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Posted: Sat, 22nd Mar 2008 18:12 Post subject: APB (All Points Bulletin) |
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Thanks to Teniak for the template!
- Official web page: http://www.apb.com/
- Publisher: EA Games
- Developer: Realtime Worlds http://www.realtimeworlds.com/
- Genre: Team-based multiplayer (previously announced as MMO)
- Release date: 2009/2010
- Story/Description:
Quote: |
APB (All Points Bulletin) is an upcoming massively multiplayer online video game for Microsoft Windows, based in urban sprawls and featuring two sides, Enforcement and the Criminals. Players may join either the Enforcers or the Criminals, and form sub-groups in these. The game design is led by David Jones, creator of the original Grand Theft Auto and Crackdown, and is being developed by Realtime Worlds.
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- About Gameplay:
The game takes place in a modern-day, fictional city where there is a constant battle between "Law Enforcement" and "Gangs", and the player will need to decide which side they want to participate on. The two sides battle out for control of the city, with territory within the city being contested continually 24 hours a day, so that players must concern themselves with both offensive and defensive moves. Other activities involving missions within the game allow the player to earn extra money, which then can be used to upgrade weapons, vehicles, and their character appearances, all that influence the game itself.[12] For example, several Gang players may rob a convenience store within the game; the game will then seek out one or more Law Enforcement players of equivalent skills and other criteria, and will issue an all points bulletin for them to stop the robbery. APB also claims it will be the first MMO title where the player's skill determines the character's progression, as opposed to the normal model of time investment.[6] Jones confirmed that players will be able to use the Last.FM service to create custom soundtracks within the game.[6] At a show in Brighton, Jones said that a BETA announcement is 'Very close'. Users who registered before June 11th, 2008 at APB-Evolved were guaranteed beta access by Realtime World's Community Manager Chris 'Ulric' Dye. And that 'A boxed copy is more likely than a downloadable form.' At GDC 2009 it was announced that Vivox would be providing voice chat for the game, the software allows players to customize the voice of their characters with voice fronts, and also to communicate using 3D positional audio.
- History:
Spoiler: |
APB has been described by Realtime Worlds executive Colin Macdonald as being "the bastard child of everything we’ve been striving towards over the 15-20 years" and a culmination of "what [David Jones'] always wanted to do from GTA and before Crackdown and APB."
APB was planned as early as 2005, initially as a PC and Xbox 360 title, and intended as the flagship title for the then-newly founded Realtime Worlds studio created by David Jones. Then, it was planned that the Xbox 360 release would be in 2008. In the interim time, Realtime Worlds developed the video game Crackdown, released in 2007, which bore some resemblance to the concepts that were to be in APB.
At the 2008 Game Developers Conference, David Jones confirmed that APB would still be released in 2008. Jones noted that APB would be more like a "MOG" — multiplayer online game — as that players will likely only interact with up to 25 other players at the same time, and also noted that the game compares well to the typical style of fantasy or sci-fi "massively multiplayer online" games such as World of Warcraft, but by distancing the concept from the same type of gameplay, he does not expect to compete with those games. On April 14, 2008, Realtime Worlds announced that it had raised $50 million for APB and other future projects. However, he also confirmed that Realtime Worlds is now looking at a 2009 release. In this same announcement and subsequent interviews, the company has stated that that game was now scheduled for release on Microsoft Windows in 2009, and with options for eventual versions on the Microsoft Xbox 360 and the Sony PlayStation 3.
On April 21, 2008, Realtime Worlds announce that it had reacquired the global distribution rights for APB, significantly amending the arrangement made in 2005 with Webzen Games. An industry rumor has suggested that Realtime Worlds plans to sell the game to Rockstar Games in order to recraft it as a Grand Theft Auto MMO, though Realtime Worlds has denied these rumors.
In June 2008 Realtime Worlds Community Manager Chris 'Ulric' Dye announced that they had given the fan site APB Evolved £1000 to help secure their expansion and continued evolution as a key APB fan site.
