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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
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Posted: Mon, 6th Sep 2004 17:20 Post subject: Manhunt to Mortal Kombat: The Use and Future Use of Violence |
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Beyond the psychological studies, the moralizing, and the sales charts, there is a basic truth about storytelling: There is no story without conflict. In interactive games, that conflict is predominantly played out in violence. Just how prevalent is violence in games? Look at the five games nominated for best original game at E3 2004: Destroy All Humans!, Donkey Kong Jungle Beat, God of War, Jade Empire, and Odama. Not only does this list demonstrate how prosaic violent games have become, it also shows how the degree of violence can vary from one game to the next.
Interesting article:
http://www.gamasutra.com/features/20040903/kent_pfv.htm
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Mon, 6th Sep 2004 17:52 Post subject: |
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but thats the way it has to be though. there has to be life and death in everygame. otherwise there would be no difficulty and it would become a chore. i personally believe games shouldnt have a rating if a child is unstable enough to let a game influence his/her real life then s/he havnt been taught the truths properly. also a bloodier beat em up is wu tang taste the pain 
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Lutzifer
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Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
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Posted: Mon, 6th Sep 2004 17:57 Post subject: |
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mmmh, good question. I usually despice movies that use violence in a very shallow way. In crime stories like columbo, matlock, jake and mccabe, etc. people are killed off and the consequences are never truely shown. Marginalising murder is at least as bad as overly well done brutality in my opinion as it takes away the horror and makes murder more enjoyable/accepted/sociable/likable/whatever. Just like supermarkets that sell meat products. If people would have to kill all those animals there would be less people eating meat. And without corporate media in the u.s. perhaps even less war in the world...
I like the system of different age groups having access only to certain kinds of media violence although i dont think that it really works out well in reality...
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Posted: Fri, 10th Sep 2004 09:07 Post subject: |
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Violence will dominate in games for as long as people buy games that are violent, after that, it's something else.
Violence is something normal people don't have to deal with in everyday life, and games offer a safe way to mutilate humans and piss on their corpses.
Now a healthy person might find that relieving, while others get influenced and go mutilate their grandma neighbors cat.
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hahe
Posts: 1685
Location: US
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Posted: Fri, 10th Sep 2004 09:11 Post subject: |
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Lutzifer wrote: | mmmh, good question. I usually despice movies that use violence in a very shallow way. In crime stories like columbo, matlock, jake and mccabe, etc. people are killed off and the consequences are never truely shown. Marginalising murder is at least as bad as overly well done brutality in my opinion as it takes away the horror and makes murder more enjoyable/accepted/sociable/likable/whatever.
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Here's a good example of that. In the cast commentary for Fight Club, Ed Norton was talking about how Fight Club got so much controversy. He compared it to The Matrix and how the violence in the movie was basically "video game violence" and it didn't get much controversy (besides some of the stupid media trying to connect it to Columbine). In Fight Club they showed the consequences.
Also people who kill a bunch of people and say they were influenced by a game were already crazy. The media just tries to pin the blame on the game.
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