Mass Effect
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Rinze
Site Admin



Posts: 2343

PostPosted: Mon, 2nd Jun 2008 23:19    Post subject: Mass Effect
Do not ask for cracks or the full game.
Do not post links or tell people where to get cracks.

Do not flame others, no matter how stupid they are.
Don't act stupid on purpose.
If you get flamed report the post and it will get removed and the offender banned.

Detonation and Reloaded releases have a non-working map and saving errors.
Vitality and TRFF are fakes with real viruses.
MASS.EFFECT.CRACKFiX.READ.NFO-iND works
There is a real Vitality release out as well.
Gniaf released some working patches.

Mass Effect



  • Official web page: LINK
  • Publisher: EA
  • Developer: BioWare
  • Media type and size: DVD
  • Genre: RPG
  • Release date: May 28, 2008
  • Story/Description:
    Quote:
    Mass Effect is an action role-playing game developed by BioWare for Xbox 360 and Microsoft Windows. The Xbox 360 edition was released worldwide in November 2007, while the PC edition was released on May 28, 2008, published by Electronic Arts.[10] The game takes place in the year 2183, with the player assuming the role of an elite human soldier named Commander Shepard, set out to explore a vast universe on his or her ship, the SSV Normandy.[11]

    In addition to plans for two sequels to complete a trilogy, BioWare plans to release episodic content via Xbox Live to fill in the story between each game, though these episodes are not essential for understanding the main plot line.[12] The first of these downloadable content packages was released on March 10, 2008.

  • Multiplayer: NO
  • System requirements:
    Quote:
    Same as all UE3 games.

  • Protection: Securom Activation
  • Screenshots & Trailers: LINK

Template by LeoNatan


Last edited by Rinze on Wed, 11th Jun 2008 20:37; edited 4 times in total
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tainted4ever
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Posts: 11335

PostPosted: Mon, 2nd Jun 2008 23:44    Post subject:
For those of you infected by the Virus from the TRFF and Vitality cracks, try using this utility:
http://vundofix.atribune.org/

Please note: Even if your antivirus did not detect a virus in the crack, it is still likely that you have been infected if you used the crack. The Virus is only detected by a small amount of antiviruses.

Furthermore, some copies of the TRFF patch have viruses in them, and some don't. However, if you used the Vitality crack, then you are 100% infected.

Good luck.


Sense Amid Madness, Wit Amidst Folly
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Kragon




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PostPosted: Mon, 2nd Jun 2008 23:45    Post subject:
I thought I could play for a while with the console. But the screen goes black after exiting Rift Station. And you need to specifically exit Rift Station to finish the mission. Bummer.
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LeoNatan
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PostPosted: Mon, 2nd Jun 2008 23:47    Post subject:
The console method breaks the scripts of the game.
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Kragon




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PostPosted: Mon, 2nd Jun 2008 23:53    Post subject:
In what way?
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LeoNatan
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PostPosted: Tue, 3rd Jun 2008 00:00    Post subject:
I'm not sure, I haven't tried it. But apparently some scripts activate when you click on land (or something like that), and if you land with the console, it breaks the script dependencies. Something like that.
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Newty182




Posts: 10797
Location: UK
PostPosted: Tue, 3rd Jun 2008 00:06    Post subject:
EDIT: so frustrated waiting for a proper Sad


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Last edited by Newty182 on Tue, 3rd Jun 2008 00:23; edited 1 time in total
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PumpAction
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PostPosted: Tue, 3rd Jun 2008 00:15    Post subject:
Well done rinze!
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MannyK




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Location: Brazil
PostPosted: Tue, 3rd Jun 2008 00:21    Post subject:
Nice
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ExcaliburB




Posts: 364

PostPosted: Tue, 3rd Jun 2008 00:23    Post subject:
Newty182 wrote:
has anyone got any thoughts on wether or not they think a group might be working on a proper? RELOADED have cracked a few games since this release so does that mean this isnt priority, does everyone in a group work on one game or individual ppl? yeah i know noob. lol dont know a lot when it comes to how the scene really works. just trying to get a better understanding.