In June 2009 a spokesperson from EA said "We’re not giving details out at the moment, but it is being developed for Xbox 360.
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- Multiplayer: N/A
- Media type and size: n/a
- Protection: N/A*
- Demo: not yet
- Screenshots:
Spoiler: | |
E3 2009 Trailer: http://gamevideos.1up.com/video/id/24888
E3 2009 Customization' trailer : http://gamevideos.1up.com/video/id/24973 (<nice)
More video (E3 2008..) : http://gamevideos.1up.com/do/search?searchQuery=APB
Stay tuned!
Thanks to Teniak for the template!
Last edited by ZimZimma on Mon, 17th Aug 2009 14:58; edited 8 times in total
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Posted: Sat, 22nd Mar 2008 18:18 Post subject: |
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haha are you serious? a remake of A.P.B???
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Posted: Sat, 22nd Mar 2008 18:36 Post subject: |
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Guess we know which side you'll be on. I'm off to play the original GTA. All I really remember about APB was getting loads of demerits, and maybe some bribes?
I updated the video. Check out the guy wandering around with a TV.
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Posts: 3074
Location: San Diego, CA
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Posted: Sat, 22nd Mar 2008 19:53 Post subject: |
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nice video looks real promising!
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Posted: Sat, 22nd Mar 2008 20:21 Post subject: |
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and when do the retards come in saying it's a GTAIII ripoff?
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Goon
Banned
Posts: 980
Location: Beyond the invisible
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Posted: Mon, 24th Mar 2008 18:17 Post subject: |
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At the 2008 Game Developers Conference in Feb '08, Realtime Worlds CEO David Jones confirmed that APB would still be released in 2008.
For anyone who doesn't know, Jones is credited as the creator of Rockstar Games' Grand Theft Auto.
Link
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Posted: Tue, 25th Mar 2008 04:32 Post subject: |
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Jones pondered how does a game fill that time without introducing a grind. His answer was simple: "Make the core game so much fun, it doesn't feel like a grind." For inspiration, Jones said his team turned to Counter-Strike, which he considers to be the best online game ever. This concept formed the basis for using players as content, not "artificial incompetence."
I'm hoping that entire interview was meant to be laced with sarcasm, otherwise this guy is in a heap of trouble.
1. Counterstrike the best online game ever? Yea...sure. Just lost any credibility he may have had.
2. Players rather than "artificial incompetence". I'm not sure if this guy has played an MMO lately, but on the whole AI is more intelligent than 80% of the people you fucking meet in said MMO.
I could go on, but it simply isn't worth discussing any further on my part. Those two sections alone kinda killed it for me.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Tue, 25th Mar 2008 11:07 Post subject: |
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Looking forward to this more than GTA4. Utterly loved Crackdown.
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JBeckman
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Posts: 34678
Location: Sweden
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Posted: Fri, 9th May 2008 06:36 Post subject: |
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http://www.shacknews.com/onearticle.x/52592
If that's true it seems they want to sell it as a Grand Theft Auto MMO, could work as it's a bit similar to GTA but Rockstar might not like it.
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Posted: Tue, 10th Mar 2009 16:08 Post subject: |
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For anyone who missed it, the game's being led by David Jones, co-creator of Grand Theft Auto and Lemmings. He also co-founded Rockstar North.
It looks like they bought Realtime Worlds and are creating APB from Crackdown in the same way that GTA3 was a mod of Midtown Madness, after R* bought Angel Studios.
Also, PC only.
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Posted: Tue, 10th Mar 2009 21:54 Post subject: |
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Been following this game for a while. The footage posted is like a year old now? Would be nice if they showed us some new stuff now.
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Posted: Thu, 12th Mar 2009 00:05 Post subject: |
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|IcedFreon| wrote: | haha are you serious? a remake of A.P.B??? |
This game is completely unrelated to Atari's "A.P.B." from the 80s.
ZimZimma wrote: | It looks like they bought Realtime Worlds and are creating APB from Crackdown in the same way that GTA3 was a mod of Midtown Madness, after R* bought Angel Studios. |
Dude, what the hell are you talking about?
