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LeoNatan
Banned
Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
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Posted: Mon, 7th Jul 2008 04:29 Post subject: NVIDIA in talks with AMD over PhysX technology sharing |
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Quote: | Amidst this whole 'nGOHQ' saga, and us getting astonished at the way things turned out, here's what we missed:
NVIDIA is in talks with AMD over a possible technology-transfer agreement over PhysX, say industry sources in Hong Kong. In a not-so-recent article by HKEPC, it is said:
"The graphics card industry pointed out that while AMD Open Table support of Havok, but Havok has been the acquisition of Intel, Havok and PhysX is the same competition on the product, AMD has its own wishful thinking, by NVIDIA and Intel in physics engine Competition and get access to two major physics engine authorization, two competition is very likely to become the largest beneficiary of AMD." (Chinese, translated by Google into English).
AMD and NVIDIA are in discussions over a common ground that allows AMD to use the PhysX API with its products. This follows the news of AMD optimizing their hardware for Havoc. There are two implications to this:
* AMD gets to an agreement with NVIDIA and ropes in PhysX, leaving their graphics processors optimized for both physics APIs, thereby making buying a Radeon product a better option over GeForce. A short-sighted look at things to come.
* AMD plays risky, adopts PhysX, NVIDIA's developer relation programs popularize the PhysX API beyond Havoc (since now anyone can use it), eliminate Havoc, then hold a dominating position over AMD since PhysX would then become an indispensible technology for AMD, could affect the course of major corporate policies for AMD. A long-sighted look at things to come.
Whether AMD embraces PhysX at an official level remains to be seen, a lot is at stake. The industry never saw so much of a gamble because of a piece of software that makes crates break, grenade sharpnel fly and cloth tear more accurately. |
Source: http://www.techpowerup.com/64933/PhysX_on_Radeon_Saga__What_we_Missed.html
Muaahaha can you say shotgun shot to the leg? After this nV has nothing to offer that will make its 280 GTX remotely worth. 
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Posted: Mon, 7th Jul 2008 04:55 Post subject: |
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its cause it wont get wide support with only nvidia supporting it
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Posted: Mon, 7th Jul 2008 05:30 Post subject: |
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Stefan F wrote: | its cause it wont get wide support with only nvidia supporting it |
I dunno about that Nvidia has it good with many big name developers. If they were to strike some deals I'm sure it could force many of us to buy Nvidia cards.
I think this move was out of fear of AMD and Intel actually working together with Havok physics engine. Its well known that Nvidia plans on trying to compete with Intel in the future. Something tells me Nvidia is afraid of Havok and rather coax AMD into accepting PhysX.
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crossmr
Posts: 2965
Location: South Korea
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Posted: Mon, 7th Jul 2008 05:32 Post subject: |
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A lot of these technologies are fairly useless unless there is widespread adoption by game makers.
The logitech G15 keyboard had that interesting display on the keyboard but I think only 2 games supported it. Someone who invents this stuff should find a way to license it to everyone to implement so the developers have a reason to care about it. Yes that means people won't buy just yours to get that hardware, but if no one uses it then its not a selling feature anyway.
Intel i5 6500 3.2Ghz, Geforce 970GTX 2GB, 16 GB Ram, Windows 7
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Posted: Mon, 7th Jul 2008 06:46 Post subject: |
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only reason .ogg is used in nearly every game today is because it's free
selling adoption is rather silly
besides, the entire technology is pretty irrelevant
CPUs are getting faster all the time and when we have four cores already, we can almost dedicate one fror physics
there's little performance benefits to be had with hardware
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crossmr
Posts: 2965
Location: South Korea
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Posted: Mon, 7th Jul 2008 07:20 Post subject: |
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Performance no, but enhancement yes.
I prefer not to have to have to make everything for something I buy. If a technology catches on, I'd prefer the game I buy to just work with it.
Intel i5 6500 3.2Ghz, Geforce 970GTX 2GB, 16 GB Ram, Windows 7
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Posted: Mon, 7th Jul 2008 09:35 Post subject: |
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shole wrote: | only reason .ogg is used in nearly every game today is because it's free
selling adoption is rather silly
besides, the entire technology is pretty irrelevant
CPUs are getting faster all the time and when we have four cores already, we can almost dedicate one fror physics
there's little performance benefits to be had with hardware |
A GPU is more suited for physics calculations than a CPU is.
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Posted: Mon, 7th Jul 2008 11:18 Post subject: |
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FISKER_Q wrote: | shole wrote: | only reason .ogg is used in nearly every game today is because it's free
selling adoption is rather silly
besides, the entire technology is pretty irrelevant
CPUs are getting faster all the time and when we have four cores already, we can almost dedicate one fror physics
there's little performance benefits to be had with hardware |
A GPU is more suited for physics calculations than a CPU is. |
true, but its not like CPUs are getting a workout atm, i agree that it will increase fps when you get a better cpu in almost all cases, but the videocard decides about the framerate, just making the point that with dual/quadcore havok engine could be fully offloaded to one core, imagine how much power you get for "free" by using that unused core fully for physics.
Also that cuda stuff comes at a price, it was probably millions that nvidia paid for PhysX, that in return is offloaded to the costumers in more expensive cards, im not excited/jumping for GPU or CPU physics hardware support, cause physics in games atm are quite noobish to be frankly, so many years and it still looks like puppets flying around.
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