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Surray
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Location: Europe
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Posted: Fri, 1st Feb 2008 10:24 Post subject: 3DMark Vantage - First Screenshots |
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Damn, this is some seriously impressive stuff. Can't wait to have graphics like this in a game! :P
It's gonna be DX10 only btw, for those who don't know.
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Posted: Fri, 1st Feb 2008 10:38 Post subject: |
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3D Mark is so ... 2001
It's also depressing to have your system pulverized, even if it's high end I say screw this crap , lolz !
DX10 only = Vista only = lol only
EDIT @ LeoNatan : First bashing wins !!!
Last edited by VGAdeadcafe on Fri, 1st Feb 2008 10:41; edited 1 time in total
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LeoNatan
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Posted: Fri, 1st Feb 2008 10:40 Post subject: |
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Wow, this is amazing! Where are the "It can be done in DX9" noobs now? 
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Surray
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LeoNatan
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Posted: Fri, 1st Feb 2008 10:54 Post subject: |
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It's a shame they don't take some of the demos they make into commercial projects... I remember thinking so back with every major release of 3DM.
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Posted: Fri, 1st Feb 2008 11:50 Post subject: |
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LeoNatan wrote: | It's a shame they don't take some of the demos they make into commercial projects... I remember thinking so back with every major release of 3DM. |
Well so long as they aren't crazy over graphics like Crytek, they should be fine. They just need to hire a decent writer among other things.
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JBeckman
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Posted: Fri, 1st Feb 2008 12:21 Post subject: |
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Posted: Fri, 1st Feb 2008 12:45 Post subject: |
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LeoNatan wrote: | It's a shame they don't take some of the demos they make into commercial projects... I remember thinking so back with every major release of 3DM. |
and what about that Matrix demo in one of those 3Dmarks they made that later became the game known as MAX PAIN ...
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chiv
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Posted: Fri, 1st Feb 2008 13:01 Post subject: |
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ooooooooohhhh
...pretttyyyyy
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nimmer
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LeoNatan
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Posted: Fri, 1st Feb 2008 13:57 Post subject: |
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BlueSkyz wrote: | LeoNatan wrote: | It's a shame they don't take some of the demos they make into commercial projects... I remember thinking so back with every major release of 3DM. |
and what about that Matrix demo in one of those 3Dmarks they made that later became the game known as MAX PAIN ... |
That's not true. First there was Max Payne, then there was 3DMark 01 using the MAX-FX engine (which was in development since 1998).
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Posted: Fri, 1st Feb 2008 14:09 Post subject: |
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LeoNatan wrote: | BlueSkyz wrote: | LeoNatan wrote: | It's a shame they don't take some of the demos they make into commercial projects... I remember thinking so back with every major release of 3DM. |
and what about that Matrix demo in one of those 3Dmarks they made that later became the game known as MAX PAIN ... |
That's not true. First there was Max Payne, then there was 3DMark 01 using the MAX-FX engine (which was in development since 1998). |
Code: | In 1997 Remedy created a program called Final Reality, a 3D benchmark program. In November 1997, Remedy created a new company that would handle its 3D benchmark program called Futuremark. That program would turn into 3DMark, a widely popular 3D benchmark program that determines the performance of your video card with the latest graphics. |
so you can say that they made a game
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LeoNatan
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Posted: Fri, 1st Feb 2008 14:12 Post subject: |
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Well first, didn't know Futuremark was sister-company of Remedy, but still, Remedy is the parent company, so game came first. 
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Posted: Fri, 1st Feb 2008 14:13 Post subject: |
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LeoNatan
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Posted: Fri, 1st Feb 2008 14:33 Post subject: |
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Sure, I have no doubt. IF it comes out...
BTW, it's for 360 as well...
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Ispep
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Posted: Fri, 1st Feb 2008 15:00 Post subject: |
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looks blurry and indistinct to me - the best I can muster is a meh - particularly as these benchmark engines are typically so specialised as to be meaningless anyway.
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slak
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Posted: Fri, 1st Feb 2008 15:13 Post subject: |
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Ispep wrote: | looks blurry and indistinct to me - the best I can muster is a meh - particularly as these benchmark engines are typically so specialised as to be meaningless anyway. |
Well, that may be because they were taken in motion?
"Why not just shut up and have people only think you are a moron instead of opening your mouth and removing all doubt." -Mark Twain
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Ispep
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LeoNatan
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Posted: Fri, 1st Feb 2008 15:33 Post subject: |
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Parallax_
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Posted: Fri, 1st Feb 2008 15:44 Post subject: |
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In other words, you should watch it in motion before judging it, not from screenshots. I used to like 3dmark wayyyyyy back when the rolling demos were still cool - aka 2001 and pre-. But as a synthetic benchmark I don't like it, I am much more a fan of real-life performance.
