Broken Roads (post-apocalyptic RPG)
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lolozaur




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PostPosted: Tue, 1st Oct 2019 23:02    Post subject: Broken Roads (post-apocalyptic RPG)
Broken Roads is the upcoming debut title from Australian indie studio Drop Bear Bytes. Born of a love for traditional computer role-playing, Broken Roads provides a rich, engaging narrative in which players make their way across a desolated Australia. Blending together traditional and all-new role-playing elements on top of a classless system offering unlimited character development options, Broken Roads presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning.

Join the Drop Bear Bytes discord at https://discord.gg/W9UZzrk
Follow on Twitter at https://twitter.com/dropbearbytes
Follow on Instagram at https://www.instagram.com/dropbearbytes/

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riptide77




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PostPosted: Tue, 1st Oct 2019 23:34    Post subject:
Sadly it's coming in 2021. But thanks for putting it on my radar.


-=the wandering pillow stuffer=-
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Rifleman




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PostPosted: Tue, 1st Oct 2019 23:41    Post subject:
Looking good, but such a long wait ahead...


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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prudislav
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PostPosted: Wed, 26th Aug 2020 13:34    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Nodrim




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PostPosted: Tue, 22nd Jun 2021 00:25    Post subject:
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Nodrim




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PostPosted: Tue, 24th Aug 2021 19:52    Post subject:
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ixigia
[Moderator] Consigliere



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Location: Italy
PostPosted: Tue, 24th Aug 2021 21:33    Post subject:
Could be interesting. As it often happens in these cases the writing will be what will make or break the game, so fingers crossed for pear-free contents.

Edit:
I was reading the info that one of the devs dropped on the Codex and it does sound like a good concept - on paper anyway:
Quote:
Itemization

There's actually a lot of similarity in how things are working to what you see in Fallout 1, although we have more stat-affecting items (or perhaps that should be expressed as 'items which affect more stats') with both benefits and penalties. Focus on balance has been on a core experience which we're then going to simplify a lot for a 'story mode', where some things just aren't required. Characters who have played through the Barter Crew origin story will have some unique options related to items (no, not revealing more until this is finalised so that what we describe publicly is what actually makes it into the launch product). Trade/bartering can be important but doesn't have to be, depending on how you want to approach the game.
We're not planning item crafting but there will be ways to get 'recipes' (think getting components for Cromwell in BG2) for certain characters to create unique items or upgrade existing items.

Quest design

Mix of all - I've not played Prelude to Darkness but others on the team may have (weekend now, will see next week). We've got a very wide range of quests that range from nothing but a fetch quest because this is a CRPG, through to some serious complexity and interweaving mid-game quests where you can hop allegiances and Do Interesting Things. Some are straight mercenary 'go kill this guy' and some are more in depth 'go kill this guy but oh wait, events occur!'. Some are a series of conversations that affect key game moments. There is time in the game but we're avoiding timed quests for the most part. (trying not to give away too much here)

Combat

Lots of work on the go right now. Encounter design is a big deal - combination of locations and enemies. What do you meany by 'how much did you work on the encounter design and the "bestiary"?' - elaborate a bit so I can give a proper response, as much as I can at this time. Yes, normal/core mode has challenging combat, story mode of course much easier.

Narrative driven RPG

Meaning that players should expect a lot of dialogue and reactivity more so than dungeon crawl. If we use Infinity Engine games as a spectrum, IWD is on one end and PS:T on the other, with BG in the middle, we're way closer to PS:T than the rest. There are a *lot* of non-violent resolutions, either through skills or dialogue as well. Not at all JRPG and not like Banner Saga, but of course there are cutscenes/cinematic moments ala Sarevok killing Gorion when you first leave Candlekeep, and scripted interactions ala Pillars 2/Torment: Tides of Numenera which play out like choose your own adventure + stats + images.
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ixigia
[Moderator] Consigliere



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PostPosted: Thu, 18th Aug 2022 12:19    Post subject:
Quote:
In August 2021, Team17 announced that they were going to be publishing the upcoming title. Now, it has come to light that Team17 has left the project and Versus Evil has taken up the mantle of publishing Broken Roads. Versus Evil is best known for publishing Pillars of Eternity II: Deadfire, but they have also recently released titles such as The Hand of Merlin and First Class Trouble.

The new Gamescom 2022 trailer revealed that Broken Roads has been pushed back to 2023 too.


https://www.rpgsite.net/news/13149-broken-roads-no-longer-being-published-by-team17-versus-evil-is-now-its-publisher-and-it-has-been-delayed-to-2023

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spajdr




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PostPosted: Thu, 18th Aug 2022 13:58    Post subject:
Looks like not only roads were broken.
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deelix
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PostPosted: Thu, 18th Aug 2022 16:49    Post subject:
^Words spoen! Whirling cane
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Nodrim




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PostPosted: Wed, 13th Sep 2023 07:59    Post subject:
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HubU
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PostPosted: Thu, 14th Sep 2023 17:40    Post subject:
@spajdr & @deelix
What makes you think this one is half-backed/crap? Genuinely curious!

