The Hell in Vietnam
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JiGSaW
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Posts: 4196

PostPosted: Thu, 26th Apr 2007 21:54    Post subject: The Hell in Vietnam
The Hell in Vietnam



  • Official web page: LINK
  • Publisher: City Interactive - dtp
  • Developer: City Interactive
  • Genre: First Person Shooter
  • Release date: April 30 - 2007
  • Story/Description:
    Quote:
    WELCOME TO HELL

    During our training in Recondo, we were instructed that having found ourselves at gun point, seemingly with no chances of survival, we should smile at our foe. Surprised by such behaviour, he would hesitate for a fraction of a second. This unbelievably short period of time meant the fine line between death and life. It gave way for other arguments and we had full cartridges of them. We would kill hundreds of enemies this way, leaving behind dead bodies, with the eyes telling the story of surprise and our smiling faces.

    By no means was it an ordinary war. Our foe was faceless, bereft of identity. The whole Vietnam was our enemy. Its climate, terrain, mud, jungle, mosquitoes and short, weird inhabitants, armed with Chinese weapons and unreal ideals.

    In terms of military strength, we outpowered the enemy. We had state-of-the-art technology, napalm, helicopters, artillery support, communications, supplies of equipment. No way we could lost? Way. It is hard to imagine any army capable of defeating foe who is nowhere and everywhere at the same time, foe who fights on his own ground, which for us was hostile, alien and hard to understand. With time, we learnt some rules of that world, we grasped the gist of fighting there. However, it was primarily the fight for survival.

    Ho Chi Minh, the leader of the communists in Vietnam, once said: you can kill ten of my men with the loss of just one of yours, but you will still lose, and I shall prevail. At the early stages of war in Vietnam, we treated those words as a madman's babble. Towards the end, we had to acknowledge they were true.

    In October 1967, having spent some time training at a school for special forces in Nha Trang, I was transferred to a temporary military base in Don Dien, as the leader of a distant recon squad of four men. We all had been in service for long, trained in sabotage, communication and intel. We were invisible to those who themselves tried to be invisible. We were the assassins of killers. Ready to bite. Yet, the winter offensive of North Vietnam army smashed our teeth.

    In 1968, a base located on the hill outside Don Dien found itself on the marching route of a regular communist army, preparing for the strike on the ancient, imperial city of Hue - the Binh Tri Thien province capital.

    Al. Capone used to say that you can win more if you supplement outspoken words with a gun. We were not trained to give speeches. As for the guns, we had plenty of them...


  • Features:
    Quote:
    * Become an officer of the US Army and participate in one of its most bloody conflicts.
    * 8 highly playable missions, giving you many hours of great entertainment.
    * Detailed models of the US Army weaponry from 1968: M16 A1 assault rifle, M14 semiautomatic rifle, M79 CAW grenade launcher etc.
    * Equally detailed models of the weapons used by the Vietnamese army: AK-47 assault rifle, PPsh 41 automatic, RPG-7 rocket launcher etc.
    * Various military equipment for both sides of the conflict - PBR patrol boats, Huey and Mi-4 helicopters, BRDM armoured scout cars, and even F-4 Phantom planes.


  • News:
    Quote:
    dtp has signed a publishing agreement with City Interactive to bring its latest FPS title Hell in Vietnam, produced by Men of Valor lead designer Radomir Kucharski, to retail. Using Techland's Chrome engine, Hell in Vietnam is set during the Tet offensive.


  • Demo: Coming Tomorrow
  • Screenshots: Gameswelt
  • Trailer: Here
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Parallax_
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Posts: 6422
Location: Norway
PostPosted: Thu, 26th Apr 2007 22:14    Post subject:
Looks like a crappy war-game clone. Oh well, at least it ain't WW2.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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Vladi




Posts: 945

PostPosted: Thu, 26th Apr 2007 22:14    Post subject:
we in 2001 again ?? :0
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Radamez




Posts: 892

PostPosted: Thu, 26th Apr 2007 22:14    Post subject:
Doesn't look too terrible, were it 5 years ago I might be tempted to give it a go.
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nouseforaname
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Posts: 21306
Location: Toronto, Canada
PostPosted: Thu, 26th Apr 2007 22:16    Post subject:
I liked Men of Valor, and yeah, good to have a non-ww2 game Smile


Last edited by nouseforaname on Thu, 26th Apr 2007 22:16; edited 1 time in total
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damonika12




Posts: 376

PostPosted: Thu, 26th Apr 2007 22:16    Post subject:

looks nice


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LeoNatan
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Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 26th Apr 2007 22:29    Post subject:
This image looks like a 800x600 image resized and blurred to hide all the aliasing (i.e. on the roof, on the fence and on the jar)...
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Posts: 3074
Location: San Diego, CA
PostPosted: Thu, 26th Apr 2007 22:42    Post subject:
looks decidely last gen, no normal maps and very blocky models
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Thu, 26th Apr 2007 22:45    Post subject:
in other words loox like shiat [pardon my french]

next gen u say?
hmm

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Wili23




Posts: 236

PostPosted: Thu, 26th Apr 2007 23:12    Post subject:
City Interactive mades low budget and very cheap poor games like Terrorist Takedown, Terrorist Takedown: War In Colombia, Chickenator(lol), Battlestrike: The Road to Berlin, Redneck Kentucky and The Next Generation Chickens (lolx2) etc. They all costs ~ 5 euro and they not even worth it. Don`t bother with this.
They look after 3D Artist/Level Designer. I saw job annoucement today. Definitely they need one
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Parallax_
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Posts: 6422
Location: Norway
PostPosted: Thu, 26th Apr 2007 23:33    Post subject:
What do they pay in, fried chickens? Laughing


