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Posted: Tue, 11th Aug 2009 20:31 Post subject: |
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New Road Rash? FUCK YEAH#@%%#@!
I still have Jail Break.
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$n@ke
Posts: 917
Location: the Netherlands
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Posted: Tue, 11th Aug 2009 23:02 Post subject: |
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Tue, 11th Aug 2009 23:15 Post subject: |
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Populus was fun, doubt it would be much fun today tho. And Wingcommander , why not.
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Posted: Tue, 11th Aug 2009 23:21 Post subject: |
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WC6 with REAL ACTORS
MAKE IT HAPPEN EA
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Posted: Tue, 11th Aug 2009 23:22 Post subject: |
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Spiderman wrote: | WC6 with REAL ACTORS
MAKE IT HAPPEN EA |
I see a rather great gap in that sentence...
on the one hand we have "EA" and on the other "MAKE IT HAPPEN"
Those two just don't go together very well (anymore that is)
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suprman
Posts: 651
Location: On Your mum!
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Posted: Tue, 11th Aug 2009 23:43 Post subject: |
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I didnt ever play the original Populous so cant really commenton that, the wing commaner series was pretty much nothing more than an interactive movie and pretty shit so I don't hold high hopes for a remake. Theme park! do we really need yet another theme park game? So I guess the only one that is remotely interesting to me is road rash, if done right it could alot be fun. But really all we are talking about here is them renewing the trade marks for each franchise so who knows if they are even going to do remakes, for all we know the may just be re-releasing the old versions on xbox live arcade or something.
Disclaimer: Grammatical and spelling mistakes are purposely left in my posts to weed out anally retentive trolls.
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Wed, 12th Aug 2009 00:00 Post subject: |
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sure dont need theme park, rollercoaster tycoon is good enough as a continued series covering that genre.
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Posted: Wed, 12th Aug 2009 00:11 Post subject: |
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they did same on system shock 2006 so they only keep trade mark to them self it dont mean that they are going to make anything
Last edited by trancers on Wed, 12th Aug 2009 00:35; edited 1 time in total
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Posted: Wed, 12th Aug 2009 00:24 Post subject: |
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Well my opinions,
If they are gonna remake a road Rash I hope they stick to the things that made 1-3 for sega genesis great.Police cars setting up road blocks,pursuit choppers,etc.I did not much care for the version that came out on play station because many of the elements from the first 3 were missing.
Wing commander series was great but I loved Privateer the best.
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Mon, 12th Sep 2011 15:22 Post subject: |
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Overlord123 wrote: | http://www.wcnews.com/news/4346
My guess: It will be a FPS with some arcade scenes in space  |
Upcoming press release
Quote: | "With the new Wingcommander 3D YOU are in charge!, direct your squad as you board space stations in a visceral first person experience. You'll feel the bullets fly over your head as you take cover and order your teammates to engage the enemy.
You will know first hand what it feels to kill the Kilrathi as you level up and go through 25 engaging levels in the immersive and acclaimed Wing Commander universe!
Or team up with friends and enjoy the online Space Station Zombie mode! |
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Mon, 12th Sep 2011 15:43 Post subject: |
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You forgot to mention "a natural and innovative cover system" and "next-gen graphics" Epsi :>
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Mon, 12th Sep 2011 15:45 Post subject: |
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Werelds wrote: | You forgot to mention "a natural and innovative cover system" and "next-gen graphics" Epsi :> |
I'm sure that'll still be part of it regardless 
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Posted: Mon, 12th Sep 2011 15:55 Post subject: |
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Populous 4: The Hand
Details:
Quote: | The title is being developed by Bullfrog, a studio revived by EA and managed by a guy named Todd from EA corporate. The development team is made up of the remnants of several development studios that ran aground on the rocky shores of EA as well as 20-25 texture artists and modelers from Kyrgyzstan.
In the article, Todd describes Populous 4: The Hand as "a visceral experience" through which you learn more about "the back story of Populous" and experience firsthand what it's like "to be a god thrown out and fighting his way back [to the land of the gods]."
Players will take on the role of Jayce Carter, a top agent in the celestial organization called The Hands. He is a demigod who uses his powers to help the supposedly-neutral Hands maintain the balance in the eternal struggle between the Monads and the Demiurge, two opposing forces of true gods.
According to a hands-on play by SKUURK writer Joorhan Vurskellytons, the game begins with a Hands raid on a Demiurge technolab where primitive villagers are being harvested to provide power that threatens to tip the balance in favor of the Demiurge. Jayce is betrayed by his commander, Grandfather, and framed for helping the Demiurge. For violating his celestial ops oath, Jayce is cast out of the floating city called HeavN and into the primordial world below.
"It's like the idea of the haves and the have-nots," says Todd in the article. "Basically what would it be like if you suddenly had no electricity? We'd be cast out of the modern world. That's like Jayce, but at the same time he has to get revenge and unravel the mystery of why The Hands are working with the Monads to destroy the Demiurge."
Stripped of most of his godlike powers, Jayce must join with primitive allies and collect natural Ur-force to upgrade his hand with the ability to control his environment and use mutation arcs to change foes and friends. He will also be able to use stealth and an arsenal of powerful weapons created by the Demiurge as he ascends back to HeavN.
"Jayce and the human tribesmen are tired of the meddling by the gods and want freedom."
Confirmed to help Jayce in his battle for freedom are hand powers including the ability to summon lightning, tornados, fireballs and even raise and lower the elevation of terrain, Hand assault rifles, a sniping rifle, a double shotgun with "satisfying feel" and over ten drivable vehicles.
"We give the player the ability to make their own story in the primordial world," explains Todd in the interview. "You start out in like this swamp where there's just bugs, but you fight your way up evolution to dinosaurs and these ape people and then you encounter the primitive humans and you lead them into the light."
32-player multi and two-player co-op are intended to ship, although they may be cancelled or ship as a free DLC over a year after the game releasers. Todd was tight lipped about possible DLC, but mentioned to SKUURK that "Fans of zombies should get ready for some wild multiplayer content."
Populous 4: The Hand is scheduled for release in 4th Quarter of 2012. |

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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Mon, 12th Sep 2011 16:00 Post subject: |
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It's almost as if I'm predicting the future here, but it's really not that hard. I must admit though these things fill me with so much hate.
I can feel myself just going

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Posted: Mon, 12th Sep 2011 16:06 Post subject: |
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I'm viscerally crying.
Fuckers. Fuckers. Fuckers.
Even Molyneaux couldn't go so down. Or could he...?
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Mon, 12th Sep 2011 16:09 Post subject: |
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sabin1981 wrote: | No.... no.... please.... please tell me you're just kidding, consolitis. It's a joke, right? A perfectly-worded mock review, right?  |
In the words of Jon Irenicus:" Do you see now? Do you understand?"
In reference to where all the hate is coming from.
The cover art is just editorial freedom, theres no such thing in the screenshots themselves.
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Posted: Mon, 12th Sep 2011 16:11 Post subject: |
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I don't need to "see", sir, you know me well enough now to know EXACTLY how I feel about Generic Remake FPS #128593245. I'm the one who gets shit off everyone whenever I voice my concerns about existing franchises being butchered into FPS titles, remember?
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Posted: Mon, 12th Sep 2011 16:11 Post subject: |
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