That's the million dollar question, I suppose. Kinda hard to say I'd think. It could be filled with thousands of custom checks maybe? They could be waiting until their absolutely sure that every check has been removed, thus playing the entire game through. It could be anything of a million things. I'm sure one will surfac eventually though.
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gtspm10000




Posts: 39

PostPosted: Tue, 3rd Jun 2008 00:32    Post subject:
Something I've always wondered- how much effort does the developer have to make to put in all these securom checks throughout the game? Can they go in at a late beta stage and quickly integrate a bunch of triggers? Or do they need to work it in sooner rather than later?

Anyone have inside info?
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tainted4ever
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Posts: 11335

PostPosted: Tue, 3rd Jun 2008 00:52    Post subject:
Triggers are easy to enter by devs using an SDK. Also, Securom programmers are probably contracted for certain releases to add custom checks to Securom, screwing up traditional cracking methods. Most developers can make life living hell for crackers. They're just to lazy or not knowledgeable enough in the end. Either way, the pirates benefit Smile


Sense Amid Madness, Wit Amidst Folly
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gone247




Posts: 7

PostPosted: Tue, 3rd Jun 2008 00:58    Post subject:
The SecuROM for this particular game seems to be very tricky. Now I'm not anybodies fan boy or anything but, given Vitality's hobby of trying to embarrass both RELOADED and DETONATiON, and Vitality's history of successfully cracking tricky SecuROMs in the past, I'm betting we will see a crack from them within the next few days. The game is too high profile for them to miss a chance to bash people. =\ At least that's my opinion. We just have to wait and see now.
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ExcaliburB




Posts: 364

PostPosted: Tue, 3rd Jun 2008 01:07    Post subject:
gone247 wrote:
The SecuROM for this particular game seems to be very tricky. Now I'm not anybodies fan boy or anything but, given Vitality's hobby of trying to embarrass both RELOADED and DETONATiON, and Vitality's history of successfully cracking tricky SecuROMs in the past, I'm betting we will see a crack from them within the next few days. The game is too high profile for them to miss a chance to bash people. =\ At least that's my opinion. We just have to wait and see now.


I was thinking that as well, per my post above though, in that none of the groups want to lose face again by putting out another non-working crack and making damn sure this one works 110% before putting it out there again.

You couldn't pay me to be a cracker. It's almost like beta testing, making sure no checks are left in. Though I'm sure they do it some easier way, without having to play it through. I don't know how that works at all, but I've always wondered. Sad
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Newty182




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Location: UK
PostPosted: Tue, 3rd Jun 2008 01:10    Post subject:
didnt RELOADED say they have testers in their last nfo?


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vagonite




Posts: 132

PostPosted: Tue, 3rd Jun 2008 01:20    Post subject:
Newty182 wrote:
didnt RELOADED say they have testers in their last nfo?


Yes, obviously their testers were pretty worthless - if they couldn't catch two game ending problems.

Not to mention - Reloaded certainly only checked to see if the game basically load, before running off to post before other groups could.
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maul_inc




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Location: Uranus
PostPosted: Tue, 3rd Jun 2008 01:30    Post subject:
Not that I wan't to rain on anybodys parade, but we know now that the devs have implemented Securom triggers different places in the game. And with this game being an Rpg game I think we will have to wait a long time for a 100% working crack, as this type of game is WAY more complex than say a First person shooter. Think about it, the Devs could have planted triggers in hundres of different places, and triggers is much more harder to spot, imagine that a trigger only happens if you are wearing a certain type of armour while you are wielding a certain type of weapon. Suddenly you have a LOT of work ahead of you if your goal is to find every trigger in the game. Had it been a more linear fps, it would be much easier to spot as you probably wouldn't be able to complete the game without hitting all the triggers. So I think we will just have to buy the game, OR be VERY patient.
Tell me, am I completely wrong in my assumptions?


