[GameCube] the legend of zelda (working title)
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Bianconero




Posts: 17

PostPosted: Mon, 20th Sep 2004 19:20    Post subject: [GameCube] the legend of zelda (working title)
Trailer: at gamespot.com
http://www.gamespot.com/gamecube/action/thelegendofzelda/index.html
Surprised

http://img.gamespot.com/gamespot/images/2004/gc/thelegendofzelda/920769_20040517_embed001.jpg

http://img.gamespot.com/gamespot/images/2004/gc/thelegendofzelda/920769_20040517_embed002.jpg


We had the chance to get a look at a longer trailer for the upcoming The Legend of Zelda for the GameCube. Hot on the heels of the game's showstopping debut at Nintendo's press conference, the legendary company gave us a look at a longer trailer that showed off more from the upcoming game. The footage, cut completely from the game engine, was a potent reminder of the GameCube's graphical muscle, Nintendo's skill at creating Zelda games, and the undeniable appeal of the realistic Link.


It looks like equestrian combat will be a major component of the new Legend of Zelda's gameplay.
The one-minute trailer we saw at the press conference opened with an extended cut of the camera panning across figures silhouetted against a red-hued sky. As the camera zoomed in, we saw the forms of bokoblins (recognizable from The Wind Waker) making their way toward the camera. The dramatic lighting and shadowing in the sequence made it easy to overlook the level of detail on the characters as the camera pulled in close, but the surly crowd was indeed sporting an impressive amount of detail. The mob ran forward, kicking up clouds of dust, before the scene shifted. The animation on the characters was somewhat stiff and a little too precise to really look that menacing. We expect that, given how far out the game's release is, this was actually intended to underscore the visuals that are being lauded as so stunning by those who've already seen the trailer, and to reinforce that the visuals are not just edited gameplay.

The next (and equally striking) image was of Link on horseback, which reminded us of how much we missed Epona in The Wind Waker and what the freedom of galloping across open land brings to the Zelda experience. As cool as the boat was, there's just no substitute for racing through an open field on horseback. This segment also included glimpses of a castle lit by torches at night, a countryside, misty woods, and some hints of the weather system in the game (we saw Link in a rainstorm). The darker tone of the previous imagery was lightened considerably with a warm and fuzzy scene featuring Link and his horse kicking it with some friendly dogs on a hillside.

With the game engine's prowess at rendering outdoor areas established, the trailer shifted its focus to indoor environments. This longer trailer offered an extended look at Link navigating an indoor area with a distinctive fire theme, which we thought was going to be the new game's version of the fire temple. This sequence was shown from a bird's-eye view of Link's surroundings, and we also saw some impressive graphical effects that showed off the game engine's capabilities. The room Link explored in the segment featured a metal walkway that we could see through, blocks that could be pushed, and torches whose light flickered haphazardly on their surroundings. The camera's close-up on Link as he pushed a block displayed the impressive texture work on both the character model and the environment. Link's hair and clothing looked sharp while the rock itself featured some rather fine detail on its rough surface. The lighting in the level offered some cool additions, such as a proper real-time shadow on Link and a nice atmospheric touch to the interior.

The remainder of the trailer offered a series of snippets showing glimpses of Link engaged in combat with old and new faces in different locations, some from the first trailer and others that were new. For the moment, it appears that the combat mechanics are staying pretty close to those we've become familiar with since Ocarina of Time on the Nintendo 64. Link is clearly performing some of his staple moves, such as a jumping lunge and charged slashes. However, what impressed us most was seeing old attacks given realistic makeovers with the new engine, not to mention graphical flourishes like the particles given off as weapons clash.


This may be the darkest Zelda yet, based on what we've seen of the game so far.
The next montage focused on Link riding his horse and fighting assorted enemies, which highlighted the new horse combat mechanic that director Eiji Aonuma hinted at in his recent roundtable. This segment had various sequences where Link was seen taking on numerous mounted enemies. In most cases, Link's foes weren't mounted for long after they received a solid smack with his sword. One sequence showed a brave Link preparing to take on mounted foes on foot. The last bit of the trailer focused on highlighting Link's heroic nature. The scenes were of him fighting the Balrog-like flame critter seen in the original trailer, navigating perilous dungeons, riding his noble steed, shooting arrows, and generally looking like the green tights-wearing badass we all know and love.

