Pirates, Vikings & Knights II
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fissesvin




Posts: 1303
Location: Hyberdyne
PostPosted: Thu, 4th Jan 2007 20:24    Post subject: Pirates, Vikings & Knights II
If you have Half-Life 2, check out this newly released beta1 mod "PVK2"

www.pvkii.com

Most fun source mod ive played to date.

Cant wait for new release wich will introduce more classes for each side.

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SpykeZ




Posts: 23710

PostPosted: Thu, 4th Jan 2007 20:42    Post subject:
what kinda game is it? DM or something?


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Jenni
Banned



Posts: 9526
Location: England.
PostPosted: Thu, 4th Jan 2007 20:58    Post subject:
First person hack em up by the looks of it.


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fissesvin




Posts: 1303
Location: Hyberdyne
PostPosted: Thu, 4th Jan 2007 21:26    Post subject:
yep team based


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SpykeZ




Posts: 23710

PostPosted: Thu, 4th Jan 2007 21:47    Post subject:
I meant is it SP or MP


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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Thu, 4th Jan 2007 21:49    Post subject:
MP


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fissesvin




Posts: 1303
Location: Hyberdyne
PostPosted: Thu, 4th Jan 2007 21:49    Post subject:
mp


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culture




Posts: 272

PostPosted: Fri, 5th Jan 2007 23:42    Post subject:
We need more info here guys :>
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SpykeZ




Posts: 23710

PostPosted: Sat, 6th Jan 2007 00:02    Post subject:
did you click the link and read? lol

BUT if your lazy like me sometimes...merry xmas..

Quote:
Pirates, Vikings & Knights II includes a wide variety of features making game play exciting, fun, and even interesting for all those strategists out there. Here are just a few things you can look forward to in your PVKII experience.

* Strategic Combat- Combat is based on an attack, block and parry system. Typically, attacking is accomplished by holding down primary fire and releasing when the player wishes. This enables the player to make slow, more powerful timed attacks, or flurries of quick attacks. Most attacks can be made in 4 directions, from the left, right, overhead and thrusting positions. Attack speed is determined too, by what weapon the player is wielding. Typically, secondary fire is reserved for blocking. You can block with a shield, or weapon if timed right. Also, if you happen to attack at just the right time that another person does, and their weapon isn’t too big to stop, then a parry is preformed where both people are broken from combat and scooted a little back from one another. After a second, they may resume combat with one another. Again, attack speed designates advantage because whoever can swing the fastest will strike first. This style of system makes swordplay and combat much more interesting and strategic for players.

* Special Abilities- There are special abilities unique to certain classes. Take for example the Berserker, who can at anytime go berserk by activating the special function key. These are listed in the Weapons section for reference.

* Unique Weapons- We have tried to stretch the limits of imagination within reason to come up with weapon combinations historically viable & unique, but also that would enrich game play and the players experience. These are again listed in the Weapons section for reference.

* Healers- The addition of Healers for each team makes game play further diverse, giving a dying player a second chance.

* Lord Classes- The addition of Lord Classes with musical instruments is a combination of a Team Leader and Musician as they would have in historical armies. In this case, the Lords are the musicians, and when they play their instruments, each team receives bonuses for all of those that stand within a certain radius or earshot of that instrument while being played. For each team it behaves differently. This also helps promote team cohesion and to move about tightly in some cases. For a more detailed explanation of this see the Weapons section under Jarl, Captain, and Lord.

* Diverse Game Modes- We have planned out a diverse array of game modes so the player doesn’t have to keep playing through the same scenario each time. Here are a few Examples:

Booty:
There are chests scattered throughout the map, and each team has a base they must bring these chests to. The bases need to be enterable for the other teams (should have more than one way in - entrances may have to be made by breaking things).
Booty Tag:
One chest, the player who holds onto the chest scores points. Should be places to hide, and many different escape routes from the area the chest is in.
Territory:
One or more areas in the map that need to be held by a team to score points. These areas need to be strategically placed, and allow for more than one way of getting in.
Pillage:
There will be items in the map that need to be destroyed. These are protected by a team (Each team can have some to protect), and teams score points by destroying the opposing teams' item(s).
Siege:
One Team defends, One Team Attacks. There is usually a Goal or set of Goals associated with winning this map. Once the objectives are completed, the teams switch sides.
Slay the Dragon:
All three teams try to take down a giant A.I. controlled dragon. They won't work together, as they can kill each other at the same time.
Defend:
Each team will have their own base to defend. A.I. controlled units will be sent to each base in an attempt to destroy it. Last team standing wins.
Assassination:
They are out to kill your Lord! You must protect him at all costs by escorting him to a safe point in the map. Enemies try to assassinate the Lord.
Capture the Flag:
Capture the other Teams Banner and return it to your base. If your Banner is missing, you cannot score until your banner has been retrieved.

* Beautiful Maps- The maps will range from Realistic European countrysides, Scandanavian Villiages, Harbors and Ship Ports, Castles, Keeps, Catacombs, Winter Landscapes, & Forests, to some not necessarily realistic maps, but fun nonetheless.
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ThunderStrike




Posts: 128

PostPosted: Sat, 6th Jan 2007 00:12    Post subject:
looking good, time to reinstall half life 2 Very Happy
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SpykeZ




Posts: 23710

PostPosted: Sat, 6th Jan 2007 00:47    Post subject:
btw, isnt the comparison always ninjas vs pirates...wheres the ninjas damnit


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NinjaCool




Posts: 988
Location: Denmark
PostPosted: Sat, 6th Jan 2007 01:28    Post subject:
Ninjas is just something mentioned ages ago in PVK1 by fans who wanted a Ninja faction added, nothing more to it.