"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
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pewbeng




Posts: 1

PostPosted: Tue, 3rd Jun 2008 01:40    Post subject:
LeoNatan wrote:
I'm not sure, I haven't tried it. But apparently some scripts activate when you click on land (or something like that), and if you land with the console, it breaks the script dependencies. Something like that.


Are you going by experience or are you guessing?

Don't get me wrong, it would make sense, but I just want you to be mistaken so bad.

Was just on my way to try the console method.
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Raap




Posts: 956

PostPosted: Tue, 3rd Jun 2008 01:41    Post subject:
You're falling for their plan. They're reading your post right now and celebrating their victory.
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NuclearShadow
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PostPosted: Tue, 3rd Jun 2008 01:46    Post subject:
maul_inc wrote:
Not that I wan't to rain on anybodys parade, but we know now that the devs have implemented Securom triggers different places in the game. And with this game being an Rpg game I think we will have to wait a long time for a 100% working crack, as this type of game is WAY more complex than say a First person shooter. Think about it, the Devs could have planted triggers in hundres of different places, and triggers is much more harder to spot, imagine that a trigger only happens if you are wearing a certain type of armour while you are wielding a certain type of weapon. Suddenly you have a LOT of work ahead of you if your goal is to find every trigger in the game. Had it been a more linear fps, it would be much easier to spot as you probably wouldn't be able to complete the game without hitting all the triggers. So I think we will just have to buy the game, OR be VERY patient.
Tell me, am I completely wrong in my assumptions?


Well if thats the case then I assume that there must be some sort of list within the game or the securerom itself on which occasions to try to catch a cracked version. Finding that should make things simple... if not a list than some sort of similar code through out the game that triggers it. Now I have no experience in any of this so I may be 100% wrong.
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Tue, 3rd Jun 2008 01:49    Post subject:
Raap wrote:
You're falling for their plan. They're reading your post right now and celebrating their victory.


Well, you may be right, but It seems that Bioware have really nailed it when it comes to protection. But anyway, I have loved playing all their games, except for the Neverwinter series, so I think they finally deserve some of my money Smile
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Tue, 3rd Jun 2008 01:54    Post subject:
NuclearShadow wrote:
maul_inc wrote:
Not that I wan't to rain on anybodys parade, but we know now that the devs have implemented Securom triggers different places in the game. And with this game being an Rpg game I think we will have to wait a long time for a 100% working crack, as this type of game is WAY more complex than say a First person shooter. Think about it, the Devs could have planted triggers in hundres of different places, and triggers is much more harder to spot, imagine that a trigger only happens if you are wearing a certain type of armour while you are wielding a certain type of weapon. Suddenly you have a LOT of work ahead of you if your goal is to find every trigger in the game. Had it been a more linear fps, it would be much easier to spot as you probably wouldn't be able to complete the game without hitting all the triggers. So I think we will just have to buy the game, OR be VERY patient.
Tell me, am I completely wrong in my assumptions?


Well if thats the case then I assume that there must be some sort of list within the game or the securerom itself on which occasions to try to catch a cracked version. Finding that should make things simple... if not a list than some sort of similar code through out the game that triggers it. Now I have no experience in any of this so I may be 100% wrong.


Well, I'm not experienced in this field either, but have been following warez releases for a long time, and to me this protection is beginning to look alot like the kind that shielded Operation Flashpoint and Dark Star One, and they took a long time to crack perfectly.
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AKofC




Posts: 4359

PostPosted: Tue, 3rd Jun 2008 01:56    Post subject:
Ubisoft nailed this with XIII a long time ago.

When are they ever making a sequel?


Gustave the Steel
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r3dshift




Posts: 2718

PostPosted: Tue, 3rd Jun 2008 02:05    Post subject:
Actually, there's yet another (clean) fix out that fixes the savegames indeed; however, the GM issue still remains. Yet it's another step forward, at least.