Anyway I hope they are up to the task of creating a good game, which requires a lot more thought put into it than a benchmark.
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Ispep
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Posted: Fri, 1st Feb 2008 16:44 Post subject: |
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Perhaps you are not familiar with video games in contrast to film captured through a fucking lens but it's clearly post-processing effects at work here and not natural motion blur (as is the case in the film captures you went to the trouble of providing :O)
EVE (although don't hold me to this as it has been years since I played it) has a nice motion blurring effect but as you can see from the screenshots collected above it doesn't exist unless the point of view is altered (where the blur is relative to the speed of this change).
Now, I never disputed it might be in motion but it doesn't make much sense that every single promo shot of the upcoming benchmark is taken with the camera in motion...
Also, for example, in Team Fortress 2 & Portal you move your screen around and you get a subtle motion blurring effect. Do the same in EP2 and you don't get that because it's not using post-processing effects and screenshots will show the frame as it is with no blurring even in 'motion'.
But I mean, what the fuck ever, I think it looks 'meh', you think it looks amazing.
Quote: | In other words, you should watch it in motion before judging it, not from screenshots. |
So, can everyone in line with this mode of thinking please retract any comments regarding the screenshots, be they negative or positive. I seem to recall reading some remarks claiming they are 'amazing' but subjective analysis is clearly impossible by your reasoning?
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Posted: Fri, 1st Feb 2008 17:55 Post subject: |
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Lots of nice details. But the blur and "aura" effects are overdone as to compensate for so-so graphics.
I prefer EVE with the premium content. And it's DX9.
I also think fisk should be unbanned.

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Surray
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Posted: Fri, 1st Feb 2008 18:32 Post subject: |
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dominae wrote: | Lots of nice details. But the blur and "aura" effects are overdone as to compensate for so-so graphics.
I prefer EVE with the premium content. And it's DX9. |
sounds like you're forgetting that this is not a game!
It's supposed to look cinematic and use as many advanced effects as possible to make your graphics card sweat.
It's not competing with EVE or any other game for that matter.
Also keep in mind that those screenshots are just from a beta version, so they'll most likely be changed and/or improved a lot before the final is released.
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Ispep
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Posted: Fri, 1st Feb 2008 19:05 Post subject: |
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Surray wrote: | dominae wrote: | Lots of nice details. But the blur and "aura" effects are overdone as to compensate for so-so graphics.
I prefer EVE with the premium content. And it's DX9. |
sounds like you're forgetting that this is not a game!
It's supposed to look cinematic and use as many advanced effects as possible to make your graphics card sweat.
It's not competing with EVE or any other game for that matter.
Also keep in mind that those screenshots are just from a beta version, so they'll most likely be changed and/or improved a lot before the final is released. |
But that's the point isn't it? It's not a game so therefore it's not limited by having to be a game, which is a whole different story - especially for a massively online model like EVE.
To that end it looks average. Clearly the scale of the ship is impressive but this isn't a game, it's a technology demo, so once we acknowledge this the impressiveness of scale is lost. There is no artistry or technological wonder in those screenshots as far as I'm concerned.
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Posted: Fri, 1st Feb 2008 20:02 Post subject: |
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Ispep wrote: | Surray wrote: | dominae wrote: | Lots of nice details. But the blur and "aura" effects are overdone as to compensate for so-so graphics.
I prefer EVE with the premium content. And it's DX9. |
sounds like you're forgetting that this is not a game!
It's supposed to look cinematic and use as many advanced effects as possible to make your graphics card sweat.
It's not competing with EVE or any other game for that matter.
Also keep in mind that those screenshots are just from a beta version, so they'll most likely be changed and/or improved a lot before the final is released. |
But that's the point isn't it? It's not a game so therefore it's not limited by having to be a game, which is a whole different story - especially for a massively online model like EVE.
To that end it looks average. Clearly the scale of the ship is impressive but this isn't a game, it's a technology demo, so once we acknowledge this the impressiveness of scale is lost. There is no artistry or technological wonder in those screenshots as far as I'm concerned. |
Nail, head.
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Posts: 3074
Location: San Diego, CA
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Posted: Fri, 1st Feb 2008 21:57 Post subject: |
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space is really easy to do anyway graphically, why dont they do something organic like plants and shit :/
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