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Thu, 19th Mar 2009 06:08 Post subject: |
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Cedge wrote: | |IcedFreon| wrote: | haha are you serious? a remake of A.P.B??? |
This game is completely unrelated to Atari's "A.P.B." from the 80s. |
No it's not. GTA was obviously based on the original APB, and the new APB is being made by GTA developer David Jones according to his original vision for GTA. They're as related as they can be, without having to pay royalties to the original franchise holder.
The point I made about Crackdown and Midtown Madness is that R* bought out Angel Studios after they released Midtown Madness, and developed MM into GTA3 instead of starting from scratch.
They seem to be developing APB from Crackdown, although my point about 'buying' Realtime Worlds was a little off. I must've misread it.
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Posted: Fri, 20th Mar 2009 05:42 Post subject: |
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ZimZimma wrote: | No it's not. GTA was obviously based on the original APB, and the new APB is being made by GTA developer David Jones according to his original vision for GTA. They're as related as they can be, without having to pay royalties to the original franchise holder. |
When I (and most people) say "related," I mean in a legal/official sense. What you mean to say is that (by several degrees of association), APB, the upcoming MMO, is inspired by A.P.B., the 80s arcade game. But they aren't officially and/or legally related in any way.
Quote: | The point I made about Crackdown and Midtown Madness is that R* bought out Angel Studios after they released Midtown Madness, and developed MM into GTA3 instead of starting from scratch. |
Sorry, but I think you've been misinformed. Whoever told you that GTA3 was somehow evolved out of Midtown Madness (or any work by Angel Studios) lied to you.
Rockstar (or rather, their parent company, Take 2) didn't acquire Angel Studios until November 2002 (link), over a year after GTA3 was released. GTA3 was entirely developed (from scratch, aside from the licensed RenderWare graphics engine) by DMA Design, who Take 2 acquired and renamed to Rockstar North in early 2002, shortly after the release of GTA3.
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LeoNatan
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Location: Ramat Gan, Israel 🇮🇱
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Posted: Wed, 3rd Jun 2009 05:38 Post subject: |
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EA now publishing.
E3 Trailer
This looks very cool. 
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Posted: Thu, 4th Jun 2009 21:19 Post subject: |
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i dont like the name for some reason
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LeoNatan
Banned
Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
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Posted: Thu, 4th Jun 2009 21:21 Post subject: |
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It's a law enforcement term, all points bulletin. 
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Posted: Thu, 4th Jun 2009 21:25 Post subject: |
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oh right thanks for clearing that up
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LeoNatan
Banned
Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
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Posted: Thu, 4th Jun 2009 21:27 Post subject: |
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Would you have preferred "KALOF" ("keep a look-out for", the similar Australian term)? 
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Posted: Wed, 10th Jun 2009 12:12 Post subject: |
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there is new videos on gametrailers of gameplay and character editor
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Posted: Wed, 10th Jun 2009 15:30 Post subject: |
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Good lord...the character creation is just insane. Absolutely insane.
And yeah, it looked insane a year ago, too, but it just never ceases to amaze me.
Correcting people since 2007 even if they're not wrong.
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Posted: Wed, 10th Jun 2009 17:56 Post subject: |
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Cedge wrote: | Good lord...the character creation is just insane. Absolutely insane.
And yeah, it looked insane a year ago, too, but it just never ceases to amaze me. |
Insane indeed BTW, here is the LINK to the video.
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Posted: Wed, 10th Jun 2009 21:44 Post subject: |
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I don't think it looks much better then previously, it still looks stunning though. Another one I can't wait for heh.
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Posted: Thu, 11th Jun 2009 01:05 Post subject: |
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yea, because character creation makes the game, right?
like it did spore? (which essentially WAS the entire game)
i just get the impression of 'saints row 3'
gta just has a way too much of a head start
saints row and this seem to be still on the level of gta2 in mission structure
the customization is nice, but nothing impresses me so far
not that i don't welcome the competition
just wished it brought more to the table than more senseless anarchy, which i dispense in gta between missions anyway
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