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Posted: Mon, 29th Oct 2007 01:56 Post subject: Official The Witcher Tech Thread -=[Read First Post]=- |
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Well since the other topic he only wants posts about complete lock ups im not going to hijack his thread. Anywho...
READ THE NFO. DT Pro is needed to use the virtual IDE drive. It installs the SCSI by default so you'll need to enable the IDE one manually Note: Virtual IDE is not supported by Windows XP x64
If you don't have at least the minimum requirements, don't come here complaining about the game.
Minimum requirements:
- Microsoft® Windows® XP Service Pack 2, Vista (Operating System must be up to date with the latest fixes)
- Intel Pentium 4 2.4GHz or AMD Athlon 64 +2800
- 1 GB RAM for Microsoft® Windows® XP / 1536 MB for Microsoft® Windows® Vista
- 128 MB Video RAM or greater with DirectX9 Vertex Shader/ Pixel Shader 2.0 support (NVIDIA GeForce 6600 or ATI Radeon 9800 or better)
- 8.5 GB available hard drive space
- DirectX 9.0c compliant soundcard, plus speakers or headphones
- DVD-Rom
Recommended requirements:
- Microsoft Windows XP Service Pack 2, Vista (Operating System must be up to date with the latest fixes)
- Intel Core 2 Duo 2.13 GHz or AMD X2 5600+
- 2 GB RAM
- NVIDIA GeForce 7900 GTX or ATI Radeon X1950 PRO
- 8.5 GB available hard drive space
- DirectX 9.0c compliant soundcard, plus speakers or headphones
- DVD-Rom
Also make sure you get the new patch 1.1 - Link
Patch Fixes:
Spoiler: |
Patch 1.1 Major Fixes
=============================================
Gameplay & text bugs fixed:
- Fixed character development issues with some abilities and skills.
- Fixes for some storyline related progression breaks.
- Fixes for druids' day-night cycle in Act 5.
---- Fixes for sex scene with nurses in Act 5. ---
- Signet fixes (some signets were received twice).
- Fixed story incoherency regarding Erkyn in Act 3.
- Experience gain indication localization fixes.
- Mutagen potion - new fixes for showing up a message.
- Fixed items used in eating animations.
- Geralt's allies fixed to always react properly to all mosnters.
- Bounty Hunter is Agent Smith no more (he doesn't replicate). Mr. Geralt, we missed you...
- Echinopses and Archespores now use their own spikes instead of arrows.
- Fixes for alchemical ingredients extracted from some monsters.
- Raven Crypt - few fixes for geometry and placeables.
- Fixed few places where player was supposed to meditate, but couldn't.
- Fixed story incoherence in Berengar quest.
- Soldier practicing on training dummy won't penetrate... it.
- Berengar won't disappear on sight when sparing him.
- A whole lot of localization fixes (some of them won't work with old savegames!).
Code bugs fixed:
- Fixed all diagnosed stability issues and crashes.
- Fixed few gameplay issues with WSAD and mousedrive controls.
- Alt-Tab related issues fixed (random crashes, hang-ups, cursor blocking).
- Cat potion estimated time display - fixed.
- Dropping items from the inventory fixes for better spread.
- Weapon visual FXes fixed during dialogues.
- Confirmation box shown when player uses Quick Load.
- Tooltip fixes for lower resolutions (for example 800x600).
- All read books now have the appropriate note in description.
- Sitting animation fixes for few characters that sat beside the chair.
- Alt-Tab fixes for dialogue lines and gameplay options.
- Savegame option blocked around Aard throwing time.
- Audio: rat squealing sound fixes for minimized mode.
- Movies and cutscenes fixes for Alt-Tabbing.
- AI: fixed NPCs chasing enemies that were no more.
- AI: few poker fixes.
- Fixed problems with items appearing back in storages.
- Fixed blizzard problems with cutscenes and dialogues.
- Fixed toxicity effect for Alt-Tabbing.
