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Posted: Mon, 5th Feb 2007 22:49 Post subject: 1944 d-day |
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stumbled over this a few months ago...
http://www.1944d-day.com/
Quote: | Realistic Squad tactics based on actual military training guides.
100% Authentic
With over 50 WW2 weapons
With over 200 vehicles, planes, tanks, boats and artillery
All of Normandy recreated from photos, maps and drawings
Realistic controls and accurate simulation.
Every Unit, Every Nation.
Germany
UK
US
Canada
Australia
New Zealand
And many more
Realistic AI controlling every aspect of the game.
The AI controls the emotions and feelings of every unit
Coordinates realistic tactics and movements
Manages over 250,000 units real-time.
Large open dynamic maps, that live and breath alongside the combat.
Animals that react to the combat
Grass and trees that flow with the wind
Buildings and terrain that take realistic damage
24 Hour clock, watch the sun rise as the battles continue
Witness all areas of combat, from any number of perspectives.
Omaha Beach
Utah Beach
Sword Beach
Juno Beach
Gold Beach
Point Du Hoc
Bayeux region
Caen
Benouville
St Mere Eglise
Carentan
And many other areas full realised
Large Open Multiplayer and Co-Op system for 128+ players. |
renders:
http://www.maxforums.org/thread.aspx?tid=393561
They're quite ambitous apparantly. Forums are still active but they're only releasing renders of models and weapons and vehicles and no actual gameplay pics. But there's a closed alpha going on apparantly. But still, I get a feeling that its vapourware when reading through the forums They're announcing so much and basically it's just 1 programmer called ronanhayes giving out info "we've done this, we're working on that" but no proof of concept... I thought maybe som1 here has got more info on the project?
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Posted: Mon, 5th Feb 2007 23:17 Post subject: |
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models look excellent but will they look as good ingame. Thats where downfalls usually are, they make everything look so superfab but when they put them into a game it ends up looking like something completley different.
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Tue, 6th Feb 2007 01:15 Post subject: |
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128+ players eh?
Sounds cool about the AI being processed on a seperate server... this game could be good, one to keep a definate eye on.
Thanks for the link!
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Posted: Tue, 6th Feb 2007 01:27 Post subject: |
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i know some of the developers of that...
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crossmr
Posts: 2965
Location: South Korea
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Ankh
Posts: 23265
Location: Trelleborg
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Tue, 6th Feb 2007 19:20 Post subject: |
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I didn't mean to imply they are breaking new ground, it's just nice to see another game try to jump on the bandwagon for more than 64 players.
I know Joint Ops has big numbers, but that game blows hardcore. 
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crossmr
Posts: 2965
Location: South Korea
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Posted: Tue, 6th Feb 2007 23:45 Post subject: |
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The game is great if you have a clan to play with. Its horrible in random multiplayer because the maps and vehicles require actual team play. Its far better than than any other online FPS when you have good teams. The coordination required to air lift/ferry vehicles across water ways for assaults is amazing.
Intel i5 6500 3.2Ghz, Geforce 970GTX 2GB, 16 GB Ram, Windows 7
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BoZo_
Posts: 207
Location: Uranus
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Posted: Wed, 7th Feb 2007 17:38 Post subject: |
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Am I the only one who thinks this sounds way, way, way too ambitious?
don't copy that floppy
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Posted: Wed, 7th Feb 2007 17:52 Post subject: |
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Nah i agree. Sounds more like an idea than an actual game to be released anytime soon
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Posted: Wed, 7th Feb 2007 19:13 Post subject: |
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it does. and they apparantly just changed their engine cus the reality-engine they were using didn't suffice. BUt still not single in game picture, especially since this game has been in development for more than 2 or 3 years i think...
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