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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sat, 16th Jun 2007 07:12 Post subject: Lost Empire 4X |
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Lost Empire
- Official web page: LINK
- Publisher: Gamersgate
- Developer: Pollux Gamelabs
- Media type and size: 607.92mb download
- Genre: 4X strategy
- Release date: June 16th 2007
- Story/Description:
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The year is 4620. The Dark Age left the surviving civilizations close to extinction, but one hope remains.
Out there among the unknown solar systems lies a source of salvation: The hidden paths to the mad Goddess Enais.
All civilizations, from the gigantic and fearsome beasts of the Chi Lung Dragons to the secretive and mystical cult of the Alkiths, are desperate to find the path.
Planets are invaded, gigantic fleets are built, and epic space battles are fought. In this galaxy-wide conflict, you must be the strongest, you must find the path which leads to salvation, and you must regain your Lost Empire.
You will assume the role of the leader of one of the remaining major races and must try to gain the upper hand in the galaxy and discover the past and find out what caused the Dark Age. You will lead your empire into space and conquer all the known worlds.
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- Multiplayer: Internet and lanplay with a maximum of 10 players per game.
- System requirements:
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Windows XP
1200 MHz CPU
512 MB RAM
64 MB dedicated graphics card
1 GB hard disk space
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- Protection: None
- Multilanguage: English only
- *Gamespot or IGN* community rating: None
- Demo: Not yet
- Screenshots: Pollux Gamelabs
Just released, good month for 4x gamers with new BoB out and now this aswell 
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sat, 16th Jun 2007 07:31 Post subject: |
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Personally I never much cared for Galciv2, this seems to be a mix of space empires and galciv and perhaps a little moo2 aswell..
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Posted: Sun, 17th Jun 2007 08:02 Post subject: |
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Seems interesting, but couldn't find many review .. have you tried it ?
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ady5
Posts: 263
Location: A planet near you
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Posted: Tue, 19th Jun 2007 15:30 Post subject: |
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Was googling after some more info on this game, but I can see that you guys know even less than me.
All I can say is so far that it is a very nice game - played it for like 8 hours so far. Theres this guy from another forum who has described it quite accurately so you can see some of the differences from se4 and galciv2. I posted what he said in below, but u can also see the forum for yourself: http://www.quartertothree.com/game-talk/showthread.php?t=36316
The web page of the game is at http://www.polluxgamelabs.com/lostempire - the devs are answering questions in the forum. Theres a bit of a trailer on the web site, too.
Anyways u can see below what this player is saying about the game - thats pretty much the way I feel as well when playing it, its sort of unique in its own way, but still fun in the "just one more turn"-like way
Impressions of Lost Empire, Part 1
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Picked this one up after reading about it here and on its site. Played 2 games so far, although the first game didn't really count because it was the tutorial.
Played through the tutorial, where you're set as the Humans, and somehow managed to turn off the overall tutorial halfway through, and couldn't figure out how to turn it back on. Luckily each main screen you use - Planet Management, Fleet Management, Leader Management, etc, has its own individual Tutorial button to guide you through its particular intricacies.
The game's focus is on fleet management rather than planet management, as the majority of the micromanagement involved pertains to designing and building ships, managing them into fleets, and sending them out or giving your fleets general orders.
Planets tend to manage themselves, and the main player input here involves building planetary defenses, setting up trade and waste routes, and expanding the size of moonbases.
Aside from fleet management, the game focuses a great deal on managing your Research allocation and your Leaders. Research is handled a bit like Dominions-style, in that you get a common pool of research points a turn, and they are split up amongst all the research projects and paths you choose. You can't prioritize any research path over another by biasing research points towards it, though. The way research techs are set up in the game, though, forces you to focus on certain branches or technologies rather than progressing through a linear tech progression.
For example, under Beam Weapons, you may start out with only Lasers(1) researched. You select this as one of your research items, and eventually it techs up to Lasers(2) and Lasers(3) - there doesn't seem to be an upper bound at all for the levels, the tech just gets more efficient and powerful as it goes up. But, perhaps reaching Lasers(3) has unlocked Fire Cones(0) and Ice Beams(0). You can now choose to split research by focusing on one or all of these, depending on your approach to combat. Say you stop Laser tech, and focus all your Beam Weapon research into Ice Beams now - these are weapons that damage and slow enemy ships that they hit, but will not be as purely damaging as Lasers. But after gaining a few tech levels in Ice Beams, maybe a tech will unlock for Medium Laser Cannons, or Fire Spray, or so on - do you choose to continue to refine existing techs, or do you branch out and learn these newer techs? All the branches of tech research work like this, and encourage decisions on refinement versus exploration.
Leaders are another interesting facet of the game. Every race starts off with several leaders, with skills in Politics, Technology, Culture, Production, etc. Every turn you have a small percentage chance to discover a new leader, although there is a limit on the number of leaders you can have at any time (I found my limit to be 11, usually, although I think it's determined by your empire's Government type and Politics cultural level).
