Medieval Engineers
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prudislav
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PostPosted: Tue, 13th Jan 2015 15:12    Post subject: Medieval Engineers

Quote:
Medieval Engineers is the second engineering game developed by the creators of Space Engineers.

Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining.

Medieval Engineers is currently in its alpha stage of development and will be soon available on Steam Early Access. More details will be announced at a later date.

Medieval Engineers is inspired by real medieval technology and the way people built architectural and mechanical works in medieval times. Medieval Engineers strives to follow the laws of physics and real history and doesn't use technologies that were not available in 5th to 15th century.

“We are very curious to see how the Space Engineers community will react to Medieval Engineers and if other communities will also get interested in our new title” said Marek Rosa, CEO and Founder of Keen Software House. “We didn’t want to only keep creating space games. Instead we wanted to have a game where players can interact with life and nature. By creating a second engineering game, we are also leveraging our existing technology and experience.”

http://www.medievalengineers.com/
The first release of Medieval Engineers will “probably” feature:
[listi]Creative mode
Steam Workshop (SDK + API)
'Heightmap to terrain' conversion tool
Special gift for all space engineers players Smile
Multi-player and survival will come later[/list]

DevBlog with more info:

http://blog.marekrosa.org/2015/01/medieval-engineers_22.html
Quote:
Very early we realized that even Space Engineers could actually benefit from the development of Medieval Engineers. A medieval setting has different requirements for volumetric environments and it forces us to look at the engineering genre from a different angle. To be more specific, these are the things that Space Engineers earned (or may receive in the future) thanks to Medieval Engineers:

Compound blocks – multiple blocks being positioned into one grid cell; this will allow better ship designs
Mechanical blocks
Auto-generated details for some blocks (e.g. roof endings in Medieval Engineers, armor edges in Space Engineers)
Voxel hand – a tool for modifying terrains (asteroids); you can alter shape and material
Structural integrity
Natural landscape
Procedural terrain generator (this is why we were able to easily add procedural asteroids to Space Engineers)
DirectX 11 (we decided to add PBR - Physically Based Rendering)


On the other hand, Medieval Engineers inherited (or will get) these features:

Multi-player
Physics, rendering and all 'core engine' stuff
Steam Workshop
Modding SDK and API


Last edited by prudislav on Tue, 13th Jan 2015 15:26; edited 2 times in total
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Bob Barnsen




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PostPosted: Tue, 13th Jan 2015 15:13    Post subject:
YES!!
This looks already great and like fun men!!

But currently only in alpha. Means at least one year for full release? Crying or Very sad


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konkol84




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PostPosted: Tue, 13th Jan 2015 15:18    Post subject:
Awesome! So Much Win
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Areius




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PostPosted: Tue, 13th Jan 2015 15:24    Post subject:
Looking pretty awesome, but finish Space Engineers first please Very Happy


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prudislav
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PostPosted: Tue, 13th Jan 2015 15:30    Post subject:
Areius wrote:
Looking pretty awesome, but finish Space Engineers first please Very Happy

well to me this one sound more interesting (i am not much into space-y stuff) Wink And not really sure in which state SE is.
But kinda curious how their development will influence each other as same engine in just different setting

also from that devblog
Quote:
"In regards to Space Engineers, we are preparing a few major updates within the next months – just a hint: AI, real campaigns and goals, more optimizations and fixes. There is nothing to be afraid of that will affect or change our development plan."
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Arukardo




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PostPosted: Tue, 13th Jan 2015 16:15    Post subject:
Meh.
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sausje
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PostPosted: Tue, 13th Jan 2015 16:21    Post subject:
Pff another one that cannot finish their started shit first before moving on...
Ofc they will promise to finish it. Like aaaaaaaaaaaaaaaaaaaaaal those other companies did Laughing


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Arukardo




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PostPosted: Tue, 13th Jan 2015 16:23    Post subject:
It's a sandbox game, of course it will stay in early access forever, unless devs will get bored and say "fuck it, it's finished" Laughing
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deadpoetic




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PostPosted: Tue, 13th Jan 2015 18:28    Post subject:
Wtf Space Engineer is still in freaking Alpha!!!
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MannyK




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PostPosted: Tue, 13th Jan 2015 22:48    Post subject:
meeh
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A-A




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PostPosted: Wed, 14th Jan 2015 02:50    Post subject:
MannyK wrote:
meeh
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jermore




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PostPosted: Wed, 14th Jan 2015 04:32    Post subject:
They did the same thing with miner wars, though at least space engineers is fun to play and not garbage like miner wars. Developing new games while half finishing others doesn't really inspire much confidence for the future titles of the developer, not that I had any after the shit they pulled.

