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Posted: Mon, 12th Feb 2007 00:28 Post subject: Supreme Commander vs War Front ? |
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they are bothe the same kind of game... wich one one will shine the most ?
i can't decide which one to grab
[The Notorious]
AMD64 X2 4600+ | Asus M2N SLI Deluxe| Asus 7950GT 512MB SLI | CRUCIAL DDR2 800MHZ 3072MB | Logitech MX700 mouse & keyboard | Creative Audigy 4 | Logitech Z5300e Audio | Logitech G25 Wheel
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Posted: Mon, 12th Feb 2007 02:50 Post subject: |
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Supreme Commander : BIG ass HUD , Boring story o 3 sides , Nice GFX but the boring gameplay makes this game crap , briefings are more a rip off Starcraft and units are riped from Total annihilation /but even the gfx of those 2 games are dated this games are way better then this crapy supreme pos /
War Front : What if Nazis had Mechs , Gfx is nice but the game play is boring , repetitive and its not Red Alert or CoH , on the side of US you help nazi resistance /WTF/ and on German side you are nazi resistance fighting germans+soviets /DOUBLE WTF NAZIS VS NAZIS / , even the story that can be interesting in some sort of strange way will not hide the fact that they fucked up the gameplay mechanics /producing units and fighting in large groups/ , the only things that are innovating in this game are the FPS when you enter turrets and that you can produce units into groups under your designated keys like 1 , 2 , 3 ... but still this game is a another pos
i say next ... still waiting for other games to come
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Posted: Mon, 12th Feb 2007 03:30 Post subject: |
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Jana756 wrote: | Supreme Commander : BIG ass HUD , Boring story o 3 sides , Nice GFX but the boring gameplay makes this game crap , briefings are more a rip off Starcraft and units are riped from Total annihilation /but even the gfx of those 2 games are dated this games are way better then this crapy supreme pos /
War Front : What if Nazis had Mechs , Gfx is nice but the game play is boring , repetitive and its not Red Alert or CoH , on the side of US you help nazi resistance /WTF/ and on German side you are nazi resistance fighting germans+soviets /DOUBLE WTF NAZIS VS NAZIS / , even the story that can be interesting in some sort of strange way will not hide the fact that they fucked up the gameplay mechanics /producing units and fighting in large groups/ , the only things that are innovating in this game are the FPS when you enter turrets and that you can produce units into groups under your designated keys like 1 , 2 , 3 ... but still this game is a another pos
i say next ... still waiting for other games to come |
Nice GFX with Supreme Commander? are you mad?? It seems like they spent all their GFX budget on explosions and didnt give a flying fuck about how the weapons fire looks or how the units themself look
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Posted: Mon, 12th Feb 2007 03:32 Post subject: |
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what games would that be ?
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Posted: Mon, 12th Feb 2007 05:31 Post subject: |
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Jana756 you are a poor child.
Supreme Commander was made by the guy that did Total Annihilation it's its spiritual sequel.
I must add that your utter negativeness with the lack of explanation points to your age be it mental or physical for in either ways you are an idiot. When one doesn't like a game he is usually able to explain why and not just state "boring gameplay" for its gameplay is of the standard RTS gameplay hence you are then stating that RTS games are boring which is a simple opinion on a game genre and not a particular game thus making your point completely useless when it comes to comparing games.
If you are to say you don't like something then please have the balls to back it up and explain why you don't like it with constructive points.
If, on the other hand, you are unable to explain why you do not like something then simply sit and think about it until you can come up with a valuable reason or more simply close your mouth and retain your little fingers from typing.
As to the topic itself, I would say that Supreme Commander brings a different pace to the RTS genre thus making it one of those games where you like it or not. Rushing or Raiding is a tad different within this game and it is not generally like a fast-paced RTS like Dawn of War, Company of Heroes and Warcraft III. Its title is well selected for when you have around 1000 units under your command marching towards your enemy as well as nuclear subs and underwater carriers backing you, you really do feel like a Supreme Commander. For any RTS fans who do not necessarily appreciate the Rushing or Raiding of non-immersive fast-paced RTS Supreme Commander is a must-have.
Note to self: come up with a good sig.
