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Posted: Fri, 17th Nov 2006 22:52 Post subject: Penumbra: overture |
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Penumbra: Overture
Like all good nightmares, Philip’s begins with something all too real – his mother’s death. The days following the funeral are characterized by nothing, save for an incessant feeling of abandonment. Until, that is, he receives a letter from a dead man.
Philip’s father left before he was born, taking his reasons with him. Now, here he is, opening up the door from beyond the grave. That door leads to more questions, and those questions lead to Greenland. Philip follows the clues – they’re all he has left.
On leaving the final signs of human civilization behind him, in search of the location mentioned in his father’s ambiguous notes, Philip wonders if he’s left some part of his humanity behind as well. Soon, that will be the least of his fears.
Now, Philip needs your help. He’s found an inexplicable metal hatch, in the middle of a frozen wasteland. Inside, is something yet more unfathomable.
Step into the unknown.
Gameplay
Penumbra: Overture is a first person adventure game which focuses on story, immersion and puzzles. Instead of using violence to progress the player has to use his/her wits to guide Philip on his quest to unravel the past.
Played from a first person viewpoint, Penumbra is very different from other adventure games. Not only is it powered by a 3D engine utilising cutting edge technology, it also has an advanced physics system which allow for a never before seen environment interaction. The player can open drawers, pull levers, pick up objects and more using natural mouse movements creating a highly interactive and immersive game world.
The weapon system differs from your average game; swinging a melee weapon is done using the mouse which increases the realistic feel of combat. Fighting enemies is not something best done with brute force though, in most situations fighting is a last resort and the player is often better of using his/her wits. The AI of the enemies will also do its best to hunt and scare the player. The creatures encountered can break down doors, use group co-ordination, interact with the physics and more.
Penumbra: Overture will keep players on the edge as they have to explore scary and immersive environments never knowing what is behind the next corner. The world is detailed, graphical as well as a story wise making the player feel part of the world as secrets are uncovered.
History
Originally Penumbra was developed as a technology demonstration on innovative game design to immerse the player into a game. As this demonstration was extremely successful the game is now developed into a full commercial release, spanning over three episodes. The trilogy is named Penumbra: Overture.
Thanks to Lexicon Entertainment Penumbra: Overture will be available in stores world-wide. Each episode is set to retail for €19.99 and be available starting Q1 2007.
http://penumbra-overture.com/
protection: unknown [none?]
release date: 2007 Q1
price: €19.99
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Posted: Fri, 17th Nov 2006 22:54 Post subject: |
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Wow, great news, I loved the free Penumbra game!
Hope they can keep up the good work and have enough ideas for lots of episodes.
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Posted: Fri, 17th Nov 2006 22:56 Post subject: |
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Sounds like a Peter Straub novel - cant wait to play this
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Posted: Fri, 17th Nov 2006 23:46 Post subject: |
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great , the free bee demo was cool , anyway looks like they pimp out the game engine to use field of deep , three episodes hmmm if they do it right this game will beat the commercial EA shit
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Ispep
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Posts: 4117
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Posted: Sat, 18th Nov 2006 00:53 Post subject: |
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Loved the free version, that was what a game should be in many respects.
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Parallax_
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Posts: 6422
Location: Norway
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Posted: Sat, 18th Nov 2006 11:00 Post subject: |
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The techdemo was really cool, I am definitively getting this one.
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Posted: Sat, 18th Nov 2006 12:23 Post subject: |
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Yeah, I agree with you the free game was a good one. I enjoyed playing it.
Gonna get this for sure.
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Posted: Wed, 7th Mar 2007 22:41 Post subject: |
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A-A
Posts: 3142
Location: New york
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Posted: Thu, 8th Mar 2007 01:00 Post subject: |
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According to some posts on rage3d and on their forums make sure you get the updated demo exe that fixes crashing for SOME people...
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Ispep
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Posts: 4117
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Posted: Thu, 8th Mar 2007 01:02 Post subject: |
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It works for me if you disable sound acceleration in game options (which is a shame as I have x-fi...). Just had a quick game, seems good but not really had a chance to digest it.
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A-A
Posts: 3142
Location: New york
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ginge51
Banned
Posts: 1692
Location: England - Manchester
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Posted: Thu, 8th Mar 2007 01:47 Post subject: |
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cool, screenshots look like it's pretty immersive
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