Frozen Endzone will be the premiere tactical future sports game!
It combines the strategic depth of Frozen Synapse with an elegant interface, completely original creative gameplay and a thrilling futuristic aesthetic.
Two teams face off in a randomly-generated situation. You must design a play to get the ball into your opponent's endzone, using the stadium's terrain to your advantage.
Features:
Full single player (Skirmish and Season) and multiplayer (various modes)
Unique simultaneous-turn-based gameplay
Randomly-generated situations and terrain for instant action
Selection of teams and stadiums; customisation options
Expressive art style and high-quality animation
Trance and electronica soundtrack by nervous_testpilot
Mode 7's revealed a new stadium for its forthcoming future sports title Frozen Endzone, with a new video showing off the latest locale to join the game.
The stadium's more industrial than the one highlighted in the very first look at Frozen Endzone, and it's going to be the home ground of Heavy Perspective, one of the teams featured in the game's single-player mode. "I think it looks like if a football pitch crashed vigorously into Quake and caused a minor seismic event: this is hopefully A Good Thing," said Mode 7's Paul Taylor. "We hope to have a variety of different stadiums in the full game. There will also be the ability to create different sizes and shapes of pitch, which is nice."
Nice! They're doing the same thing they did with Frozen Synapse
Quote:
Anyone who buys a copy of the beta will receive Frozen Endzone's full version upon its release in 2014, along with a second key to give away to a friend.
the game concept seems extremely simple and a hit or miss so it's impossible to buy without trying first
i really loved frozen synapse but i must try the yarr version first on this
m3th0d2008 wrote:
Friendzone
oo, the most difficult game of them all
the game is over quickly in a win or ends after a long while when you finally realise you already lost
We have a big update planned for February with the following features:
- Player stats including speed, blocking, strength, evade, resilience, burst, interception, catching, throwing stats
- Edit your own team with player stats and challenge other people's teams online
- Redesigned and polished Handball mode. Handball is quite a lot different from "Endzone" as it's a longer-form mode with interceptions and turnovers and end-to-end action. There is currently an alpha version of Handball in the beta
- Easy-to-use playfield editor
- Game mode editor
- Timed turns
- Loads of new tackle and celebration animations
- Loads of bug fixes and little tweaks
(A lot of these are already in the staging beta and will be available to play with very soon).
After that, our plans for updates leading to the full release include:
- Full single player campaign with an in-depth story
- Customise your players with different armour and animations and a facial animation editor
- Customise your "home stadium" with trophies, stadium furniture, special announcer voices, scoreboard graphics
- Several more multiplayer game modes
When you purchase Early Access, you’ll get an early beta version of this hard-hitting tactical game as well as the full game on release. Here’s what you’ll get right now:
Free key for a friend, both for the Early Access version and the full version on release
Single player skirmishes with custom mode options
Multiplayer with two core game modes: Duplicate and Full Match
Team editor - customise your team names and stats
Playfield editor - create weird and wonderful pitches
Innovative commentary system that discusses how you play the game!
In-game tutorial
IRC chat and in-game messaging
Multiplayer ranking system
Scorchingly melodic in-game electronica soundtrack from nervous_testpilot!
Eventually, the game will have a big single player campaign / season mode where you can build your team, get involved with the intricacies of your player’s lives and take part in complex league politics!
We’re also planning to add a lot more customisation options so you will be able to have custom armour, animations, celebrations, stadium features and more.
The game is pretty stable right now although there are some rare crashes. Gameplay is in a good state and is almost entirely bug-free but you will notice occasional visual glitches and minor issues. Some secondary elements, like the playfield editor, are at a bit of an earlier stage than the rest of the game. There is still some optimisation work left to do as well.
We really believe that you’ll have a great time with this build of the game: we need your support to complete development and make Frozen Endzone into a classic strategy game that you’ll be playing for years to come.”
It also now has OSX and Linux versions as well as big performance updates and a completely overhauled AI.
We’ve also made some significant changes to the aesthetic: the ball, player animations and some elements of the pitch are now different.
There are three reasons for the rebrand:
1.) The original name was a bit rubbish and we got bored of it
2.) We think the game looks better like this
3.) Some people thought we were making a Madden game with robots: that is not what we’re doing
Cortex is a simultaneous-turn-based strategy game; a tense competitive contest wrapped up in the trappings of a brutal futuristic sport. It’s not a simulation of any existing sport; it takes an influence from football but you can certainly play it without understanding even a smidgen of that particular game.
Here’s what’s in the update:
- OSX and Linux versions
- New pitch, ball and animations
- Completely overhauled AI including much faster performance and much more intelligent play
- Five new stadiums
- Significant performance improvements: frame rate should be 50-100% improved on most hardware
- Big loading time improvements
UI improvements:
- Throwing UI improved
- Intelligent interception-radius rendering
- indicator for whether a move location is “safe” or not
- Minor rules changes to reduce the need to “keep playing when the match is clearly over”; other gameplay improvements
- Quite a few new gameplay options to play around with in the Custom Game editor.
- Significantly updated in-game commentary text
- Other minor changes
This update adds Knockout, a kind of rogue-likey-likey permadeath type mode. Get as far as you can without losing a single match, using only limited (and somewhat randomised) player upgrades each week. Rewards will come for doing specific things in matches: it’s up to you to figure out what those are. It’s pretty hard, but a lot less annoying than a kind of massive, vague flaccid league mode.
Also available is the somewhat-less-hardcore Global Cortex League mode, a more traditional league where the aim of the game is simply to do as well as you can in a season. Earn cash to buy new shiny robot players.
Finally, there’s the Random League mode which pits you against a vast array of randomly-generated teams. This is the Wild West of Cortex. If you happen to like massive vague flaccid league modes…then this is for you! Except it’s really good. Yes.
Each one of these modes has sub-modes with various difficulty settings and rule variants, including Timed Turns: think speed chess with more robot punching. There’s also Killer where you can knock your opponent’s robots out of the game with a single hit.
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