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Posted: Mon, 12th Feb 2007 06:06 Post subject: |
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chris taylor had promised to reduce the HUD size in the offical release (or a patch, if time is insufficient)
TheBugulous wrote: | There is only 1 Mega Awesome title coming & that is Chris Taylor's latest opus ... <drum roll>
S U P R E M E C O M M A N D E R !!!!!!!!!!!!! |
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Posted: Mon, 12th Feb 2007 06:57 Post subject: |
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LOL Malveous i know Chris Taylor made this game and your blah blah is making you look like a intellectual geek that only can see the screen ... sorry to say but this game is still boring ass hell ,
STORY
ok so we get three sides , one is a rip of Stargate's SG-1 - Orai , the other two are standard Humans Vs Cyborgs , and they fight for the domination , Humans - Peace with Guns and they build a planet destroyer {todays US Government with Bush} , Cyborgs - Assimilation with technology {rip off of Borg anyone} and searching tech to counterattack humans with they planet destroyer , Orai rip off - believe in us or DIE ... and they fight like forever but they didn`t know that they will end , wow OMG the story SUCKS
GAMEPLAY
yes i love Total Annihilation and every good RTS and believe that HUD of a RTS should be small and should only hold the most buttons your ever need ... NOT like in Supreme Commander with his BIG ASS COVERING nearly all the screen HUD ... well the gameplay you are dropped to a planet surface to build a base and do missions , complete them and the map gets bigger - standard RTS , well if you are a skirmish lover then OK this game will be great for you if you like a BIG ASS HUD ... but if you are a story RTS type then run away from this pos . Ok I love rts and I love to move slow or fast /depends on the strategy/ and trow at them every thing even the kitchen sink BUT I HATE when a RTS after 15 min tells me "Move your ass and Attack" what the creators where thinking ... why they molest me every 15 min to move ahhh ... anyway for those that hate this its a another Hero RTS yes , one man/hero dies and ITS Game over , they fuck the fact that you have bigger base and more military might no ... hero dies - the end
CONTROLS
well the fact that you have a big ass HUD that helps you finding the right buttons , the camera controls in this game are crapy - for me in every RTS game you should not fight with the camera and the middle button should be used for camera control /read turning it around/ ... at lest they didn`t forget about zooming with the middle button /roller/, controls of units are the same like for all games LMB select RMB move , nice feature is the press SHIFT and then make selections like build 3 generators there 2 anti-air turrets there and more after that there - stop pressing SHIFT and your unit will make all your planned decisions ... yeah nice feature , like a standard RTS game this one has the GAME SPEED feature that can be controlled with + and - keys and to add more fun they even added active-pause on the SPACE key , o and right its the first RTS that can use 2 monitors ... no comments on this
GFX
Well its the first Vista game that works also on Win xp sp2 but still to see DX10 you must wait for the DX10 feature patch ... gfx are nice and shiny, too much bloomy for me but i like games that uses a smart detail hide feature so you aren`t forced to have 4 gigs of ram just for the textures but if you want to play with all the details on high 2 gigs of ram and a AMD x2 / Dual core 2 with GF7 or a good ATI are enough
IMPRESSIONS
This game has a boring game play that has a story somewhere , that shouts at you if you play to slow every 15 min /the new definition of slow paced RTS , SCREAM at the player to play / , well after 1h you are bored with the looks of the planet surface in the battle mode and start playing the hole game only in the strategic map - well for me it was the only mode that you could clearly see your units and move them ... hmmm wonder me what forced me to think that oh yeah THE BIG ASS HUD ... I build a base , make a army and kill all - some where in between you get some story but its too less to call it a story based RTS ... all missions look the same kill all or get some thing or build some thing then kill all ... even a RTS like "Z" that had all the same things still had the gameplay and the story and that small funny movies that forced you to finish the map to see another funny scene ... I mean even Starcraft had a better story presentation then this game ... yeah I think its a great game this Supreme Commander but the story presentation makes this a SKIRMISH ONLY / MP game ... and those games are allways crapy and unfinished ... BUT hey if you are a MP lover then this game is great for you , but not for me , for me its only a crapy pos with a boring gameplay that has a lame story presentation ...
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CaptainCox
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Location: A Swede in Germany (FaM)
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Posted: Mon, 12th Feb 2007 07:56 Post subject: |
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This thread just smells of TUV...whats the point. Sorry this is NFOrce, I guess i slipped
COH all the way. No need to compare these 2 mediocre games really. I know there is a drought at the mo, but to start to analyze this crap...patience guys.
Supreme Commander = Most hyped piece of crap this side of Xmas (and before for that matter)
War Front = Ur standard RTS with a crappy and pretty unbelievable story.
Hang in there...March is not that far away.
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Posted: Mon, 12th Feb 2007 08:22 Post subject: |
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Disregarding of how good or bad the games actually are, they are made for different types of gameplay.
It's like comparing Battlefield 2 to Call of Duty just because "they are both fps shooters!"
SupCom would be like Battlefield 2, War Front like Call of Duty.
Here is why:
War Front, like any of the C&C titles is about Tactics (how you do a preset thing to win), SupCom and TA are actually about Strategy (what you do to win).
Strategy requires being able to do long term planning and needs a flexible environment (lot's of possibilities), tactics only require you to know how to do the next step.
With only 12 different units, each having one specific purpose and one specific weakness (War Front), a player doesn't have to think what to use, just when to use it.
