Nothing came up in the search so made a new thread.
Anyway i guess we have all seen the old vids.
Check this new one out showing off ATI's new cards and there awsome eyefinity useing a cryengine 3 game.
That's a nanosuit the player has on so is this a first look at crysis 2?
Enjoy the absolute awsome.
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Anyway this is a cryengine game and whilst it looks blatantly obvious that this is crysis 2 it can't be taken as fact.
So it's a new cryengine 3 thread
Good reason to breath a breath of hope to anybody who is worried cryengine3 will mean dumbed down crysis 2.
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I'm going to say something incredibly dumb, and most likely going to draw a shitload of flaming about ----- but I'm looking forward to this. Why? CryEngine 3 is most definitely a toned-down version of CryEngine 2 ... but it's not like comparing Quake 2 to Quake 4. There are very few critical differences, to my eyes at least, and obviously the performance is going to be exceptional if the platforms are going to be 360 and PS3 too.
Think about it, guys. We'd have almost-CryEngine 2 level visuals, but with considerably greater performance.
Surely that's worth a bit of toning down on the unnecessary extras?
There's nothing indicating that CryEngine 3 is toned-down. I believe it can achieve the visuals of CryEngine 2 and even surpass them.
However Crysis 2 *might* be toned-down, either because it's going to be multipaltform or because they want more people to play the game with good framerates.
But I'm sure that CryEngine 3's capabilites were expanded, not reduced.
And then like you peoples were all like, "YOU IS TROLLIN!" and I was like "I AM NOT TROLLING!! I AM guess_who_kthxbai YOU SEE! Mm!"
There's nothing indicating that CryEngine 3 is toned-down. I believe it can achieve the visuals of CryEngine 2 and even surpass them.
But I'm sure that CryEngine 3's capabilites were expanded, not reduced.
Sorry mate, but CE3 most definitely has been toned down from CE2. Most people wouldn't notice, especially not if they were getting great framerates and were thoroughly enjoying the game too much to notice the decrease in fidelity.
That video looks better than crysis does maxed out.
Thing about the engine is it's graphical settings can be adjusted alot so a console version could easy be the pc version on low..
emphasis on the "could"... only speculating and trying to be optimistic.
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Last edited by Slizza on Sat, 12th Sep 2009 02:35; edited 1 time in total
I'm with you Nearly the same gfx levels with greater performance? I'm sold.
But this isn't actually too correct, since Crytek will likely provide a more "hardcore" experience to us adding "enthusiast" settings to the "normal" ones, and unleashing the true Cryengine power. If Crytek won't do this, well, it's easy as hell to change and improve graphics parameters editing all the .cfg files...
The point is; CE3 doesn't look as impressive as CE2.
I thought it looked ALOT better, the water etc looked alot better and the terain more textured and true.
It dosn't look better in other vids i've seen though but i think those were run on console.
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Aye, that's my point to begin with. CE3 is NOT as visually impressive as CE2, but it's pretty damned close -- and that should mean a pretty game, without the ridiculous need for super high-end hardware that only the tiniest proportion of PC gamers actually have.
Slizza wrote:
sabin1981 wrote:
The point is; CE3 doesn't look as impressive as CE2.
I thought it looked ALOT better, the water etc looked alot better and the terain more textured and true.
It dosn't look better in other vids i've seen though but i think those were run on console.
WHAT!? Dude... WHAT????
Are you watching the right video? You seriously, seriously cannot tell me that the 360/PS3 CE3 looks *better* than CE2 on the PC?
Aye, that's my point to begin with. CE3 is NOT as visually impressive as CE2, but it's pretty damned close -- and that should mean a pretty game, without the ridiculous need for super high-end hardware that only the tiniest proportion of PC gamers actually have.
Slizza wrote:
sabin1981 wrote:
The point is; CE3 doesn't look as impressive as CE2.
I thought it looked ALOT better, the water etc looked alot better and the terain more textured and true.
It dosn't look better in other vids i've seen though but i think those were run on console.
WHAT!? Dude... WHAT????
Are you watching the right video? You seriously, seriously cannot tell me that the 360/PS3 CE3 looks *better* than CE2 on the PC?
Did you watch the video i posted in the first post of this thread?
That's what i am talking about.
The other videos i have seen of cryengine 3 were on console and did not look as good as CE2.
The video here is CE3 on PC and it looks much better than CE2 on the PC.
Watch the whole thing in highest youtubey quality.
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Yes, that looks great -- but better than CE2? Nah, it really isn't. It just looks good because despite the HD video, it's not a direct HD feed of engine/gameplay footage; it's a hand-cam recording. You can't see the visual differences clearly enough to claim that it's better than CE2.
Yes, that looks great -- but better than CE2? Nah, it really isn't. It just looks good because despite the HD video, it's not a direct HD feed of engine/gameplay footage; it's a hand-cam recording. You can't see the visual differences clearly enough to claim that it's better than CE2.
Perhaps you are right.
I think not though
Only time will reveal the truth and i have all fingers and toes crossed that you shall be eating your words!!
