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Posted: Fri, 13th Jun 2008 19:42 Post subject: |
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Posted: Fri, 13th Jun 2008 19:53 Post subject: |
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Thanks for the heads up, I will try those inventory/map mods
Any other suggestions for particular mods? (obviously stability is a factor)
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Posted: Fri, 13th Jun 2008 19:53 Post subject: |
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It's called joking btw, this thing I'm doing. No need to delete posts...
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Posted: Fri, 13th Jun 2008 20:19 Post subject: |
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midas magic is a good mod + if you go to the console in game and type "pcb" it gives you all spell (inc. midas mgic one's)
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Lutzifer
Modzilla
Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
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Posted: Fri, 13th Jun 2008 21:26 Post subject: |
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i heard limbo of the lost was a good oblivion mod too. Or was it the other way around? 
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Posted: Fri, 13th Jun 2008 21:35 Post subject: |
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If I'd have to pick just one mod to install, it'd be Oscuro's Oblivion Overhaul (or OOO). Google for details, it changes and adds so much I don't remember even half of it anymore.
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Posted: Fri, 13th Jun 2008 21:54 Post subject: |
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Actually, FCOM changes much more because it's like a meta-meta-mod, you can include OOO, Mart. Monster Mod, Warcry and so much more. It's like a new game.
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JBeckman
VIP Member
Posts: 34602
Location: Sweden
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Posted: Fri, 13th Jun 2008 23:13 Post subject: |
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like someone else said, you NEED oscuros oblivion overhaul.. OOO, it changes alot and adds alot also. its a great mod combined with other things.
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Posted: Sat, 14th Jun 2008 09:06 Post subject: |
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Thanks for all the fantastic replies, got loads to look through
As I said my biggest gripe is the inventory/quest log/map screen, its just bloody awful. I have tried a few mods and they certainly improve upon it but (and i dont know if this is even possible?) is there a mod that actually seperates the map/inventory/quest log into different components? ie: able to open the inventory and its just be the inventory displayed? none of those annoying tabs?
Cheers lads and keep the reccomendations coming
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Posted: Tue, 17th Jun 2008 18:31 Post subject: |
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Here is a list of the best mods to date :
http://www.uesp.net/wiki/Oblivion:Must_Have_Mods
I personally use OOO , texture . leveling and companion share and recruit mods. Deadly reflexe is cool as well as you can decapitate people in slow motion but i found it a bit buggy and slugigish.
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Posted: Tue, 23rd Feb 2010 12:07 Post subject: |
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Posted: Tue, 23rd Feb 2010 12:55 Post subject: |
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So i ended at Francesco's or OOO. How do i know if they will work with other mods to?
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Posted: Tue, 23rd Feb 2010 13:06 Post subject: |
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OOO is pretty much self-contained and complex, so it prolly won't work with other mods. The same goes for Francesco's. Here's the link to OOO: http://devnull.sweetdanger.net/OOO/OOO_Guide.html#top
Frant wrote: | Shitass games are ruining piracy. |
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Tue, 23rd Feb 2010 14:35 Post subject: |
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Just get FCOM and the BOSS "Better Oblivion Sorting Software" to help you out with your load order, sort it all out with a bashed path using wrye bash
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Posted: Tue, 23rd Feb 2010 16:32 Post subject: |
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Get FCOM and if you're a sick bastard theres some sex mods floating around lol.
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Posted: Thu, 25th Feb 2010 16:04 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:53; edited 1 time in total
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Posted: Thu, 25th Feb 2010 20:46 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:53; edited 1 time in total
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Posted: Fri, 26th Feb 2010 00:04 Post subject: |
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Right-click on File, Uncheck Load Times, run BOSS again.
If it doesn't work, right click on each red mod, File - Redate.
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Posted: Fri, 26th Feb 2010 12:49 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:53; edited 1 time in total
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Posted: Fri, 26th Feb 2010 15:48 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:53; edited 1 time in total
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Posted: Fri, 26th Feb 2010 15:59 Post subject: |
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You need it for leveled lists, for example - without it, if two mods alter same things (item stats, npc loot tables etc.) the mod that loads last will 'win' and the earlier mod's alteration will be effectively eliminated.
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Posted: Fri, 26th Feb 2010 16:05 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:53; edited 1 time in total
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Posted: Sun, 28th Feb 2010 18:42 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:53; edited 1 time in total
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