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arw
Posts: 1281
Location: Barry - Wales - (UK)
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Posted: Thu, 29th Mar 2007 18:23 Post subject: |
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I'm waiting for a release. It shouldn't take too long, given it's about 22 MB and has no protection at all.
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Posted: Thu, 29th Mar 2007 18:29 Post subject: |
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Training for children from 3 years
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Posted: Thu, 29th Mar 2007 18:51 Post subject: |
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silengate wrote: | Training for children from 3 years |
Intelligent person here.
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Posted: Thu, 29th Mar 2007 20:10 Post subject: |
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ShadowB wrote: | silengate wrote: | Training for children from 3 years |
Intelligent person here. |
THX % J/K
PS: in BOX - 3+
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Posted: Thu, 29th Mar 2007 20:42 Post subject: |
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Hearts.of.Iron.II.Doomsday.Armageddon-GGS
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Posted: Thu, 29th Mar 2007 20:52 Post subject: |
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arw
Posts: 1281
Location: Barry - Wales - (UK)
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Fri, 30th Mar 2007 00:56 Post subject: |
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here are some more features
New Features :
* New attachments for Naval units
* Land units can now be built with brigades already attached
* An Air Naval combat system that radically alters the combat balance
* New damage algorithms for the Air combat system, making organization more important and allowing air units to fight longer.
* New color scheme system allowing player to differentiate between upgraded units
* The ability to see all your moving units (the arrows on the top left)
* 2 new fantasy scenarios called Abyss and Armageddon
New Options :
* Extended end date to 1964
* The option to absorb tech teams
* The option to get full amount of IC
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Fri, 30th Mar 2007 00:58 Post subject: |
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PS the fantasy scenarios are actually pretty cool...
wohooo i love Paradox ^_^
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HubU
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Posts: 11166
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Sat, 31st Mar 2007 02:56 Post subject: |
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Great game.. great expack... here are the main features
New Features :
* New attachments for Naval units
* Land units can now be built with brigades already attached
* An Air Naval combat system that radically alters the combat balance
* New damage algorithms for the Air combat system, making organization more important and allowing air units to fight longer.
* New color scheme system allowing player to differentiate between air, armor and infantry units
* The ability to see all your moving units (the arrows on the top left)
* 2 new fantasy scenarios called Abyss and Armageddon
* The ability to choose what country can and cannot send expeditionary forces
* Now able to give orders to units, even before 24 hours have passed
* Modable values in CV combat modifiers
* Improved air AI (?)
* Improved amphibious landing AI
* AI now is more effective and retreating
* Button to auto-deploy attachments to ships. its in the auto-control page.
New Options :
* Extended end date to 1964
* The option to absorb tech teams from annexed countries
* The option to get full amount of IC from occupied provinces (still only half resources)
* Democracies can now declare war
Abyss and Armageddon Explained :
Both these scenarios are in a fantasy setting of which each of the 18 countries have a base IC of 200, although various modifiers change from country to country, all have similar IC except for the 19th country, Tannu Tavu which is put in for a hefty challenge for anyone willing. In terms of ministers and tech teams, and AI, it seems to revolve around the respective countries in normal HoI. For instance Prussia has predominantly German ministers tech teams and AI. It is worth assuming that this scenario was made for a balanced fun multiplayer games.
Although both scenarios are very similar, they are different in that Abyss starts with all countries at peace and in no sort of alliance while Armageddon throws the players into an all out brawl between 3 ideological alliances. Here are the alliances :
Axis - Nationalist Socialist
- Empire of Russia
- Indian Republic
- Indo China
- Prussia
- Confederates
- The Ottomans
Allies - Market Liberal
- Australasia
- Bourbon
- Republic of China
- Sweden
- Cossacks
- USNA
Comintern - Stalinist
- APR (African People's Republic)
- European Soviets
- PRRS (People's Republic of the Rising Sun)
- Republic of Persia
- Roma
- Libertadores (South America)
Ship Brigades Explained :
There are 6 new brigades for ships introduced in Armageddon. Depending on ship you can add a certain amount of brigades.
CV - 1 (only CAG)
CVL - None
BB - 5 (All available)
BC - 4
CA - 3
CL -2
DD - 1 (A ship specific ASW is available along with the others)
SS - None
TP - None
The 6 brigades/improvements are :
- Anti-Air = Increase in Air Defense, Air Attack & Air Detection Capabilities
- Radar = Increase Sea Detection Capability & Air Detection Capability (capital variant only)
- Fire Control = Increase Sea Attack, Shore Bombardment & Max Firing Distance
- Improved Hull = Increase Air Defense & Sea Defense
- Torpedoes = Increase Convoy Raiding
- ASW = Increase Sub Detection & Sub Attack (Destroyer only)
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JudgeUK
Posts: 62
Location: England
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