Games like SupCom are fun once you realize or experience just how many possibilities there really are to win.
Even loosing is fun when you play against a good player because you most likely will have learned something new you never though of.
If you want heros and story line and don't want to have to think about what you have to do, just how to do it, then War Front is for you. (i.e. if you like the: 'capture point X, then move to point Y, here are 4 type A and 2 type B units, make it happen' missions)
If you like gigantic maps, epic battles and almost infinite possibilities, then SupCom is the game for you.
Also, some people say that in SupCom players only build up and then whoever has build the most super weapons wins. I don't believe that is true. The players that follow this strategy usually come from the C&C/War Front mindset. It works to a point, i.e against and 'easy' computer player or another player of the same mindset and it's no surprise that those people don't enjoy SupCom very much, especially when they find out that people with interesting strategies can easily beat them without any super weapons.
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CaptainCox
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Posted: Mon, 12th Feb 2007 08:57 Post subject: |
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Quote: | No need to compare these 2 mediocre games really. I know there is a drought at the mo, but to start to analyze this crap...patience guys. |
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vurt
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Location: Sweden
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Posted: Mon, 12th Feb 2007 09:38 Post subject: |
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Jana756 wrote: | Supreme Commander : BIG ass HUD , Boring story o 3 sides , Nice GFX but the boring gameplay makes this game crap , briefings are more a rip off Starcraft and units are riped from Total annihilation /but even the gfx of those 2 games are dated this games are way better then this crapy supreme pos / |
I agree, except for the graphics, they suck too. I havent seen such an uninspring game in a long time, the units are the worst i've seen in a RTS so far.
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Posted: Mon, 12th Feb 2007 10:05 Post subject: |
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Company of Heroes still rules RTS, wish they'd make an expansion pack for that!
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-=Cartoon=-
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Posted: Mon, 12th Feb 2007 10:39 Post subject: |
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they r such diff games thou
Company of heroes = a few dozen units
Supreme commander = a few thousand units
BOth are awesome in their own right. dont compare.
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NoFace.
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Location: Streets
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Posted: Mon, 12th Feb 2007 11:31 Post subject: |
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quepasa2
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Location: Uberlândia
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Posted: Mon, 12th Feb 2007 15:25 Post subject: |
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if you like playing with triangles and squares supcom is for you! else war front.
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Posted: Tue, 13th Feb 2007 01:08 Post subject: |
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It's true that Sup Com is so much different than standard RTS that it's quite useless to compare them.
Note to self: come up with a good sig.
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Big_Gun
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Location: My mother's womb originally. . .
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Posted: Tue, 13th Feb 2007 01:47 Post subject: |
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I dunno why all the hate.
I really like Supreme Commander... even with the big ass hud. shrug.
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Phluxed
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Posted: Tue, 13th Feb 2007 03:01 Post subject: |
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Personally, I didn't like Supreme Commander. I tried the Beta, wasn't a fan, then I tried the full and didn't like it either, just didn't seem like they progressed the game much anyway.
I can understand why some would like it though, it is something new and refreshing in the genre, but IMO thats not always the best thing for a game. For instance, look at what Warcraft 3 did to the RTS genre.. it wasn't HUGELY inventive, sure it had some new depth, but it was more about the polish.
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quepasa2
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Posted: Tue, 13th Feb 2007 03:11 Post subject: |
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Phluxed wrote: | ...
I can understand why some would like it though, it is something new and refreshing in the genre, but IMO thats not always the best thing for a game. For instance, look at what Warcraft 3 did to the RTS genre.. it wasn't HUGELY inventive, sure it had some new depth, but it was more about the polish. |
People even today play TA and they wanted a sequel ,so blind fan boys allways will say its good even if its a pos , the same will be if the new C&C will be crap ... hey the gaming industry works that way , i don`t blame them
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Posts: 3074
Location: San Diego, CA
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Posted: Tue, 13th Feb 2007 12:34 Post subject: |
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Posted: Tue, 13th Feb 2007 12:40 Post subject: |
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MasterJuba wrote: | CRACKDOWN |
Crackdown?
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Posts: 3074
Location: San Diego, CA
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Posted: Tue, 13th Feb 2007 13:07 Post subject: |
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his sig was getting to me man.
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LeoNatan
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Location: Ramat Gan, Israel 🇮🇱
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Posted: Tue, 13th Feb 2007 13:11 Post subject: |
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Is this the current Hirific?
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Posted: Wed, 14th Feb 2007 18:31 Post subject: |
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Sup commander. Warfront feels like a poor clone of c&c. Not a bad game but just feels very average. SupComm tries something new at least.
When c&c3 is released I don't think people will be comparing c&c to warfront. most likely rants about how SC is better the C&C vice versa yada yada.
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