These leaders default to the Education task, where they increase all their skill levels randomly, and once they hit their education limit, the AI will auto-assign them tasks, such as Miner, Farmer, Mayor, Scientist, Space Engineer, Diplomat, or so on - there are about 12 different jobs they can be assigned to, and each job relies on 2 primary attributes to determine your leaders' efficacy at it. For example, the Space Engineer job relies on Technology and Production skill, so if you assign a leader with high skill levels in both, the planet he is stationed at will gain a large bonus to its starship construction speed.
To balance out the effects of leaders, they also keep track of their ages. Medical research can keep them productive farther into old age, but eventually leaders just get too old and die, limiting the scope of their effectiveness.
Impressions of Lost Empire, Part 2
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I managed to win my first game, from the tutorial, through a Cultural victory as the Humans. I'm not exactly sure how I managed that, but I kept happy with all my neighbors, got into no fleet battles at all, and used my vast Diplomatic corps (I think half my leaders were assigned to Diplomacy) to spread the wonders of my culture far and wide.
For my second game, I tried playing the one race that is completely different than every other race in the game - the Chi Lung Dragons.
All the playable races in the game, aside from the Dragons, work similarly - colonize worlds, grow your population, increase production, build starbases and starships, etc etc. The Dragons, on the other hand, are massive, space-faring beings - they ARE your starships.
Because of this, playing the Dragons is like playing a 2nd version of the game. The Dragons don't colonize, they don't build starships, they don't build bases. The Dragons' homeworld is populated by members of one of the other races, who serve as thralls. The thralls serve as research and food for the Dragons. The populace researches upgrades to your Dragons' abilities, so you want to enslave as many habitable worlds as possible. In addition, every action your Dragons take increases their Hunger stat. To keep them healthy, and sate their Hunger, you have to periodically Sacrifice portions of your planetary populace to feed your massive space Dragons.
You start with 3 newly hatched Dragons - you breed new Dragons by grouping 2 of them into a fleet group with orders to Procreate. Each turn, there's a percentage chance that the Procreation group will hatch a new Dragon. Each of your Dragons, in turn, have growth stages, from Youngest, to Young, to Adult, to Elder, to Ancient. It takes a LONG time for them to age naturally into their more powerful forms, but you can FORCE AGE them by feeding them large swathes of your thrall populace. This should not be taken lightly, as oftentimes it takes more than half a planet's population to age a Dragon into its next development level.
Because of the way the Dragons play, they are forced to play warlike to expand. Dragons MUST conquer other occupied, habitable planets, because they do not colonize. They still engage with diplomacy with the other races, but the other races realize that the Dragons are inherently warlike by nature.
And because growing your Dragon fleets cost no traditional resources, they rely instead on low success percentages from your breeding pairs. Because this can result in smaller fleets, each Dragon is typically powerful enough to take on a small enemy squadron by itself. In my campaign as the Dragons, a group of 3 Young and 4 Adult Dragons managed to decimate an enemy fleet of 20-30 ships, take on the planetary defenses, and conquer the enemy world, with no casualties. The counter to this, though, is that in the later game technological advancements serve to more than compensate for the Dragons' natural abilities (although the Dragons can counter with a "Create Fear" order that causes so much Terror among nearby starsytems that planetary production is greatly reduced). Also, the Dragons get both larger and much more powerful as they age, so an Ancient Dragon is truly a force to be reckoned with, and is a match for even a large enemy fleet.
Unfortunately, in my game as the Dragons, I came in 2nd place to the Triton race of water beings. While I was busy conquering and enslaving the Crystal Spirits and the Humans, the Tritons managed to build up a production juggernaut that enabled them to gain the Economic Dominance win condition. I knew I should've ordered my Dragon host to eat, err, drink them earlier in the game.
I'm going to stop now, as these are simply my impressions from about 10 hours of play. It definitely has that addicting one-more-turn aspect, and a nice balance between streamlined and complex gameplay. I'll see how it holds up after a few more games played.
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Posted: Wed, 20th Jun 2007 17:28 Post subject: |
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StatFreak thanks for the info, i'm interested in this game, however i'd love to have a demo or try it somehow before buying it.
You have any news if a demo will be released ?
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Posted: Thu, 21st Jun 2007 14:58 Post subject: |
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They say on their forum that they are working on a demo for the game because lots have asked for it. This is from the forums:
"I cannot give you a rough estimate now, but I can tell you when I can give you a rough estimate.
We are currently working on planning the demo, we have a release estimate for the demo next week when our lead programmer returns from holiday. Thats all I can say for now, concerning the demo"
LOL - they certainly are indie developers.
But they also says theres gonna be reviews soon:
"Also, I can inform you that you can soon expect some reviews of this game, on several major gaming sites, and on some strategy specific sites as well, so you can get a feel of the game before you decide whether you want to buy it. We are a bit slow in the PR-department - but we'll catch up
_________________
Rasmus Harr
Pollux Gamelabs"
So if you have a doubt about the game check out the reviews when they come or the demo. I like it alot though - just played the dragons in multiplayer which was very interesting - you have to attack all the time in order to survive with them, but in return they are quite powerful.
