Turn based & Real-time RPGs
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FireMaster




Posts: 13480
Location: I do not belong
PostPosted: Tue, 28th Jul 2009 02:44    Post subject: Turn based & Real-time RPGs
Let's see the good points and bad points of each, this is not a thread to bash other people's preferences or mock them, just point out what you like in each or your preferred combat system, please.

Personally I tend to lean more towards simple combat systems, such as direct action or something along the line of The Witcher or KOTOR, makes the game more accessible and really does give you control over your character as you're directly responsible for each hit and block, I never enjoyed rock paper scissor/turn based combat system as they pretty much play themselves and you can't tell when the opponent is gonna evade and it pretty much is quite boring and unrealistic, in battle you don't really wait 15 minutes to choose which attack you're gonna do or which potion to drink between a bunch of menus just for the opponent to randomly evade them, sure it's just a game but...

I've been thinking about making such thread as this to get more opinions on the matter, clearly I'm not much of a fan of turn based combat system, but I do play them sometimes except I do prefer direct action as it adds more fun imo, but maybe I just don't know a lot about Turn based.

have your say.


Last edited by FireMaster on Tue, 28th Jul 2009 14:56; edited 1 time in total
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inz




Posts: 11914

PostPosted: Tue, 28th Jul 2009 02:50    Post subject:
Don't you mean turn-based and real-time? Action RPG is more of a sub-genre than a gameplay mechanic.

I prefer turn-based myself, since it's a more faithful representation of a PnP RPG where it's the skills of your character that determines the outcomes of each action, not your personal skills as a player (aiming with a mouse etc.). But such games rarely get released these days, and I don't mind a real-time RPG either - the true strength of RPG's has always been in telling a good story, with well-written quests that immerse you in a rich game world (and yet, how many games these days use that potential... Sad ).

Combat is just one of the ways of delivering that story, and it's kinda sad really that no one's interested in making an RPG that'd be mostly based on diplomatic/persuasive skills rather than just combat. Where most of the conflicts would be resolved with words, and swords and sorcery would be used only as a last resort. Something like a medieval fantasy royal court with all the political intrigue and backstabbings that come with it.
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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Tue, 28th Jul 2009 06:32    Post subject:
I've always been a fan of Turn based RPG's mainly because I grew up with JRPG's, etc way back in the 8/16-Bit days.

Besides you can't really say an "Action" RPG requires skill. The average WoW player will preach about how much skill is involved but I still believe it's time invested. Clicking a mouse and waiting for cool downs is skill full. Laughing
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Glottis
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Posts: 6313

PostPosted: Tue, 28th Jul 2009 06:42    Post subject:
I like both turn based and real time. But I only like turn based JRPGs, not western RPGs. I like turn based because you need to think upcoming turns especially if you fight a very hard boss (kinda like chess), turn based also has some insane and over the top looking spell effects, such as summons and other powerful spells in JRPGs. And I like real time RPGs for their action (not saying that turn based ones lack action, just that real time action is more actiony). Smile


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Last edited by Glottis on Tue, 28th Jul 2009 06:46; edited 2 times in total
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Submiqent




Posts: 1213

PostPosted: Tue, 28th Jul 2009 06:42    Post subject:
Yeah Wow is pretty noob. I really prefer action rpgs, if rpgs at all. They're all so slow but not the good kind of slow like civ4, it's just stuff takes ages to do. I can't handle that, I want my rewards nao!! or have them be really hard won rewards that are awesome like civ4.
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dsergei




Posts: 4053
Location: Moscow, Russia
PostPosted: Tue, 28th Jul 2009 07:19    Post subject:
Many jRPGs are full of grind so turn-based combat (especially with separate battle locations/long summon and special attack animations) turns from a tactical challenge into a chore. I prefer the fft/jeanna d'Arc type of turn-based and obviously have nothing against real-time Smile
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Tue, 28th Jul 2009 08:59    Post subject:
I used to love jRPGs, but ... lately I've turned a bit away from them due to the post above from dsergei. It's a pain if the spellanimations cannot be turned off / skipped... as you may end up spending half of the game watching same animation ( I own majority of the jRPGs on Xbox, lacking few of the latest... Star Ocean and Last Remnant I think... )

BUT... if the turnbased action is fast enough, as in, after choosing the action, you wont be waiting a minute or two watching the characters do their stuff, it's best.

Real-time rpgs tend to be diabloish hack and slash... with no real rpg in it ( though quite a lot of them are actually only semi real-time. There's turnbased action in the background.)


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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Tue, 28th Jul 2009 09:25    Post subject:
Last jRPG i partially enjoyed was Dragon Quest 8 back in 2005, man that game was so awesome. I'm saying partially because i gave up eventually, near the end, mobs where spaming each 2 seconds, thus advancing a couple of meters on that frikin map coulda take hours. I do miss my ps2 though


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shole




Posts: 3363

PostPosted: Tue, 28th Jul 2009 09:33    Post subject:
the thing is, anything realtime can't in my opinion be called an rpg
it's too largely dependant on player skill and general button smashing
rpgs are supposed to allow the player to be whoever he wishes without the game punishing him if he's not that fantasy character
it's plain BS
let's take an extreme case.. a physically messed up stephen hawking could easily master a game like fallout or xcom and beat us all
whereas an fps kiddie with finger dexterity and CS bunnyhopping tactics can be a god in realtime fallout3
i'm not disabled, but i play RPGs to be somebody i am not, and i want the game to reflect that - that's the entire point of ROLEPLAYING
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Glottis
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Posts: 6313

PostPosted: Tue, 28th Jul 2009 09:59    Post subject:
mtj wrote:
I own majority of the jRPGs on Xbox, lacking few of the latest... Star Ocean and Last Remnant I think... )

lolz the only turn based JRPG on 360 is Lost Odyssey, the rest are real time or realtime/turn based mix.


