Page 1 of 152 |
|
|
Back to top |
|
 |
|
Posted: Sat, 17th Feb 2007 18:47 Post subject: |
|
 |
Looks (and reads) pretty good. I'll be keeping my eye on it!
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sat, 17th Feb 2007 18:48 Post subject: |
|
 |
BTW, screenshot link isnt working.
PC: Yes. Console: No.
|
|
Back to top |
|
 |
|
Posted: Sat, 17th Feb 2007 18:55 Post subject: |
|
 |
yea..this is a good one to come and i wish it was here now 
|
|
Back to top |
|
 |
Phluxed
VIP Member
Posts: 4911
Location: Oakville, Ontario, Canada
|
Posted: Sat, 17th Feb 2007 19:01 Post subject: |
|
 |
Serious Sam but dead guys and decent graphics and survival? Just lots of killing shit? Sounds fucking wicked.
Mindless shooters can be really fun if done right, and this definitely has some potential. Sounds fun!
|
|
Back to top |
|
 |
Posts: 3074
Location: San Diego, CA
|
|
Back to top |
|
 |
D34Dite
Posts: 1724
Location: Norn Iron, UK
|
|
Back to top |
|
 |
|
Posted: Sat, 17th Feb 2007 19:54 Post subject: |
|
 |
Great, I was going to mention the fact that it looks like CoJ but hey, it's from the same devs 
|
|
Back to top |
|
 |
CostelD
Posts: 709
Location: Romania
|
|
Back to top |
|
 |
deelix
PDIP Member
Posts: 32062
Location: Norway
|
|
Back to top |
|
 |
Weedo
Posts: 1506
Location: Japan
|
Posted: Sat, 17th Feb 2007 21:50 Post subject: |
|
 |
I'm also looking forward to it since months. It was originally planned for 2006. I wonder when it will finally come out. CoJ was fantastic!
|
|
Back to top |
|
 |
kalato
Posts: 1492
Location: Finland and UK
|
Posted: Sat, 17th Feb 2007 22:13 Post subject: |
|
 |
|
|
Back to top |
|
 |
deelix
PDIP Member
Posts: 32062
Location: Norway
|
Posted: Sat, 17th Feb 2007 22:19 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sat, 17th Feb 2007 23:39 Post subject: |
|
 |
kalato your wrong the screen one is from another game from Techland in the making "Day of the Mutants" and the second screen is from they yet another project "Island of the death" aka "Death Island"
|
|
Back to top |
|
 |
deelix
PDIP Member
Posts: 32062
Location: Norway
|
Posted: Sun, 18th Feb 2007 03:46 Post subject: |
|
 |
They seemed very different... so had to be something like that.
|
|
Back to top |
|
 |
|
Posted: Sun, 18th Feb 2007 03:58 Post subject: |
|
 |
Developer: Techland
^ I bet they'll mess it up, I've hated every game they release, while this looks good, looks can be deceiving I'll keep my fingers crossed
|
|
Back to top |
|
 |
Weedo
Posts: 1506
Location: Japan
|
Posted: Sun, 18th Feb 2007 12:52 Post subject: |
|
 |
Are you kidding?? Call of Juarez was one of the best PC games last year!
|
|
Back to top |
|
 |
Parallax_
VIP Member
Posts: 6422
Location: Norway
|
Posted: Sun, 18th Feb 2007 13:02 Post subject: |
|
 |
It was disappointing. The hyperlinearity of the gameplay killed it (not to mention the scripting and idiotic spawning of 58932 enemies). But I gotta say, graphics, story and characters was great.
|
|
Back to top |
|
 |
|
Posted: Sun, 18th Feb 2007 13:11 Post subject: |
|
 |
Parallax_ wrote: | It was disappointing. The hyperlinearity of the gameplay killed it (not to mention the scripting and idiotic spawning of 58932 enemies). But I gotta say, graphics, story and characters was great. |
yep hope they dont script this at all, always ruins games. I also hope they use a different engine or fix the 8800gtx bugs.
|
|
Back to top |
|
 |
Parallax_
VIP Member
Posts: 6422
Location: Norway
|
Posted: Sun, 18th Feb 2007 13:38 Post subject: |
|
 |
And I just wanted to add, I don't mind linearity when it fits the environment. But Call of Juarez mostly took place out in the open... but still you were forced to take an exact place through valleys and towns.
|
|
Back to top |
|
 |
deelix
PDIP Member
Posts: 32062
Location: Norway
|
Posted: Sun, 18th Feb 2007 14:42 Post subject: |
|
 |
Well, I wasn't a fan of the spawning. But i still think it was a great game, with cool atmosphere and story.
You got a little freedom when you was riding that horse after you climbed that mountain.
|
|
Back to top |
|
 |
Parallax_
VIP Member
Posts: 6422
Location: Norway
|
Posted: Sun, 18th Feb 2007 14:46 Post subject: |
|
 |
Not much at all when you think about it, even on the horse you had to follow a very specific path.
|
|
Back to top |
|
 |
deelix
PDIP Member
Posts: 32062
Location: Norway
|
Posted: Sun, 18th Feb 2007 15:01 Post subject: |
|
 |
pffft... you could ride around in circles and then quit the game... weee.
No, I get your point. I still think it was a great game. Something new. The only game you can compare (to PC afaik) would be outlaws, and even that was a very different game.
Its much better than those spammed sch-fi FPSes...
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
deelix
PDIP Member
Posts: 32062
Location: Norway
|
|
Back to top |
|
 |
|
Posted: Sun, 18th Feb 2007 15:13 Post subject: |
|
 |
isn't his name clyde or something... :/ I only shot him /\/\z/dwr now he's back for revenge -.^
cockcockcockcockcockcockcockcockcockcockcockcock
|
|
Back to top |
|
 |
Weedo
Posts: 1506
Location: Japan
|
Posted: Sun, 18th Feb 2007 16:04 Post subject: |
|
 |
Parallax_ wrote: | And I just wanted to add, I don't mind linearity when it fits the environment. But Call of Juarez mostly took place out in the open... but still you were forced to take an exact place through valleys and towns. |
Well that's normal level design, 99% of all games are like that. The player follows a certain path through the game. What's wrong with that? Everything else would have been stupid in the case of CoJ. Linearity was the best way to tell the great story. Imo CoJ had the right amount of freedom - the horse riding, the rabbit hunt, the mountain climbing all this gave me at least the illusion of freedom. Partly it felt a bit like Far Cry here and there. I don't understand why do you want more freedom in such a game, how should that work? Like Gun? Imo CoJ was way better than Gun.
|
|
Back to top |
|
 |
|
Posted: Sun, 18th Feb 2007 16:32 Post subject: |
|
 |
Linear = better story
Non linear = weak/no story
|
|
Back to top |
|
 |
Page 1 of 152 |
All times are GMT + 1 Hour |