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headshot
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Posts: 35869
Location: UK
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Posted: Tue, 27th May 2008 19:09 Post subject: [XBOX360] Enemy Territory Quake Wars PAL XBOX360 - PROTOCOL |
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Enemy_Territory_Quake_Wars_PAL_XBOX360-PROTOCOL
Description:
Serving as the prequel to id Software’s legendary QUAKE II, Enemy Territory: QUAKE Wars is the ultimate online team and objective-based experience, delivering a new depth of multiplayer action to next generation consoles. Set within the epic QUAKE universe in the year 2065, the game pits the Allied troops of the Global Defense Force (GDF) against a sinister new Axis – the marauding, technologically advanced Strogg - during their initial invasion of Earth.
Brand new to the console environment, gamers choose to play offline or online modes as Human or Strogg in one of five unique character classes. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.
Based on the critically-acclaimed PC game developed by Splash Damage, Nerve Software and Underground have collaborated with id Software to optimize Enemy Territory: QUAKE Wars for the console environment (Xbox 360 and PS3), creating an intuitive experience that allows console players of every skill level to jump into a match and make a valuable contribution to the overall mission. Enemy Territory: QUAKE Wars brings id Software’s new MegaTexture graphics technology to consoles for the first time, delivering large outdoor battlefields of unrivaled detail.
Features:
* Enemy Territory: QUAKE Wars is all about conquering and securing enemy territory, either advancing or holding your team’s front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations or execute massive assaults. Whether playing online or in the game’s single-player mode, every player’s choice of character class and tactical action plays a critical role throughout as they gain rank, upgrade skills and provide specialist skills necessary for victory. Campaign proficiencies, persistent achievements and nearly a thousand stats are tracked to enable players to improve their class abilities, earn ranks and medals and track their progress.
* Weapons, Vehicles, Deployables – The weapons, vehicles and deployables in Enemy Territory: QUAKE Wars are much more than standard issue equipment. Each selection truly affects gameplay and is integral to a team’s success or failure. Set in the relative near future, the Human arsenal is based on ultramodern updates to today’s conventional Earth armory (i.e. machine guns, rocket launchers, armored personnel carriers, hover-copters, etc.), while the Strogg utilize a more advanced energy and gravity-manipulation technology suitable for conquering vastly different alien worlds (i.e. the HyperBlaster and Lightning Pistol, the giant Cyclops mech-walker, Desecrator hover-tank, the insectoid Tormentor aerial attack craft, etc.). The game’s intuitive controls will also allow players to easily utilize unique strategic assets like radar, auto targeting anti-personnel or anti-vehicle turrets, artillery or strategic strike missiles – all of which are realistically deployed onto the battlefield when and where you choose.
* Unique Teams and Character Classes – With “asymmetric gameplay,” the characters of both the GDF and the Strogg look, move, and behave uniquely, while advanced Artificial Intelligence (AI) technology provides formidable friends and foes in online and offline play, allowing new players to ease into the game, while intuitively challenging more advanced ones. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player.
* Ground-Breaking Technology – Using id Software’s new MegaTexture rendering technology, Enemy Territory: QUAKE Wars renders large, highly-detailed and un-tiled outdoor environments all the way to the horizon, providing a seamless experience that accurately simulates shadows, atmosphere, vegetation and weather for a graphically immersive gaming experience. Advanced real-time physics and all-new network code support large-scale military combat for up to 16 players through real-world locations, including deserts, glaciers, mountains and countryside.
Screenshots:
http://www.tothegame.com/screenshot.asp?id=6372
Region Free?:
YES
May the NFOrce be with you always.
Last edited by headshot on Tue, 27th May 2008 19:15; edited 1 time in total
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Posted: Tue, 27th May 2008 19:14 Post subject: |
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same as the (crappy) pc version?
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headshot
VIP Member
Posts: 35869
Location: UK
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Posted: Tue, 27th May 2008 19:16 Post subject: |
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Quite probably but then I missed out on the PC version since my PC sucks for games now lol.
May the NFOrce be with you always.
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Posted: Tue, 27th May 2008 19:55 Post subject: |
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Posted: Tue, 27th May 2008 22:00 Post subject: |
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Funny how they decided not to release a nfo file. Anyway it is PAL but region free.
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Posted: Tue, 27th May 2008 22:46 Post subject: |
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can some one check it and post a pic of muletter
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Posted: Tue, 27th May 2008 22:53 Post subject: |
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abgx.net list it as region free... these guys are never wrong.
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deelix
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Location: Norway
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Posted: Wed, 28th May 2008 05:54 Post subject: |
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What a fuckin boring SP...such a waste a DL.
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headshot
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Location: UK
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Posted: Wed, 28th May 2008 12:45 Post subject: |
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It's designed to be only MULTIPLAYER game, not SP. SP with bots sucks.
Last years best PC FPS game, according to me. Typical camper deatchmatch games like Cod4 just sucks and are boring as hell.
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Posted: Wed, 28th May 2008 17:12 Post subject: |
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headshot wrote: | deelix wrote: | It has to be worth a DL  |
Maybe not! ... according to Kommando  |
Its basicly like BF2: MC, you fight, try to get to the objectives, you die, you respawn, get back in the vehicule, try to get to the objectives, die, respawn....
Frontline Fuel of War is the same kind of game but atleast they made a good SP for it, not just playing MP with bots
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