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Perdurab00




Posts: 455

PostPosted: Tue, 28th Jul 2009 10:20    Post subject:
shole wrote:
a physically messed up stephen hawking could easily master a game like fallout or xcom and beat us all


how?
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Tue, 28th Jul 2009 10:49    Post subject:
Glottis wrote:
mtj wrote:
I own majority of the jRPGs on Xbox, lacking few of the latest... Star Ocean and Last Remnant I think... )

lolz the only turn based JRPG on 360 is Lost Odyssey, the rest are real time or realtime/turn based mix.


Blue Dragon? True it has the action gauge system, but it's character dependant, and you can think for your next move as long as you want.

and Enchanted Arms, from what I can recall, this is totally turn based, haven't played it for 2 years, but...
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Acer




Posts: 3156

PostPosted: Tue, 28th Jul 2009 10:53    Post subject:
Love turn based and fixed number of enemies like in neverwinter nights, kotor. When you kill a specific enemy He/she/it is gone forever and will never respawn. Makes every kill special and every enemy unique.
With turnbased the fighting becomes more cinematic with the combatants doing really cool stuff, jumping around etc


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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Tue, 28th Jul 2009 12:06    Post subject:
Acer wrote:
Love turn based and fixed number of enemies like in neverwinter nights, kotor. When you kill a specific enemy He/she/it is gone forever and will never respawn. Makes every kill special and every enemy unique.
With turnbased the fighting becomes more cinematic with the combatants doing really cool stuff, jumping around etc


Fixed number of enemies are nice... but only if some certain areas have respawns or so. As I really hate if I'm limited in my levels (my main gripe in NWN1 and 2, though atleast in 1st nwn, the later expansions lifted the level limit quite high I think. First time I played nwn1 when it got released... I think I got to like level 8 and I realised that 10 was maximum.. and I just uninstalled the game Razz I'm a bit of a statistical whole Smile I want stats... and a lot of them, minmaxing ftw. )
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Perdurab00




Posts: 455

PostPosted: Tue, 28th Jul 2009 13:23    Post subject:
inz wrote:
Don't you mean turn-based and real-time? Action RPG is more of a sub-genre than a gameplay mechanic.


Action RPGs have plenty of real-time combat, which I usually find a lot of fun. The fighting in the Dungeon Siege games bored the shit out of me, though. Too bland, somehow.

The problem with turn-based combat is sometimes it's so simplistic that the game plays itself - like the old final fantasy games or, more recently, The Last Remnant. The first two Fallout games had great combat... usually... but sometimes turned into a boring, slow motion, Benny Hill type chases.

Both types of game can be done badly, I guess. There was a beautifully atmospheric game called Throne of Darkness, which was Diablo with a Japanese setting. The real time combat would have been fun but the game was designed for a party of (I think) four - you'd rely too much on your AI buddies to auto-kill shit.
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Mental_Hippie




Posts: 153

PostPosted: Tue, 28th Jul 2009 15:31    Post subject:
NWN and KOTOR doesn't have turn based combat, period. It's RTWP (real time with pause). While I like both turn based and real time, there are far too few turn based RPGs released nowadays. People that say times have moved on and that real time is more advanced, modern and objectively better than turn based need to be fucking shot. It's just different systems making for differing gameplay.

Though it was lackluster in many other areas (writing, quests, polish, etc), Temple of Elemental Evil probably had the most involved and interesting turn based combat in any RPG ever. My wet dream would probably be a game that took combat like that and combined it with something like the Baldur's Gate games.
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NecroViolator




Posts: 921

PostPosted: Tue, 28th Jul 2009 17:32    Post subject:
Turn base like Wizardry8 ???
That was fun untill many monsters come into battle...Ugggg...
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Shantotto




Posts: 97

PostPosted: Tue, 28th Jul 2009 19:39    Post subject:
I prefer turnbased since I think it plays to the strength of RPGs. For me, they have always been about creating a character that is different than me, and I merely control him as the "hand of god" so to speak. I experience the world through his skills and abilities, and turnbased is set up like that.
That said, I think turnbased is fairly undeveloped in RPGs, and I think it could be pushed a lot further. Put greater customizability into things like speed, and don't design every battle with a million opponents. Encounters have to be setup and thought through carefully.

I think realtime w pause tends to turn out the worst, it just feels like a horrible mixture. Taking the worst points of both turnbased and realtime. I see absolutely no boon in this system over either turnbased or realtime.

I also don't think realtime (often first person) with stats works very well most of the time. Fallout 3 was totally unsatisfying because the skill points felt like they didn't matter much. Some games have a better balance than others though. Deus Ex was alright, and System Shock 2 did it quite well (though that's getting into FPS games with RPG elements territory).
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