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Posted: Mon, 20th Aug 2007 12:22 Post subject: |
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upstart_69
Posts: 1094
Location: Right behind you!
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Posted: Mon, 20th Aug 2007 12:56 Post subject: |
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Nice looking game...will hafta give this a try...after the bioshock addiction wears off, of course...
Never too many 4x games out there tho, IMHO. Got bored of galciv2, esp with the expansion which I didn't think added enough and STILL costs more than I paid for the original. And civ4 always seems like a WIP, which is good, but pretty maddening waiting for all the mods to come together into one cohesive collective mod, so might give it a yr or so like I did with civ3.
Anyways looks good, hopefully got alot of customization/mod features like galciv2.
Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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Posted: Mon, 20th Aug 2007 15:18 Post subject: |
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Still no demo for this one and no retail release (nor any scene release:( )
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Posted: Mon, 10th Mar 2008 21:50 Post subject: |
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Posted: Mon, 10th Mar 2008 22:50 Post subject: |
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Looking forward for immortals
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A-A
Posts: 3148
Location: New york
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Posted: Mon, 10th Mar 2008 23:14 Post subject: |
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crossmr
Posts: 2965
Location: South Korea
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Posted: Mon, 10th Mar 2008 23:46 Post subject: |
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How does this compare to sins of a solar empire?
Intel i5 6500 3.2Ghz, Geforce 970GTX 2GB, 16 GB Ram, Windows 7
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Posted: Tue, 11th Mar 2008 00:12 Post subject: |
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bad
"I've seen things you people wouldn't believe. Attack newbies on fire off the shoulder of NFOrce. I watched VIP members glitter in the dark near the PC Gamers forum. All those moments will be lost in time, like tears in rain..."
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Posted: Tue, 11th Mar 2008 08:55 Post subject: |
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i hope it will be a lot better than sins.. but they're on paper at least very different.
Immortals should be more along the line of MasterofOrion, if even come close to that i'm satisfied
Sins is a mix of various thing but imho, not deep enough to be a strategic game nor fast enough to be a good tactical. Basically a good game but too much dumbed down to be of any value for hardcore strategy gamers, yet there is hope for future patches =)
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vurt
Posts: 13730
Location: Sweden
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Posted: Tue, 11th Mar 2008 11:40 Post subject: |
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Has there been any releases of the original game? Couln't find any torrents..
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Posted: Tue, 11th Mar 2008 14:18 Post subject: |
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Tue, 11th Mar 2008 14:56 Post subject: |
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Awesome game. Alot like Space Empires mixed with Galciv. The battles are however completely uninteractive, so far. You can watch them in a replay screen but i havent seen any option to actually fight in real time :/
CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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crossmr
Posts: 2965
Location: South Korea
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Posted: Tue, 11th Mar 2008 15:19 Post subject: |
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Demo of immortals first required me to reboot after install then crashed the first time I tried to use it. No thanks.
Intel i5 6500 3.2Ghz, Geforce 970GTX 2GB, 16 GB Ram, Windows 7
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Posted: Tue, 11th Mar 2008 15:23 Post subject: |
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Im about to install it, thx for the warning I'll keep an extra watch on the thing 
Ryzen 5900X @ 4.8Ghz | 32GB DDR4-3800 | RTX 3080 Ti Gaming X Trio | Samsung 870 EVO SSD / HGST 4TB | NZXT H510E Case | S2417DG - 1440p/165Hz
Game collecting!
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Posted: Tue, 11th Mar 2008 21:11 Post subject: |
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Lost Empire Immortals its different game that previous one ...
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Tue, 11th Mar 2008 22:18 Post subject: |
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Bah..Demo crashes for me just after few moments after I start the game...everytime..
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Tue, 11th Mar 2008 22:45 Post subject: |
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I also had this crash issue. What I ended up doing is changing my GFX options one by one until it didn't crash.
It had something to do with the resolution I think.
Does anyone know if the tech tree gets any bigger than what is in the demo? Iin the demo it says it is limited to 4 tech, but if you click the show all there is a pretty pittiful list of technologies to research.
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Posted: Tue, 11th Mar 2008 23:02 Post subject: |
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darkergray wrote: | I also had this crash issue. What I ended up doing is changing my GFX options one by one until it didn't crash.
It had something to do with the resolution I think.
Does anyone know if the tech tree gets any bigger than what is in the demo? Iin the demo it says it is limited to 4 tech, but if you click the show all there is a pretty pittiful list of technologies to research. |
Some crashes logged to \My Documents\PolluxGamelabs\LostEmpire-Immortals\immortals.log
You can post log with crashes at http://forum.paradoxplaza.com/forum/forumdisplay.php?f=374 in order to receive support.
Hidden "gray" technologies have area level as requirement. Area level limited to 4. Level of avaible technologies nearly unlimited.
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Posted: Tue, 11th Mar 2008 23:25 Post subject: |
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no crash for me -
question - is there a way to direct control combat ?
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