COD 5 unhandled exception caught what?
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buttsauce




Posts: 9

PostPosted: Tue, 11th Nov 2008 03:42    Post subject: COD 5 unhandled exception caught what?
Here is the message I get when I try to start COD 5:

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 659 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 21 msec for asset '$additive' of type 'material'.
Waited 21 msec for asset 'light_corona' of type 'material'.
Waited 1 msec for asset 'depthprepass' of type 'material'.
Waited 1 msec for asset 'shadowclear' of type 'material'.
Waited 0 msec for asset 'shadowcookieblur' of type 'material'.
Waited 225 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'stencilshadow' of type 'material'.
Waited 291 msec for asset 'cinematic' of type 'material'.
Error: Waited 572 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc


Error during initialization:
Unhandled exception caught


I've tried everything from disabling the unimodem half duplex thing to re-installing my os. I'm using windows XP sp3. I've updated dx9 to november 08, but nothing has worked. I keep getting the same message. Can ne1 help me? Thanks.
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Liv2roc




Posts: 19

PostPosted: Thu, 13th Nov 2008 03:37    Post subject:
update sound card drivers fixed mine


Intel Core Duo 2 E6750 at 2.67 Ghz
Gigabyte GA-P35C-DS3R
EVGA GeForce 8800GTS 320MB OC
G.SKILL 4GB DDR2 800 PC2 6400 Dual Channell
2-320Gb sata raid
Antec Nine Hundred Black Computer Case
2-SCEPTRE X22WG-1080p Black 22"Widescreens
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