I absolutely love the game so far, although I had my reservations based on the vids I'd seen. Combat is still bland, but the atmosphere just simply rules all.
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UreKismet




Posts: 487

PostPosted: Tue, 3rd Jun 2008 02:07    Post subject:
I think that those who are interested in playing games without throwing money to the fat software combines are going to have to use a bit of lateral thinking to move past the most recent drm efforts.
The fact that these games are so big ie over 7 gigs might actually work to our advantage. That and the fact that getting the game made legal is so straightforwards ie pay EAassholesInc $50 and they will legitimise a warez download.
What I'm thinking is something like this.
The game is installed on a puta running one of the versions of XP lite (an operating system which has had all the un-neccessary windows bloatware removed) The system has one hardrive with one partition say 80gig enabled, it uses a recent creative soundcard and a 8000 series NV vid card. The actual brands aren't vital but should be ones that are most likely to be used by gamers.
The system only has necessary applications installed when the game is installed then legitimised online by payin $50.
Once the game has done it's phone home stuff a clone is made of the entire disk partition which is then rar'd up then disseminated through the 'usual channels'.
Before everyoner jumps in and says what I bad idea because "I use an ATI vid card" or "my partition is 220 gigs" or whatever I acknowledge this is the basics of an idea which needs work, the problems may not be insurmountable.
For example is it possible to get yer hardware to report a different brand and specs than it actually is?
I realise that on the face of it this seems to be much more hassle than it's worth but streamlining some of these aspects such as the hardware issues may make it possible to use the method for a variety of games.
Maybe peeps reserve an 80 gig (or whatever) partition on their system, clone the image carrying the new game then disable all the other drives when playing the game.
This would be like claiming some of the advantages of consoles but avoiding the pitfalls.

I know it sounds off the wall and some of the technical issues are not trivial but working thru them may be a helluva lot more practical than finding obscure pieces of code hiding amongst millions of lines of code.
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LeoNatan
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PostPosted: Tue, 3rd Jun 2008 02:22    Post subject:
pewbeng wrote:
LeoNatan wrote:
I'm not sure, I haven't tried it. But apparently some scripts activate when you click on land (or something like that), and if you land with the console, it breaks the script dependencies. Something like that.


Are you going by experience or are you guessing?

Don't get me wrong, it would make sense, but I just want you to be mistaken so bad.

Was just on my way to try the console method.

I have the real deal, why would I try something stupid as that? This is what I gather from a few sources, plus posts on the official boards. Someone already posted the map names in there, and people pointed out that the game is not merely switching between maps, like a regular shooter, but rather transfer properties and trigger events even before the loading of a map.
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RallosZek




Posts: 80
Location: LA. California
PostPosted: Tue, 3rd Jun 2008 02:33    Post subject:
I'm starting to wonder why there isn't any clone dvd release by Procyon out to save the day. Just use a clone (or say mini-image) with a securom anti-blacklisting tool (maybe with d-tools pro to increase chance) then it'll run without the bugs.
Seems like the easy way out Rolling Eyes
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Newty182




Posts: 10797
Location: UK
PostPosted: Tue, 3rd Jun 2008 02:36    Post subject:
RallosZek wrote:
I'm starting to wonder why there isn't any clone dvd release by Procyon out to save the day. Just use a clone (or say mini-image) with a securom anti-blacklisting tool (maybe with d-tools pro to increase chance) then it'll run without the bugs.
Seems like the easy way out Rolling Eyes


how. the game has online activation so u need a legit key

A CLONE IS NOT POSSIBLE


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LeoNatan
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PostPosted: Tue, 3rd Jun 2008 02:36    Post subject:
OK, so Rinze said not to flame people even if they are stupid (...), so this:

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RallosZek




Posts: 80
Location: LA. California
PostPosted: Tue, 3rd Jun 2008 03:02    Post subject:
Ah yea ok. I just thought you could do something similar to the Bioshock activation thing.
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