Can we at least say for sure this looks far superior to CE3 console vids we have seen?
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There's nothing indicating that CryEngine 3 is toned-down. I believe it can achieve the visuals of CryEngine 2 and even surpass them.
But I'm sure that CryEngine 3's capabilites were expanded, not reduced.
Sorry mate, but CE3 most definitely has been toned down from CE2. Most people wouldn't notice, especially not if they were getting great framerates and were thoroughly enjoying the game too much to notice the decrease in fidelity.
I have watched all the released videos and comparisons. Most videos from CryEngine 3 are recorded from consoles. Of course the graphics seem toned down when they run on a console. What did you expect?
It looks like SHIT. Do you honestly believe that it's going to look like that on PC?
- In the video you've posted the textures are low-res, but that shouldn't be a problem for the PC. If the devs want they can use as hi-res textures as they like. It has nothing to do with the engine.
- Draw distance was reduced but that's configurable; it shouldn't be a problem for the PC.
- Features like volumetric clouds that were absent from the CryEngine 3 video are confirmed to still exist in the new engine. They were turned off because the consoles can't handle them.
From the pages released in GDC 2009:
Quote:
• Volumetric, Layer & View Distance Fogging
Clouds, smoke, visible gases and fog banks are all rendered realistically, allowing physical phenomena, such as; ground-hugging; realistic reduction in visibility and contrast, and interaction with dynamic lights and shadows.
- Physics are configurable: In Crysis you can set them to low and they behave just like those in the CryEngine 3 video. That doesn't mean that CryEngine 3 doesn't support anything other than "low" physics.
- The number of times a shadow is upgraded, is configurable. I remember that even games like NFS had options to configure how frequently to refresh a shadow or reflection, etc. If there were no shadows at all, I might have suspected that they ditched the whole real time dynamic shadowing system, but they still exist. They are just updated not as frequently. That should be configurable.
- Motion blur seems to be off in the video. The papers Crytek released mention as a feature of CryEngine 3 motion blur for both the camera and per individual object, just like we came to love it in CryEngine 2:
Quote:
• Pristine Motion Blur & Depth of Field
Motion Blur can be applied to individual objects (object based motion blur) and to an entire scene (screen based motion blur)
- Water seems to be less detailed but Crytek says that they upgraded the water rendering subsystem with even more features:
Quote:
• High Quality 3D Water
Crytek has spearheaded the creation of realistic, real-time 3D water in games, with X-Isle, Far Cry Land Crysis over the past 10 years. CryENGINE 3 water and ocean surfaces can be modified due to wind and wave direction, generating soft shoreline effects automatically where the water meets the shore or bank, depending on the shoreline contour and water depth, while caustics simulation creates the most realistic looking moving shadows and highlights in underwater environments available in real-time 3D.
- Antialiasing is absent from the console but obviously it won't be a problem for the PC.
- The same for anisotropic filtering.
I can set the graphics in Crysis to Low/Medium and make them look exactly like the videos Crytek released for the consoles. But that doesn't mean that I can't set them to High / Very High and enjoy photorealistic graphics. The capabilities are still there.
When Crysis was released everyone complained that it wouldn't run properly on their systems. Now they're making an effort to optimize it so it runs on lesser systems and consoles and still looks good and everyone complains again?
When Crysis was released everyone complained that it wouldn't run properly on their systems. Now they're making an effort to optimize it so it runs on lesser systems and consoles and still looks good and everyone complains again?
What is it that you people want?
This.
As I said, even though CE3 doesn't look as good as CE2, it STILL looks fucking amazing compared to pretty much anything else - and it's going to be better optimised too. Personally? I'm grateful!
Yeah but the difference now is that it's made to run on shitty low-spec consoles, which means it will be less of a slideshow for the PC variant, which is fine by me. Who here really ever noticed the super-awesome-spectacular water effects?
I want a game that looks good - and is playable on EXISTING hardware.
Excuse me? I did. I even tried looking at the FFT algorithm they used for waves but failed miserably (didn't find the source ). Please don't assume things. The games (Crysis & Warfare) don't excite me at all, just the engine, so when I "play" them, I more often than not study the technology.
That's because you're a graphic designed and coder, silly
For me, and most of us dumb people, we just wanna shoot things and go "Ooooh, that's pretty!" without caring too much about the underlying technology. Don't get me wrong, I always thought Crysis looked fantastic - but at the same time, always hated Crytek for making it require such stupendous hardware
I still can't play the game on V.High without resorting to "optimisation" mods that eliminate some of the background detailing. FFS, the game came out almost two years ago and I STILL can't run it full! That's just insane..
Well, but I think all these things contribute to making you like it. Things like amazing waves (generated by FFT), "unfocus" technique they use as opposed to the simple blur other engines, like UE3 use, the lightning etc, while all are awe inspiring from a developer standpoint, are all contributing to make Crysis & Warfare the good lookers they are. You say, oh sure, I don't really need this and that, and this and that, ..., and you end up with a prettier Far Cry; mods are already available for that to make it look great.
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