UFO: Extraterrestrials - Big Problem, Level won't end???
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Tram




Posts: 17

PostPosted: Wed, 9th May 2007 21:28    Post subject: UFO: Extraterrestrials - Big Problem, Level won't end???
Hey guys, I got a problem with UFO: Extraterrestrials, and I was hoping one of you could help me out. It's a gameplay problem so I posted it here.

I didn't really play the other games, and I just started playing this one. My first ground battle went fine, and was pretty fun. My second ground battle is where the problem is. I have killed every alien on the map and the level WON'T END!! I have searched the ENTIRE map over and over and over again. The level has two buildings with 3 floors. I have checked all the floors, every little corner everywhere on the map. Not one piece of the map is black still.

As you might imagine this is SOOO frustrating and is really pissing me off!!! Is there something I am doing wrong?? And is there anyway to finish the level without having to "flee" and lose all my soldiers??? Has anyone else had this problem?? Please help!!
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D34Dite




Posts: 1724
Location: Norn Iron, UK
PostPosted: Wed, 9th May 2007 22:33    Post subject:
does it say "hidden alien movement" when you hit end turn..if so,then there is still at least one alien roaming about...


when there is no more room in hell, the D34D will walk the earth
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Franneke




Posts: 295
Location: A Swede(ish) in Belgium
PostPosted: Thu, 10th May 2007 07:42    Post subject:
Yah, it can take a very long time before you find all aliens.

Btw, does anyone know how to build living quarters on a new base? Do you first have to invent it like in the other UFO?


AMD X4 945 Phenom II | MSI 790fx-gd70 | 4gb Pc10666 RAM Patriot | ASUS HD6970 | IIyama ProLite E2407HDS | Windows 7 Ultimate 64 | 3 HDD's=3Tb | PS3 | Xbox360 | PSN & XBL Franneke, feel free to add me
http://speedtest.net/result/1460696652.png
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ady5




Posts: 263
Location: A planet near you
PostPosted: Thu, 10th May 2007 07:56    Post subject:
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gospel




Posts: 289
Location: Italy
PostPosted: Thu, 10th May 2007 08:02    Post subject:
if i remember well you need to take your soldiers and tank into a room place in the center of the base, it a room with a orange or similar colour wall, take the soldier here and you can flight to the mother ship into the space Smile
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sabalasa




Posts: 369
Location: EST
PostPosted: Thu, 10th May 2007 10:26    Post subject:
Franneke wrote:
Btw, does anyone know how to build living quarters on a new base? Do you first have to invent it like in the other UFO?


Only the main base can handle research, production and soldiers.


rgds
Sabalasa
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CrossWire




Posts: 208
Location: I make one tiny mistake and
PostPosted: Thu, 10th May 2007 12:44    Post subject:
Move all your Raptors/interceptors out to puppet bases gives you more room in your home base for labs and workshops where you only need 2 hangers, one hanger for troop transport and one for new aircraft when you build.


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skidrow
Moderator



Posts: 8691

PostPosted: Thu, 10th May 2007 18:30    Post subject:
moving


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sabalasa




Posts: 369
Location: EST
PostPosted: Wed, 16th May 2007 19:04    Post subject:
CrossWire wrote:
Move all your Raptors/interceptors out to puppet bases gives you more room in your home base for labs and workshops where you only need 2 hangers, one hanger for troop transport and one for new aircraft when you build.


Or MOD the game and allow other buildings in puppet bases.

Description how to do it is in the forums Wink


rgds
Sabalasa
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