So now they have a track record for pulling this stunt.. but chances are the public wouldn't notice if they just threw up another kickstarter when they run out of funding to make another alpha game. Viva la early access!
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4treyu




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PostPosted: Wed, 14th Jan 2015 05:08    Post subject:
Aww Yeah

Early access is the future.
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Drowning_witch




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PostPosted: Wed, 14th Jan 2015 05:14    Post subject:
Areius wrote:
Looking pretty awesome, but finish Space Engineers first please Very Happy


these early access devs be trolling. first rust guys start making a new game, now these guys.

soon its gonna be source code+level editor=game. good luck community Troll Dad
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AmpegV4




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PostPosted: Wed, 14th Jan 2015 08:28    Post subject:
Classic early access maneuver right there, nive job guys now just do a doublefine and alpha > release any nagging costly projects.
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VonMisk




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PostPosted: Wed, 14th Jan 2015 08:40    Post subject:
Drowning_witch wrote:
Areius wrote:
Looking pretty awesome, but finish Space Engineers first please Very Happy


these early access devs be trolling. first rust guys start making a new game, now these guys.

soon its gonna be source code+level editor=game. good luck community Troll Dad


I was about to write the same when I saw the gameplay. So game editors are the new shit now?
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prudislav
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PostPosted: Wed, 14th Jan 2015 08:41    Post subject:
Kinda surprise by the hate here Wink
How is doubling the devteam(s) and working on another project with that new team ,which i closely related and shares technology with the other one , a bad thing??

Does nobody reads devblogs? They will still do weekly ptches for SE aswell as ME when it launches.


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Areius




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PostPosted: Wed, 14th Jan 2015 09:22    Post subject:
It's because I'd rather had them use that team to finish Space Engineers. This game looks like fun but I can't call Space Engineer finished in any form.


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Badrien




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PostPosted: Wed, 14th Jan 2015 17:06    Post subject:
Areius wrote:
It's because I'd rather had them use that team to finish Space Engineers. This game looks like fun but I can't call Space Engineer finished in any form.


This. Was pretty surprised to see this announcement.

More staff or not, how about you get your first title out of early access before starting the next? I thought the whole point of early acces was for the funds raised with it to be used for that game, not a new one.
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Drowning_witch




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PostPosted: Wed, 14th Jan 2015 21:57    Post subject:
prudislav wrote:
Kinda surprise by the hate here Wink
How is doubling the devteam(s) and working on another project with that new team ,which i closely related and shares technology with the other one , a bad thing??

Does nobody reads devblogs? They will still do weekly ptches for SE aswell as ME when it launches.


Not hate, just not a big fan of such a dev model. I guess i'm traditionalist in the regard that I expect a studio to finish a game before asking money for another one, extra man power and all.

Even if just not to spread this tactic onto less compatible genres, like early access did.
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konkol84




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PostPosted: Wed, 14th Jan 2015 22:02    Post subject:
Hard to expect this from a Minecraft type of game Smile for me it can be in EA forever as long as they keep adding stuff
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konkol84




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PostPosted: Thu, 29th Jan 2015 10:46    Post subject:
EA on 19th Feb

Sys reqs:
MINIMUM:
 Spoiler:
 

RECOMMENDED:
 Spoiler:
 
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prudislav
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PostPosted: Fri, 30th Jan 2015 22:04    Post subject:
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Bob Barnsen




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PostPosted: Fri, 30th Jan 2015 22:11    Post subject:
Damn, nice! Smile

I wonder how this will get handled if multiplayer gets implemented too later on


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Bob Barnsen




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PostPosted: Fri, 20th Feb 2015 09:56    Post subject:
On Steam now:
http://store.steampowered.com/app/333950


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polosistealth




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PostPosted: Fri, 20th Feb 2015 10:03    Post subject:
Medieval Engineers v02.002.004 Very Happy vanilla


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riptide77




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PostPosted: Fri, 20th Feb 2015 10:21    Post subject:
BTW: Russian copies seem to activate and play just fine in ROW regions despite the warning on them. Tested in Europe, USA and Australia. You can get one easily for 3 keys.


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Areius




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PostPosted: Fri, 20th Feb 2015 10:30    Post subject:
Yeah, noticed it as well. Game looks nice but I'm not sure if I want to purchase it. Game will probably be more expensive later on though. Hmmmmm


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prudislav
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PostPosted: Fri, 20th Feb 2015 10:42    Post subject:
Areius wrote:
Yeah, noticed it as well. Game looks nice but I'm not sure if I want to purchase it. Game will probably be more expensive later on though. Hmmmmm

well juddging by history of SE its gonna be pretty barebones right now - most likely only "creative mode" , but it will expand later on as SE expanded pretty well
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Areius




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PostPosted: Fri, 20th Feb 2015 11:03    Post subject:
Yeah, I already have SE, but I haven't played it that much Sad


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