The music cut throughout the trailer was different in tone than the trailer shown at the press conference, as it had a darker feel to it. There were still elements to the music that made it a good fit for a Zelda game, but it sure wasn't in the same lighthearted vein as the tunes heard in The Wind Waker.

All told, the extended Zelda trailer was an impressive teaser for what's to come in the Zelda franchise. That said, we sincerely doubt it comes close to offering any more than the barest idea of what to expect from the next game. The trailer seems geared toward touching on the key points that fans have been asking for since The Wind Waker's release, such as realistic graphics, horse action, Ocarina-style dungeons, and dry land to roam on, without giving much away. At this time, it's not known how much of the story, what the full range of gameplay will be, or what the dungeon styles are going to be in the game. As far as aesthetics go, this new Zelda seems to be hitting all the right notes at the moment. While we're all obviously excited about the game's more realistic look, we're curious about what the gameplay is going to offer. We didn't see any Navi-like critters near Link or any special items such as the ocarina, mask, or Wind Waker on hand. However, we feel good about what Aonuma and company will be cooking up with this broad new canvas. The Legend of Zelda is slated to ship in 2005, so look for more on the game in the coming months.


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Glottis
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PostPosted: Mon, 20th Sep 2004 19:27    Post subject:
wasnt this game released years ago? or am i confusing it with other 100 zelda games?


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[Shaokahn]




Posts: 28

PostPosted: Mon, 20th Sep 2004 19:54    Post subject:
This is all old news already.
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|MaguS|




Posts: 319
Location: United States of America
PostPosted: Mon, 20th Sep 2004 21:00    Post subject:
Very Old news but im so drooling over this game, i cant wait for its release. This is what should have been made from the start, not that BS Wind Waker shit.
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Bianconero




Posts: 17

PostPosted: Mon, 20th Sep 2004 21:03    Post subject:
i dont know, i hear that they are working on a new one , for 2005, i wanted to know some more info and since theyre was no post of zelda, i made one with what i found, nintendo had to come out with one version ( world something 2000) last year or 2 years ago, but after what i hear they coming out wiht one in 2005. i dont know everything about, i am curently checking it out n looking for more info, if u know anything let me know, i cant wait for the game to come out.


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|MaguS|




Posts: 319
Location: United States of America
PostPosted: Mon, 20th Sep 2004 22:22    Post subject:
When the Gamecube was first announced, a tech demo was shown off at Space World with Link fighting Ganon in the the above graphics. People were astonished, and believed that this was what the next zelda would be like.

A year later, Nintendo official unvield the new zelda and to everyones horror it was Wind Waker, Not the Tech Demo shown off at the show. Wind Waker is a cell shaded kiddy zelda, not like the more mature Zelda 64 games.

The new one that you found is from E3 2K4 which is announced to be the next Zelda title to release, but not Wind Waker 2 which is also in planning. This new one will release in 2K5 and should be a close reminder to everyone of how awsome Zelda 64 was.

In order of release/showing...

Zelda Tech Demo:
http://cube.ign.com/articles/134/134914p1.html?fromint=1

Zelda Wind Waker:
http://cube.ign.com/articles/390/390314p1.html

The Legend of Zelda:
http://cube.ign.com/articles/515/515922p1.html
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Bianconero




Posts: 17

PostPosted: Tue, 21st Sep 2004 06:31    Post subject:
Magus.....
Sh*t man, thats f*cken up, thanx a lot, i didnt know all that storie and thankx for the links. i really hope it comes out in 2005, i only bougbt my gamecube toplay zelda.
i have the old episode of zelda around 1987, i dont know if u want them, ill send them to you and this dvd that explains about the evolution of zelda, but im getting it in 2 days, i till didnt watch it .
To give you something back for the info.
Let Me Know magus


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Esel_Gesi
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Posts: 3802
Location: Chicago
PostPosted: Tue, 21st Sep 2004 06:49    Post subject:
yea this looks pretty cool even tho all zelda games are essentially the same. I liked Wind Waker though. my favorite has to be link to the past for SNES or the NES one.


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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Tue, 21st Sep 2004 07:58    Post subject:
Finally he gets to use his sword on his horse. 'bout time. Smile


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toeffy
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Posts: 1501

PostPosted: Tue, 21st Sep 2004 09:17    Post subject:
windwaker wasn't half as bad as you people say it was Very Happy i liked it.

looking forward to this one too.


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