[XBOX360] Two Worlds[NR]
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superlinux2001




Posts: 191

PostPosted: Sat, 23rd Jun 2007 04:37    Post subject: [XBOX360] Two Worlds[NR]
Two Worlds



Code:
RELEASE INFO
 
UK RELEASE
27-Jul-2007 

NORDIC RELEASE
27-Jul-2007

US RELEASE
24-Jul-2007
 



Code:
GENERAL INFO 
 

TITLE: Two Worlds

GENRE: RPG

PLATFORM: XBOX360

DEVELOPER: Reality Pump

US PUBLISHER: Topware Interactive

UK PUBLISHER: South Peak Interactive

NORDIC PUBLISHER: South Peak Interactive

ONLINE PLAY: Yes

   



Code:
Thrilling fight choreographies, gripping characters and realistic worlds create new dimensions in the genre. The title also introduces new benchmarks in content. Experienced script editors link the cinematic story with maximum gaming freedom in a medieval fantasy world.


Offering a freedom of choice unseen in other Role Playing Games. The world literally comes to life as it immediately reacts to the player's actions and changes accordingly -offering new and exciting challenges.
Strong, non-linear storyline. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests.
Spectacular and dynamically choreographed fights. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences.
Free and unlimited character development. Players can experiment with different careers and even reverse their former choices with the help of "career changers".
Unique magic system. The Players are allowed to assemble their own magic spells.
Animals to be ridden on. Players can travel and fight on various animals from horses to tamed lizards and beasts.
A choice of traps and snares are at the Player's disposal making the gameplay both rich and flexible.
Huge variety of items to be found. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect.
Wide range of beautifully rendered terrains: from high mountains to seashores and deep caves with all of the locations featuring ultra sharp texturing and stunning design.
Hyper-realistic tree physics and sophisticated weather system make the world come to life as has never been seen before.
Advanced Artificial Intelligence that manages group behaviour of large virtual communities.
Up to 8 players in the multiplayer mode.
Symphonic music to make the experience more emotional and memorable.
Extensive usage of Pixel Shader 2.0 and 3.0, HDR, multiple materials and unique shadow engine to ensure the best visuals possible.
Support of Multi CPUs and Multicore CPUs, SLI and CrossFire Technology












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linnx88




Posts: 230
Location: dutch coffee shop
PostPosted: Sat, 23rd Jun 2007 16:30    Post subject:
Got the game for the PC....it's ok but I hope it's better on 360 (on 120" proj. is what i mean by that).
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