esp
GameFile20=MN_DarkElf_Vampires_2_v2.esp
GameFile21=MN_DarkElf_Vampires_3_v1.esp
GameFile22=MN_DarkElf_Vampires_3_v2.esp
GameFile23=MN_DarkElf_Vampires_4_v1.esp
GameFile24=MN_DarkElf_Vampires_4_v2.esp
GameFile25=More trees and foliage autumn v1-1.esp
GameFile26=More trees and foliage v1-1.esp
GameFile27=Mournhold Expanded.esp
GameFile28=MYOWeapon.esp
GameFile29=newarrows - crossbow realism.esp
GameFile30=newarrows.esp
GameFile31=newarrowsLITE.esp
GameFile32=Robe_update.esp
GameFile33=Scripted_Spells.esp
GameFile34=SpzInteriorDaylight.esp
GameFile35=TLM - Complete.esp
GameFile36=UQFsMasterFacePack.esp
GameFile37=Vampire Realism II - BL Patch.esp
GameFile38=Vampire Realism II - BM Add-On.esp
GameFile39=Vampire Realism II - TB Add-On.esp
GameFile40=Vampire Realism II - VE Patch.esp
GameFile41=Vampire Realism II.esp
GameFile42=Vampire_Embrace.esp
GameFile43=Vampiric Hunger Base.esp
GameFile44=Vampiric Hunger Extended.esp
GameFile45=Vampiric Hunger MGE Addon for MGE 1.11+.esp
GameFile46=VampiricIllusion.esp
GameFile47=Vibrant lights 1.0.esp
GameFile48=vibrant trees 2.0.esp
GameFile49=Weapons of Tamriel v1.2.esp
GameFile50=Windows Glow.esp
GameFile51=Wizards_Islands_SotFB_Patch.esp
GameFile52=FleeAIFixes.esp
GameFile53=VampiricIllusion_MWSE_AddOn.esp
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+ Morrowind Graphics Extender ( http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=45 ) or ( http://www.elderscrolls.com/forums/index.php?showtopic=630454 )
also check mod section on official forums here:
http://www.elderscrolls.com/forums/index.php?s=8acfae03efd437fc52cd6fa03745fb49&showforum=12
page with morrowind mods:
http://www.elderscrolls.com/forums/index.php?showtopic=106063&st=0&p=1772836&#entry1772836
enjoy ;p
still playing this game, its prob one of the best ever 
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Posted: Sat, 10th Feb 2007 17:20 Post subject: |
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Posted: Sat, 10th Feb 2007 18:04 Post subject: |
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when i want to launch Morrowind Graphics Extender with dx9 full i get this error
d3dx9_28.dll was not found. I have DirectX from Rainbow Six: vegas
CCIE
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Posted: Sat, 10th Feb 2007 18:39 Post subject: |
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Seems like Morrowind Graphics Extender with dx9Full needs Bloodmoon installed!
CCIE
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Posted: Sat, 10th Feb 2007 18:52 Post subject: |
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Hey Skidrow, can u send me your Graphics Extender settings so i can just import it.
And must be Morrowind Graphics Extender be started before i start morrowind.
CCIE
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Posted: Sat, 10th Feb 2007 21:37 Post subject: |
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scarfacew3 wrote: | Hey Skidrow, can u send me your Graphics Extender settings so i can just import it.
And must be Morrowind Graphics Extender be started before i start morrowind. |
MGE must be started before morrowind yes.
http://www.skidrow.nl/nforce/1.MGE

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Posted: Sat, 10th Feb 2007 21:57 Post subject: |
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vurt
Posts: 13815
Location: Sweden
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Posted: Thu, 3rd Sep 2009 23:00 Post subject: |
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Thu, 3rd Sep 2009 23:44 Post subject: |
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Or, just go here:
http://timeslip.chorrol.com/mge.html
Looks really good for morrowind.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Posted: Thu, 3rd Sep 2009 23:56 Post subject: |
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I would still say oblivion with a few graphics mods looks much better.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Posted: Fri, 4th Sep 2009 00:04 Post subject: |
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AnimalMother wrote: | I would still say oblivion with a few graphics mods looks much better. |
agreed
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Fri, 4th Sep 2009 00:05 Post subject: |
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AnimalMother wrote: | I would still say oblivion with a few graphics mods looks much better. |
Even vanilla looks much better. The mods adds some fancy shader post-processing effects, like depth of field, bloom, water reflection and refraction, but the fundamentals are still there - blocky characters and architecture as a result of low poly models. 
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Fri, 4th Sep 2009 00:14 Post subject: |
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This thread has in large part been superseded
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