- Finishers fixes - animation sometimes did not play.
- When taking out an unknown item of the storage, the user can no longer see the name of the potion. Good one...
- Fixed saving in tight places (player got teleported after load... sometimes).
Art & sound bugs fixed:
- Vizim's Temple Quarter: ~30 physics fixes; corrected barrels; ~10 decoration fixes.
- Kaer Morhen: Wild animals fixes.
- Sewers: commoners sleeping fxes; ~5 item properties fixes; ~10 skeleton placement fixes.
- Vizim's Temple Quarter/Burning Vizim:The banner on the tower is no longer black.
- Old Manor: Koschey boss movement fixes.
- Mutants fixes for decapitation. That means no decapitation now.
- Werewolf physics fixes.
- Chainmail stand placeable now has collision surface (player/npc can't pass through it).
- Celina brightness fixes for interiors.
- Order knights lighting fixes.
- Bread item fixes for eating animation.
- More detailed model of Horse+Wagon for opening cutscenes.
- Journal entry for crypts fixed now.
- A child in epilogue cutscene doesn't look like badly sewn young Frankenstein.
- Old lady and dwarves - idle animation fixes.
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-=[Added October 30 2007]=-
Patch 1.1a - Link
Patch Fixes:
Spoiler: |
We have just released a new patch version 1.1a. The new patch replaces patch 1.1 and corrects a possible blocker bug that might occur in Act5.
"We've tried to fix as many problems as possible and provide a more stable version for the game as quickly as we could, hence the oversight. I'd like to ask everyone who hasn't yet installed the patch or has installed the 1.1 patch to update to version 1.1a." - said Jacek Brzezinski, Project Lead for The Witcher.
Installing the 1.1a patch will not cause any problems with existing saved games.
CD Projekt RED crew
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The following processors are out of range: AMD Duron Series, AMD Athlon XP 2400+ through 3200+, AMD Sempron 2400+ through 2800+, and the INTEL Celeron Series.
Some instance people have been experiencing system lockups when trying to mount the game or running from a mount. If this is occuring and the image is located on a raid setup, locate the file to a none RAID setup and mount from there.

Last edited by SpykeZ on Tue, 30th Oct 2007 16:10; edited 14 times in total
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Posted: Mon, 29th Oct 2007 02:01 Post subject: |
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zmed wrote: | You need to start the main app to enable them for the first time. I know I would be able to use vIDE becasue I use a 32bit XP Home system but it's greyed out on the Agent options (I beleive it needs to be enabled in the main app's Tool menu or something). |
Did the SCSI drivers crash or mess up during the install? Did you try uninstalling, restart, install restart?
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Mon, 29th Oct 2007 02:22 Post subject: |
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SpykeZ wrote: | zmed wrote: | You need to start the main app to enable them for the first time. I know I would be able to use vIDE becasue I use a 32bit XP Home system but it's greyed out on the Agent options (I beleive it needs to be enabled in the main app's Tool menu or something). |
Did the SCSI drivers crash or mess up during the install? Did you try uninstalling, restart, install restart? | The SCSI drive works perfectly well (installed 2 games from it). And of course I uninstalled every other DT stuff, rebooted, installed the DT-pro, did not allow it to start right away, copied the patch, applied correctly, wanted to start it, the splash screen was up saying that it's now setting up the virtual drives (it launches the Agent and adds the first SCSI v-drive), but as soon as the main program would start, the usual "error detected" window comes up (the one with the send report button).
Did this numerous times, making sure I follow every single step possible during installation and cracking, but every time it was a failure.
After numerous reinstalls I even instaled the registry cleaner program, maybe that's where the problem was, but apparently not.
The next thing I'll try is a complete win reinstall after a healthy format C: tomorrow (about time for that by now anyways). Will take a while to get everything back into order, but I hope it will worth it.
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Posted: Mon, 29th Oct 2007 03:05 Post subject: |
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Anyone had luck reducing load times?