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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Ankh




Posts: 23236
Location: Trelleborg
PostPosted: Thu, 26th Apr 2007 23:37    Post subject:
Vietnam sucks...too much jungle and too hard to spot the enemy Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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nouseforaname
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Posts: 21306
Location: Toronto, Canada
PostPosted: Thu, 26th Apr 2007 23:45    Post subject:


asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"


Last edited by nouseforaname on Fri, 27th Apr 2007 07:03; edited 1 time in total
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sexyjesus
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Posts: 5803

PostPosted: Fri, 27th Apr 2007 07:00    Post subject:
The Hell that is the Hell in Vietnam can go to hell. This game sucks ass - obvious without even playing it. The atari 2600 had better graphics than this shit.
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deelix
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Posts: 32062
Location: Norway
PostPosted: Fri, 27th Apr 2007 08:03    Post subject:
see the trailer. It dosn't look good (no, I don't think about the gfx). Typical "Code of Honor" Very Happy

Nothing better to do? Play it. So im going to. We will probably see a release in 3 days?
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Freakness
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Posts: 3583

PostPosted: Fri, 27th Apr 2007 16:37    Post subject:
This ones better not have any protection at all or I might get angry and not try it.
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VGAdeadcafe




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Location: ★ ಠ_ಠ ★
PostPosted: Fri, 27th Apr 2007 17:17    Post subject:
Freakness wrote:
This ones better not have any protection at all or I might get angry and not try it.


Looks pretty low-budget to me. They propably can't even afford a heavy protection !
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Freakness
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Posts: 3583

PostPosted: Fri, 27th Apr 2007 17:57    Post subject:
Uses Chrome engine so it might be not so bad... but I bet this one will have starforce on it since they are too poor not to use it even if it takes half of the budget.
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gamedude07
Banned



Posts: 29

PostPosted: Fri, 27th Apr 2007 22:54    Post subject:
Is it just me or did anyone else notice the detachable carry handle on that M16A1(Notice the knobs).No M16A4's existed back in those days.LMFAO Really poor historical research.
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Mas3ter




Posts: 1941

PostPosted: Sat, 28th Apr 2007 22:13    Post subject:
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pikachupi




Posts: 4180

PostPosted: Sun, 29th Apr 2007 09:32    Post subject:
anyone was strong enought to test he demo?

lol Very Happy
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Kristian




Posts: 3168
Location: Norway
PostPosted: Sun, 29th Apr 2007 18:53    Post subject:
I tried the demo.
It was SHIT.


I hate you.
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deelix
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Posts: 32062
Location: Norway
PostPosted: Sun, 29th Apr 2007 18:57    Post subject:
one of the best FPSes iv ever tried. Its like I now have a reason to live.
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Mas3ter




Posts: 1941

PostPosted: Sun, 29th Apr 2007 20:44    Post subject:
Shit game
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thompa
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Location: Din mamma
PostPosted: Mon, 30th Apr 2007 00:54    Post subject:
Funny how all declare that the game is shit, most only by looking at the graphics.
There's a lot of old fps with crappy graphics but wonderful gameplay.

Graphics is overrated. It's nice with good gfx, but it's pretty fucking far from the thing that makes a good game.


Har knullat med Anne Frank.
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mike-




Posts: 1510

PostPosted: Mon, 30th Apr 2007 01:19    Post subject:
i played the demo and it is shit, i think thats hwat mas3ter ment too...
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Kristian




Posts: 3168
Location: Norway
PostPosted: Mon, 30th Apr 2007 03:49    Post subject:
thompa wrote:
Funny how all declare that the game is shit, most only by looking at the graphics.
There's a lot of old fps with crappy graphics but wonderful gameplay.

Graphics is overrated. It's nice with good gfx, but it's pretty fucking far from the thing that makes a good game.


The graphics was ok in this game, but the gameplay sucked.
Thats why the game sucks.


I hate you.
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fissesvin




Posts: 1296
Location: Hyberdyne
PostPosted: Mon, 30th Apr 2007 20:42    Post subject:
Also tried the demo and it was....shit


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gamedude07
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Posts: 29

PostPosted: Tue, 1st May 2007 04:48    Post subject:
Games that depict detachable carry handles on M-16A1's have to be shit.They didnt exist back then.
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SpykeZ




Posts: 23710

PostPosted: Tue, 1st May 2007 05:08    Post subject:
Parallax_ wrote:
What do they pay in, fried chickens? Laughing


That'd be as bad as it would be good. I love fried chicken but man....you'd need a paycheck to buy something to wash it down with Razz


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