Build a world for wildlife in Planet Zoo. From the creators of Planet Coaster and Zoo Tycoon comes the ultimate zoo sim, featuring authentic living animals who think, feel and explore the world you create around them. Experience a globe-trotting campaign or let your imagination run wild in the freedom of Sandbox mode. Create unique habitats and vast landscapes, make big decisions and meaningful choices, and nurture your animals as you construct and manage the world’s wildest zoos.
Meet a world of incredible animals. From playful lion cubs to mighty elephants, every animal in Planet Zoo is a thinking, feeling individual with a distinctive look and personality of their own. Craft detailed habitats to bring your animals’ natural environments home, research and manage each species to allow them to thrive, and help your animals raise families to pass their genes onto future generations.
Manage an amazing living world that responds to every decision you make. Focus on the big picture or go hands-on and control the smallest details. Thrill visitors with iconic exhibits, develop your zoo with new research, and release new generations of your animals back into the wild. Your choices come alive in a world where animal welfare and conservation comes first.
Planet Zoo’s powerful piece-by-piece construction tools let you effortlessly make your zoo unique. Every creative decision you make impacts the lives of your animals and the experience of your visitors. Let your imagination run wild as you dig lakes and rivers, raise hills and mountains, carve paths and caves, and build stunning zoos with a choice of unique themes and hundreds of building components.
Join a connected community and share the world’s most creative habitats, scenery and even whole zoos on the Steam Workshop. See your own designs appear in zoos around the world, or discover fresh new content from the Planet Zoo community every day.
Franchise Mode is one of three modes originally planned, giving players more to manage while running multiple zoos around the world. But it ties in online system like trading animals with other players (to ensure genetic diversity in breeding programmes, obvs) and it’s just not playable offline. So hooray that Frontier now plan to make a fourth mode which offers a lot of Franchise mode’s features without the online bits.
Been playing the beta with my 8 year old daughter. It's a nice, casual "Zoo tycoon" type of game. Haven't seen any crashes or game breaking bugs. The only thing that drives me nuts is going through the tutorial building walls around plots of land and raising lowering them. I think that could have been done better, especially rotating buildings. You open a "wheel" of sorts and select the rotate options in order to rotate the building. Wish there was a keyboard key instead.
Of course, it's Frontier so I'm sure they'll be selling their "animal pack" DLC in the future.
Well they're aiming at the console market with this game, and their deisgn choices refect that. And I suspect they're trying to avoid the multi-developement time for PC and console... so they're not bothering with much in the way of PC-centric niceties.
However, I've no t seen the beta, so the information I have from various website and such like might be inaccurate - but they are definitely aiming at consoles for this release.
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RPS has a vid on some examples of mgmt. I'm still in the tutorial thanks to Breakpoint but there are examples of buying animals, raising/lowering terrain and setting up habitats, dealing with sick animals, placing various shops/items around the park, managing electrical grid, among other things. I haven't played Planet Coaster so cannot compare there.
The scene could crack Denuvo long time a go if not for the current crisis, IMO a lot of scene crackers were retired or something even before the whole mess.
That Empress release still goes online. I had player avatars visit my zoo, some of them called "EMPRESS" too. That was weird enough that I just went ahead and bought it through allkeyshop. Almost half price, certainly worth it.
So far the management is certainly a huge step up from Planet Coaster, but that's not saying much.
Same as in every single tycoon style game, once you establish a semi-decent cash flow it's all about expanding. The only difference is that in Planet Coaster that steady income was achievable quite early. Harder management games just make it take longer, but eventually all of them devolve into "the park/city/hospital/factory/airport/company/etc MUST GROW!" without worrying about income. Any disaster/event/whatever-obstacle the game tries to hinder you with can be dealt with by throwing money at them.
Anyway, management here seem to be way more in depth than PC. Every animal needs certain terrain types, different toys to keep them entertained, very specific herd makeup to mimic social groups they are comfortable with, certain plants in certain amounts from their natural habitat, and some of them can get stressed out if there are a ton of people gawking at them 24/7, so you have to find a way to limit their exposure to humans, while still being visible enough that visitors can look at them.
And the animals look quite nice IMO.
Spoiler:
Peafowls:
And baby ostriches.
Given what I said about all management type games, at least here you are given a fuckton of tools and objects you can use to make your zoo truly unique to you. Once you reach to tipping point where money is no longer an issue, you can just say "yep, that's that, I'm done" or "yep, now I can start shaping this place any way I want".
Just as Transport Fever 2 for me turns into a model train kit half way through, this one turns into a zoo diorama simulator.
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