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Posted: Mon, 29th Oct 2007 03:13 Post subject: |
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anyone come up with a workaround for winXP x64 versions?
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Posted: Mon, 29th Oct 2007 03:23 Post subject: |
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Daktor wrote: | Anyone had luck reducing load times? |
Read all over there forums and so far it doesn't seem possible. Someone said they were faster in 1.1 so maybe they'll be fixed later on. Other than that it'll be dependent on your hardware.
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Posted: Mon, 29th Oct 2007 13:10 Post subject: |
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anyone tried playing around with alcohol(lol not the drink) or even virtual cd to see if can get lucky?going to download both and have a play, you never know.
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kakar
Posts: 45
Location: New York
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Posted: Mon, 29th Oct 2007 15:52 Post subject: |
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Ok, so does anyone know what loading times is dependant on? what piece of hardware? Also BlueSky, could you post what you're trying to say again, this time in english? Are you trying to say that with the image mounted and a random DVD in your drive that loading times is quicker?
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Posted: Mon, 29th Oct 2007 16:03 Post subject: |
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ummm, i cant find where to change to IDE in DT pro basic, anyone able to give an old noob a hand?
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Posted: Mon, 29th Oct 2007 16:14 Post subject: |
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Is the copy protection on this game particularly pesky since there has been no crack as of yet? I haven't been able to play the game as of yet due to lack of time. Just wondering since cracks usually seems to come out pretty quick.
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dethy
Posts: 2958
Location: Conclave of Shadows
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Posted: Mon, 29th Oct 2007 16:25 Post subject: |
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Shantotto wrote: | Is the copy protection on this game particularly pesky since there has been no crack as of yet? I haven't been able to play the game as of yet due to lack of time. Just wondering since cracks usually seems to come out pretty quick. |
I hear TAGES require the game being completed 100% to check for all CP checks.
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Posted: Mon, 29th Oct 2007 17:48 Post subject: |
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Aephir wrote: | ummm, i cant find where to change to IDE in DT pro basic, anyone able to give an old noob a hand? |
Get Daemon.Tools.Pro.Advanced.v4.10.0218-L33VaNcL33F
pumbertot.1 wrote: | anyone tried playing around with alcohol(lol not the drink) or even virtual cd to see if can get lucky?going to download both and have a play, you never know. |
alcohol doesn't work, gotta have daemon tools
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Posted: Mon, 29th Oct 2007 19:13 Post subject: |
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kakar wrote: | Ok, so does anyone know what loading times is dependant on? what piece of hardware? Also BlueSky, could you post what you're trying to say again, this time in english? Are you trying to say that with the image mounted and a random DVD in your drive that loading times is quicker? |
you are joking , right ? because this is self explanatory or do i need to say this like i would explain this to a 3 year old , if this is the case then ok hahaha
Quote: | anyway i found that longer reading times where only with the image mounted on Ide
and like 17-20 sec with the dvd in my drive
but with this settings i get for all 2-10 sec load times for every thing |
one more thing this game has Tages+Solidshield and patch 1.1a adds Custom Checks
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LeoNatan
Banned
Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
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Posted: Mon, 29th Oct 2007 19:19 Post subject: |
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Does the patch work with DTPro? I'm getting this game just test it out, and I should know whether to install the patch or not.
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Posted: Mon, 29th Oct 2007 19:33 Post subject: |
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LeoNatan wrote: | Does the patch work with DTPro? I'm getting this game just test it out, and I should know whether to install the patch or not. |
Both patches work fine, just installed 1.1a and loaded my game
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LeoNatan
Banned
Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
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Posted: Mon, 29th Oct 2007 19:38 Post subject: |
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Aight, thanks! 