Looks pretty good to me, from the admittedly little I saw.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Nodrim




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PostPosted: Thu, 14th Sep 2023 18:06    Post subject:
HubU wrote:
@spajdr & @deelix
What makes you think this one is half-backed/crap? Genuinely curious!

Looks pretty good to me, from the admittedly little I saw.


It's been more than a year since those posts. Mr. Green
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HubU
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PostPosted: Thu, 14th Sep 2023 18:15    Post subject:
Nodrim wrote:
HubU wrote:
@spajdr & @deelix
What makes you think this one is half-backed/crap? Genuinely curious!

Looks pretty good to me, from the admittedly little I saw.


It's been more than a year since those posts. Mr. Green


True Very Happy

But a 58s heavily edited marketing trailer doesn't add any water to my question's mill Wink


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Nodrim




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PostPosted: Thu, 14th Sep 2023 18:17    Post subject:
I've been following these guys for years. They made tremendous progress with this game.
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HubU
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PostPosted: Thu, 14th Sep 2023 18:25    Post subject:
Nodrim wrote:
I've been following these guys for years. They made tremendous progress with this game.


Looks dope, from what I'm seeing.
But I'm weary of marketing stills, for obvious reasons.
That's why I'll also rather trust a 10 yo dev "Versus Evil" than any AAA one.

Their job to bedazzle me. They'll get my money if their promises are delivered. As simple as that.

But I got a shred of hype for sure Very Happy
Thanks for the head's up, Nodrim Smile


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Bendi




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PostPosted: Thu, 14th Sep 2023 18:51    Post subject:
The demo is fine. Would be nice to have some australian to english translation though.


sin317 wrote:

typical jew comment
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FireMaster




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PostPosted: Thu, 14th Sep 2023 20:02    Post subject:
Laughing
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Nodrim




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PostPosted: Thu, 14th Sep 2023 20:44    Post subject:
Bendi wrote:
The demo is fine. Would be nice to have some australian to english translation though.


Maybe we should ask Interinactive if we stumble over problematic dialogues. Laughing
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Nodrim




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PostPosted: Wed, 27th Sep 2023 12:58    Post subject:
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vurt




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PostPosted: Wed, 27th Sep 2023 13:29    Post subject:
if it's spoken with Australian english i hope there's a way to turn off voices and only have text. It's unbearable (sorry Austrlians, it's not like i would stand Swedish accent english either, it's probably worse tbh.)
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Interinactive
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PostPosted: Wed, 27th Sep 2023 13:32    Post subject:
I Am Disappoint
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Nodrim




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PostPosted: Wed, 27th Sep 2023 14:15    Post subject:
Laughing Laughing
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vurt




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PostPosted: Wed, 27th Sep 2023 14:21    Post subject:
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Nodrim




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PostPosted: Thu, 9th Nov 2023 08:44    Post subject:
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AmpegV4




Posts: 6248

PostPosted: Thu, 9th Nov 2023 09:52    Post subject:
vurt wrote:
if it's spoken with Australian english i hope there's a way to turn off voices and only have text. It's unbearable (sorry Austrlians, it's not like i would stand Swedish accent english either, it's probably worse tbh.)


Nope I don't have a problem with other peoples accents ¯\_ (ツ)_/¯

i guess im woke or something Laughing
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Nodrim




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Location: Romania
PostPosted: Mon, 1st Apr 2024 22:21    Post subject:
Comes out on 10th of April.
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Reg67




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PostPosted: Tue, 2nd Apr 2024 15:34    Post subject:
vurt wrote:
if it's spoken with Australian english i hope there's a way to turn off voices and only have text. It's unbearable (sorry Austrlians, it's not like i would stand Swedish accent english either, it's probably worse tbh.)


American accents/voices are easily the most irritating and annoying, whiny, and they say the word 'like' after every other word.

They really are a very stupid race
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Areius




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PostPosted: Tue, 2nd Apr 2024 16:04    Post subject:
Don't forget that everything is awesome and great in US, even when it's not.


PC: Yes. Console: No.
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Interinactive
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PostPosted: Wed, 10th Apr 2024 23:48    Post subject:
https://www.eurogamer.net/broken-roads-review

Oh dear

I love how this is half way down the page of a game review:

 Spoiler:
 


Laughing

vurt wrote:
if it's spoken with Australian english i hope there's a way to turn off voices and only have text. It's unbearable (sorry Austrlians, it's not like i would stand Swedish accent english either, it's probably worse tbh.)


The voices in this game, from clips I just watched, aren't only annoyingly Australian, but they're also just bad voice actors for the most part. I don't understand why anyone would put this much work into the game and then hire people with zero enthusiasm in their voices
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