Fireteam Reloaded
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silengate




Posts: 409
Location: Moscow
PostPosted: Sat, 14th Jun 2008 01:51    Post subject: Fireteam Reloaded


Title : Fireteam Reloaded / Multiplayer Online Game
Developer : Pixel Mine Inc.
Release Date : June 11, 2008
Languages : English
Genre : Arcade / Isometric / Online-only
OFFICIAL WEBSITE : Click Here
SCREENSHOTS

System Requirements
Quote:
Requirements : Windows
Platform : PC
Operating System : Windows XP or Windows Vista
Internet Connection : Cable or DSL
Processor : 1.6 GHz Pentium 4 or Athlon 2000+
Memory : 512 MB
Video/Graphics Card : DirectX 9.0c compatible GPU supporting Shader Model 2.0


Preview IGN :
http://pc.ign.com/articles/841/841230p1.html

Installation & Setup ;
http://www.fireteamreloaded.com/Content.aspx?p=Setup
------------------------------------
Download the Launcher here
http://www.pixelminegames.com/downloads/Pixel%20Mine%20Installer.exe
http://news.softpedia.com/news/Download-and-Play-Fireteam-Reloaded-for-Free-87875.shtml

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nerrd




Posts: 3607
Location: Poland / USA
PostPosted: Sat, 14th Jun 2008 02:09    Post subject:
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sat, 14th Jun 2008 07:53    Post subject:
downloading and try now..


intel ultra 7 265k, 64gb ram, 3070
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sat, 14th Jun 2008 08:11    Post subject:
crossmr wrote:
downloading and try now..

A guinnea pig, nice !

Your fellow humpers are waiting for a mini-review.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sat, 14th Jun 2008 09:35    Post subject:
I'm still waiting for the damn download. There is a lot to download..


intel ultra 7 265k, 64gb ram, 3070
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bishman82




Posts: 343

PostPosted: Sat, 14th Jun 2008 10:59    Post subject:
Looks a bit like Infantry Online (SOE)
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sat, 14th Jun 2008 16:01    Post subject:
yeah, except infantry was better..
This is kind of meh..

I'm not showing a crazy high ping (100ish) but lag was bad and ping was inconsistent. All over the place really. This could be because I'm currently in Korea. I'm not sure.

Even the training though was kind of so-so. Movement is done by where your mouse points but still using WASD.. so instead of those just being up, down, etc they're forward, back and strafe.. which means the direction you push doesn't correspond easily with where you go on screen..

The characters kind of plod along.. and strategy plays little in it..at least so far. You die far to easy to really make any kind of effective strategy. Even if you don't die, you're hurt so bad/out of ammo so you've got to pull back.

I'm going to need to play it a little more..but so far, I'm not overly impressed.


intel ultra 7 265k, 64gb ram, 3070
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Rage




Posts: 2757

PostPosted: Sat, 14th Jun 2008 17:51    Post subject:
" Movement is done by where your mouse points but still using WASD.. so instead of those just being up, down, etc they're forward, back and strafe.. which means the direction you push doesn't correspond easily with where you go on screen.. "

lolwut?


Clown Fiesta
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sun, 15th Jun 2008 04:14    Post subject:
If I push W I move forward. but that forward is dependent on which way I'm facing. So you face where your mouse is. So pushing this could move you any direction on the screen.
same with strafing, you strafe left and right but these are dependent on your facing.
I'm sure after playing awhile it becomes easier to remember and more natural, but in the early goings its a pain in the ass to move this way. They should have made wasd move you in the 4 directions regardless of facing.

There just seems to be some lag when you move your mouse, your facing doesn't always change at the speed of your mouse so it can lead to some non-precise movement issues.


intel ultra 7 265k, 64gb ram, 3070
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