Medieval Engineers is the second engineering game developed by the creators of Space Engineers.
Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining.
Medieval Engineers is currently in its alpha stage of development and will be soon available on Steam Early Access. More details will be announced at a later date.
Medieval Engineers is inspired by real medieval technology and the way people built architectural and mechanical works in medieval times. Medieval Engineers strives to follow the laws of physics and real history and doesn't use technologies that were not available in 5th to 15th century.
“We are very curious to see how the Space Engineers community will react to Medieval Engineers and if other communities will also get interested in our new title” said Marek Rosa, CEO and Founder of Keen Software House. “We didn’t want to only keep creating space games. Instead we wanted to have a game where players can interact with life and nature. By creating a second engineering game, we are also leveraging our existing technology and experience.”
Very early we realized that even Space Engineers could actually benefit from the development of Medieval Engineers. A medieval setting has different requirements for volumetric environments and it forces us to look at the engineering genre from a different angle. To be more specific, these are the things that Space Engineers earned (or may receive in the future) thanks to Medieval Engineers:
Compound blocks – multiple blocks being positioned into one grid cell; this will allow better ship designs
Mechanical blocks
Auto-generated details for some blocks (e.g. roof endings in Medieval Engineers, armor edges in Space Engineers)
Voxel hand – a tool for modifying terrains (asteroids); you can alter shape and material
Structural integrity
Natural landscape
Procedural terrain generator (this is why we were able to easily add procedural asteroids to Space Engineers)
DirectX 11 (we decided to add PBR - Physically Based Rendering)
On the other hand, Medieval Engineers inherited (or will get) these features:
Multi-player
Physics, rendering and all 'core engine' stuff
Steam Workshop
Modding SDK and API
Last edited by prudislav on Tue, 13th Jan 2015 15:26; edited 2 times in total
Looking pretty awesome, but finish Space Engineers first please
well to me this one sound more interesting (i am not much into space-y stuff) And not really sure in which state SE is.
But kinda curious how their development will influence each other as same engine in just different setting
also from that devblog
Quote:
"In regards to Space Engineers, we are preparing a few major updates within the next months – just a hint: AI, real campaigns and goals, more optimizations and fixes. There is nothing to be afraid of that will affect or change our development plan."
Pff another one that cannot finish their started shit first before moving on...
Ofc they will promise to finish it. Like aaaaaaaaaaaaaaaaaaaaaal those other companies did
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
They did the same thing with miner wars, though at least space engineers is fun to play and not garbage like miner wars. Developing new games while half finishing others doesn't really inspire much confidence for the future titles of the developer, not that I had any after the shit they pulled.
So now they have a track record for pulling this stunt.. but chances are the public wouldn't notice if they just threw up another kickstarter when they run out of funding to make another alpha game. Viva la early access!
Kinda surprise by the hate here
How is doubling the devteam(s) and working on another project with that new team ,which i closely related and shares technology with the other one , a bad thing??
Does nobody reads devblogs? They will still do weekly ptches for SE aswell as ME when it launches.
It's because I'd rather had them use that team to finish Space Engineers. This game looks like fun but I can't call Space Engineer finished in any form.
It's because I'd rather had them use that team to finish Space Engineers. This game looks like fun but I can't call Space Engineer finished in any form.
This. Was pretty surprised to see this announcement.
More staff or not, how about you get your first title out of early access before starting the next? I thought the whole point of early acces was for the funds raised with it to be used for that game, not a new one.
Kinda surprise by the hate here
How is doubling the devteam(s) and working on another project with that new team ,which i closely related and shares technology with the other one , a bad thing??
Does nobody reads devblogs? They will still do weekly ptches for SE aswell as ME when it launches.
Not hate, just not a big fan of such a dev model. I guess i'm traditionalist in the regard that I expect a studio to finish a game before asking money for another one, extra man power and all.
Even if just not to spread this tactic onto less compatible genres, like early access did.
OS: Windows Vista SP2 32-Bit (with KB971512 System Update)
Processor: Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD Athlon II X4 620 @ 2.6 GHz or better
Memory: 3 GB RAM
Graphics: AMD Radeon HD 5830 / NVIDIA GeForce GTS 450 with at least 1024 MB VRAM or better
DirectX: Version 11
Hard Drive: 5 GB available space
Additional Notes: No internet connection required to play the game
RECOMMENDED:
Spoiler:
OS: Windows 7 SP1 64-Bit
Processor: Core i5-680 @ 3.6GHz, Phenom II X4 810 or better
Memory: 8 GB RAM
Graphics: AMD Radeon HD 7870 / NVIDIA Geforce GTX 660 with 3 GB VRAM or better
DirectX: Version 11
Hard Drive: 5 GB available space
BTW: Russian copies seem to activate and play just fine in ROW regions despite the warning on them. Tested in Europe, USA and Australia. You can get one easily for 3 keys.
Yeah, noticed it as well. Game looks nice but I'm not sure if I want to purchase it. Game will probably be more expensive later on though. Hmmmmm
well juddging by history of SE its gonna be pretty barebones right now - most likely only "creative mode" , but it will expand later on as SE expanded pretty well
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