Activision R&D Real-time Character Demo
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Ankh




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PostPosted: Thu, 28th Mar 2013 17:04    Post subject: Activision R&D Real-time Character Demo
http://www.youtube.com/watch?feature=player_embedded&v=l6R6N4Vy0nE


sorry if repost.


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Areius




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PostPosted: Thu, 28th Mar 2013 17:09    Post subject:
Doesn't look that bad, but the mouth needs some tuning when he talks.


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Ankh




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Location: Trelleborg
PostPosted: Thu, 28th Mar 2013 17:14    Post subject:
Areius wrote:
Doesn't look that bad, but the mouth needs some tuning when he talks.


Doesnt look that bad? I think its jawdropping. Very Happy

Edit: The mouth will be tuned if you pay for a couple of DLC Wink


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Areius




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PostPosted: Thu, 28th Mar 2013 17:18    Post subject:
Ankh wrote:
Areius wrote:
Doesn't look that bad, but the mouth needs some tuning when he talks.


Doesnt look that bad? I think its jawdropping. Very Happy

Edit: The mouth will be tuned if you pay for a couple of DLC Wink



But indeed, it looks pretty awesome. I've seen a better one though (can't remember exactly which one it was) for the mouth, but the eyes here are much better.


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Him696




Posts: 393

PostPosted: Thu, 28th Mar 2013 17:53    Post subject:
Quote:
Activision R&D showcased “next-generation character rendering” at a panel at GDC 2013 and the results are really quite extraordinary.

“It’s more about creating a medium for better expressing emotions, and reaching the feelings of the players,” Jorge Jimenez, technical director at Activision Blizzard said on his blog (via CVG).

According to Activision, these renders are from a GeForce GTX 680 in a DirectX 11 environment, which is one year tech. However, Jimenez says that the real-time demo used at GDC was on a “two year old laptop.”


http://www.iryoku.com/next-generation-life


Looks great imo. Smile
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Breezer_




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PostPosted: Thu, 28th Mar 2013 18:00    Post subject:
Wake me up when this is actually used in games, the Geforce demo used 100% of single Titan power. Can only imagine this in games and the requirements Laughing
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consolitis
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PostPosted: Thu, 28th Mar 2013 18:14    Post subject:
Crysis 3 was a good step forward.


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Newty182




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PostPosted: Thu, 28th Mar 2013 18:23    Post subject:
It will be 10 years before we see this in-game Reaction


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WaldoJ
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PostPosted: Thu, 28th Mar 2013 18:41    Post subject:
It's expensive. If we want to see this in games expect a 100$ price tag for 3 years.


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Silent_Lurker




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PostPosted: Thu, 28th Mar 2013 18:45    Post subject:
Breezer_ wrote:
Wake me up when this is actually used in games, the Geforce demo used 100% of single Titan power. Can only imagine this in games and the requirements Laughing


With an AMD graphic card the guy in the demo will also have some hair.

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WaldoJ
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PostPosted: Thu, 28th Mar 2013 18:50    Post subject:
Very thin hair. Like most of us on the humps.


Sin317 wrote:
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Kaltern




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PostPosted: Thu, 28th Mar 2013 20:54    Post subject:
I've got hair! Some of it is even not grey.


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Yondaime
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PostPosted: Fri, 29th Mar 2013 02:14    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:39; edited 1 time in total
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ixigia
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PostPosted: Fri, 29th Mar 2013 03:42    Post subject:
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FriendlyBus




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PostPosted: Fri, 29th Mar 2013 04:08    Post subject:
beautiful ixi Smile
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dodger2020




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PostPosted: Fri, 29th Mar 2013 05:15    Post subject:
other than the creepy mouth it looks fine.
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Theescapist




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PostPosted: Fri, 29th Mar 2013 06:24    Post subject:
This is the boner thread of the year....


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KillerCrocker




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PostPosted: Fri, 29th Mar 2013 06:39    Post subject:
Meh it is all just an actor performance. I want real graphics


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m3th0d2008




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PostPosted: Fri, 29th Mar 2013 06:43    Post subject:
KillerCrocker wrote:
Meh it is all just an actor performance. I want real graphics


Laughing


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dannofdawn




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PostPosted: Fri, 29th Mar 2013 08:14    Post subject:
Right and what Activison game will be able to use this at all?
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Silent_Lurker




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PostPosted: Fri, 29th Mar 2013 08:50    Post subject:
dannofdawn wrote:
Right and what Activison game will be able to use this at all?


Guitar Hero 7 ?


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Mchart




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PostPosted: Fri, 29th Mar 2013 08:53    Post subject:
KillerCrocker wrote:
Meh it is all just an actor performance. I want real graphics


Nonsensical statement of the week.
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vurt




Posts: 13689
Location: Sweden
PostPosted: Fri, 29th Mar 2013 09:14    Post subject:
We saw similar tech 4-5 years ago (still not in any games, how curious..), sure it has improved a bit, but yeah the question is when it actually will be in games AND if it will be "MegaTexture-awesome" (=stripped down and not really more impressive than tech we already had for years).
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Teniak




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PostPosted: Fri, 29th Mar 2013 10:05    Post subject:
yep

btw ,already saw this on GTC13 : ( at 8:40 )



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Last edited by Teniak on Fri, 29th Mar 2013 10:06; edited 2 times in total
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consolitis
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PostPosted: Fri, 29th Mar 2013 10:05    Post subject:
Sure, but again IMO these type of things are necessary to be researched & developed to end up with eg Crysis 3's actual in-game and impressive tech. Smile


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
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KillerCrocker




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PostPosted: Fri, 29th Mar 2013 18:36    Post subject:
Mchart wrote:
KillerCrocker wrote:
Meh it is all just an actor performance. I want real graphics


Nonsensical statement of the week.


I could just as well watch the movie. I am playing a game to see real cg, not a man captured with 199999 cameras Laughing


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vurt




Posts: 13689
Location: Sweden
PostPosted: Fri, 29th Mar 2013 18:47    Post subject:
KillerCrocker wrote:
Mchart wrote:
KillerCrocker wrote:
Meh it is all just an actor performance. I want real graphics


Nonsensical statement of the week.


I could just as well watch the movie. I am playing a game to see real cg, not a man captured with 199999 cameras Laughing


Seriously dude......

Why not take textures into account as well while you're at it? "They're based of real photos so i could just go outside.."

What's "real graphics" anyways?
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KillerCrocker




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PostPosted: Fri, 29th Mar 2013 19:40    Post subject:
I don't know. It feels like analog vs digital thing for me.

Generally it looks awesome Very Happy


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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dannofdawn




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PostPosted: Sat, 30th Mar 2013 03:53    Post subject:
KillerCrocker wrote:
I don't know. It feels like analog vs digital thing for me.

Generally it looks awesome Very Happy


AAA games use mo-cap for body animations already, it only makes sense for the facial animation to catch up with that. Hand made facial animations are hard to do well, and time consuming to polish up with all dialogues.
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Breezer_




Posts: 10774
Location: Finland
PostPosted: Sat, 30th Mar 2013 11:24    Post subject:
Tho these days top engines has very nice tools to make animations, if you are talented enough they dont be much different than with mo-cap. Saves money and time. But if we talk about this "face" technology, its gonna be long time until we see this in games, because of the complexion what tech it has (do we really need this in games?), lets say Crysis 3 for example... The face looks as good or better, but lip sync lacks.
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