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kakar
Posts: 45
Location: New York
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Posted: Mon, 29th Oct 2007 19:59 Post subject: |
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BlueSkyz wrote: | kakar wrote: | Ok, so does anyone know what loading times is dependant on? what piece of hardware? Also BlueSky, could you post what you're trying to say again, this time in english? Are you trying to say that with the image mounted and a random DVD in your drive that loading times is quicker? |
you are joking , right ? because this is self explanatory or do i need to say this like i would explain this to a 3 year old , if this is the case then ok hahaha
Quote: | anyway i found that longer reading times where only with the image mounted on Ide
and like 17-20 sec with the dvd in my drive
but with this settings i get for all 2-10 sec load times for every thing |
one more thing this game has Tages+Solidshield and patch 1.1a adds Custom Checks |
Thanks for the help ........
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Posted: Mon, 29th Oct 2007 20:48 Post subject: |
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aye it worked, tnx spykez. tobad the game was bad =)
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Posted: Tue, 30th Oct 2007 03:37 Post subject: |
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Aephir wrote: | aye it worked, tnx spykez. tobad the game was bad =) |
no prob
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Posted: Tue, 30th Oct 2007 05:43 Post subject: |
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pumbertot.1 wrote: | anyone tried playing around with alcohol(lol not the drink) or even virtual cd to see if can get lucky?going to download both and have a play, you never know. |
alcohol doesn't work, gotta have daemon tools[/quote]
yeah i knew that but for those that cant use DT Pro Advanced(xp x64) thought it was worth farting around. I tried everything, tried making a VCD image and mounting on the physical drive but still no joy. have to wait for a crack as CBA installing on a diff partition just to play a game that isnt getting rave reviews.
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Posted: Tue, 30th Oct 2007 06:12 Post subject: |
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pumbertot.1 wrote: | pumbertot.1 wrote: | anyone tried playing around with alcohol(lol not the drink) or even virtual cd to see if can get lucky?going to download both and have a play, you never know. |
alcohol doesn't work, gotta have daemon tools |
yeah i knew that but for those that cant use DT Pro Advanced(xp x64) thought it was worth farting around. I tried everything, tried making a VCD image and mounting on the physical drive but still no joy. have to wait for a crack as CBA installing on a diff partition just to play a game that isnt getting rave reviews.[/quote]
My buddy was able to get his to work on vista x64, but he really detests what nforce has turned into so I doubt he'll chime in or lemme know to post in here lol
btw, updated first post with link to patch 1.1a and what processors aren't able to run the game.
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Posted: Tue, 30th Oct 2007 08:19 Post subject: |
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bit the bullet and installed vista 64 on a diff partiton. now im getting an error "the application is corrupted" when i try to start DT Pro Advanced. think I found a solution online but its in Russian. have pmed Vodka-RB for help but if anyne russian here please have a go:
1. Изклучете си Антивирусната при Инсталирането на програмката след като си инсталирате Даемона пак можете да си я вклучите ( лично аз нямам Антивирусна щото работя на схемата 5 месеца ползвам Виндовса и след това го го инсталвам на ново звучи Индианско но мен ме устроива просто това за Антивирусната го видях вав един форум докато тарсех решение на проблема. )
2. Задалжително си изклучете стария Даемон Тоолс или за по лесно направо го изтриите и тогава преминете кам инсталирането на новия Даемон като следвате посочените инструкции за инсталиране.
Това е надявам се да сам бил полезен Успех .
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Posted: Tue, 30th Oct 2007 08:21 Post subject: |
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It says :
1. Delete all partitions
2. Setup XP
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Posted: Tue, 30th Oct 2007 08:27 Post subject: |
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VGAdeadcafe wrote: | It says :
1. Delete all partitions
2. Setup XP |
thanks for that but dont think im going to do that.lol so it wont work with a raid controller card obviously. bah!
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Posted: Tue, 30th Oct 2007 17:05 Post subject: |
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Game works fine here on vista x64 with just mounting it in regular free daemon tools.
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Posted: Wed, 31st Oct 2007 21:49 Post subject: |
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anyone else with random crashes in 32bit Vista ? Only happens after many hours though. Got ati radeon x1900xt
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