Ryzen 5900X @ 4.8Ghz | 32GB DDR4-3800 | RTX 3080 Ti Gaming X Trio | Samsung 870 EVO SSD / HGST 4TB | NZXT H510E Case | S2417DG - 1440p/165Hz
Game collecting!
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Sil3nt




Posts: 465
Location: Estonia
PostPosted: Sat, 6th Jan 2007 03:53    Post subject:
looks quite awesome... time to reinstall hl2!..

maybe there is a Ninja faction?? but they are so stealthy that noone can see it..
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tainted4ever
VIP Member



Posts: 11336

PostPosted: Sat, 6th Jan 2007 03:58    Post subject:
So cheap with the shield, they should really fix that.


Sense Amid Madness, Wit Amidst Folly
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SpykeZ




Posts: 23710

PostPosted: Sat, 6th Jan 2007 04:23    Post subject:
Sil3nt wrote:
looks quite awesome... time to reinstall hl2!..

maybe there is a Ninja faction?? but they are so stealthy that noone can see it..


yes, that's it.good thinking. gunna pop out while your pants are down in the woods taking advantage of the situation with the ants Twisted Evil
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ThunderStrike




Posts: 128

PostPosted: Sat, 6th Jan 2007 13:59    Post subject:
arf knights are a bit overpowered imo
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tainted4ever
VIP Member



Posts: 11336

PostPosted: Sat, 6th Jan 2007 19:21    Post subject:
Naww man, beserks take out knights any day.


Sense Amid Madness, Wit Amidst Folly
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puxili




Posts: 408

PostPosted: Sat, 6th Jan 2007 21:30    Post subject:
I LOVE this mod. Really funny.
/me is going to slash puffy knights Very Happy
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Smurf_mE




Posts: 262
Location: SlovaKIA
PostPosted: Sat, 6th Jan 2007 22:08    Post subject:
hmm i like this mode!! looking forward to see this new one!!!


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SpykeZ




Posts: 23710

PostPosted: Sat, 6th Jan 2007 22:09    Post subject:
ThunderStrike wrote:
arf knights are a bit overpowered imo


well this is also just a beta isnt it? so im sure that will be fixed if mentioned to the devs
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Ispep
VIP Member



Posts: 4117

PostPosted: Sat, 6th Jan 2007 23:02    Post subject:
Looks worth a try despite the naff concept.


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poullou




Posts: 1746
Location: Internet Express
PostPosted: Sun, 7th Jan 2007 00:33    Post subject:
LOL the fun with the pirates and the gunpowder barrels Very Happy


Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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cnZ
Banned



Posts: 3091

PostPosted: Sun, 7th Jan 2007 00:34    Post subject:
it sucks, because it does you know


yes
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hurley




Posts: 688

PostPosted: Mon, 8th Jan 2007 11:37    Post subject:
i tried that mod a couple of days and it really needs balancing.
pirates can suicide kill ppl with thie keigs, knights act like romans with their turtle tactics using their shield ,and viking look like chinese cooks on steroids.
most of map sux too. the only fun map is desertruin, a sort of king of hill game, where team scores when they stay on top of a wooden tower.
i know its only the first beta, concept is cool, but needs lots of work to be enjoyable
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Mon, 8th Jan 2007 12:23    Post subject:
Damn, its a must. Remember those days with lanparties without internet. Just pure gaming all the time. PVK was allways one of the main games xD
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mistificator




Posts: 2

PostPosted: Mon, 8th Jan 2007 12:33    Post subject:
I think it"s a stupid game...
By the way, how can I download something from this nise place?? Please, don"t make noise, just tell me answer)
P.S. I know, my english is bad =)//
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NinjaCool




Posts: 988
Location: Denmark
PostPosted: Mon, 8th Jan 2007 13:23    Post subject:
There is no downloads of games here if thats what you mean.


Ryzen 5900X @ 4.8Ghz | 32GB DDR4-3800 | RTX 3080 Ti Gaming X Trio | Samsung 870 EVO SSD / HGST 4TB | NZXT H510E Case | S2417DG - 1440p/165Hz
Game collecting!
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mistificator




Posts: 2

PostPosted: Mon, 8th Jan 2007 14:18    Post subject:
Ye?... So what aim of www.nforce.nl ? And what is that (whats goal of that): for example:
2007-01-08 TV-Rips The Simpsons S18E10 *PDTV* *PROPER* *XViD* 2HD 13x15 MB 113 ???
Пиздец какой-то..
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Jenni
Banned



Posts: 9526
Location: England.
PostPosted: Mon, 8th Jan 2007 14:26    Post subject:
The aim of nforce is to report on what nfos are released. Theres no downloads here.


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ThunderStrike




Posts: 128

PostPosted: Mon, 8th Jan 2007 14:54    Post subject:
kinda sad that people complain about pirates that usually use the kegs for effect, since knights are almost impossible to kill with a sword if they have any skill.. except if you're a viking with the big axe
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