Grand Ages: Rome
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d4rk0




Posts: 20

PostPosted: Wed, 25th Feb 2009 04:43    Post subject: Grand Ages: Rome




Other Screenshots: Gamespot
Trailers: Gametrailers

# Official site: http://www.grandages.com/us/
# Publisher: Viva Media
# Developer: Kalypso
# Genre: Historic Real-Time Strategy
# US Release Date: March 17, 2009
# Story/Description:

Grand Ages: Rome, the follow-up to Kalypso Media’s Imperium Romanum, is a city-building game for PC. The player takes the role of a Roman patrician, a nobleman, who has just started his political career. His ultimate goal is to become the Governor of Rome. Throughout the game the player can develop his game character by gaining favor with various historical figures such as Julius Caesar, Pompey and Octavian. The benefits provided by these relations are carried over not only for the rest of the campaign but also in free-build maps and multiplayer scenarios.

Features:
* Persistent Player Character - benefits gained from completed quests are persistent and can be used on any mission, including campaign, free-play and multiplayer.
* Campaign that features 20 maps of historical cities and locations.
* Patrons - more than 20 historical figures that offer additional objectives to the player.
* Over 60 buildings & 50 units.
* Ships and Islands.
* New and Improved Economics.
* Multiplayer - cooperative and competitive mode.
* Enhanced battle system with standard RTS control of the squads.
* Grand Monuments such as the Coliseum, Circus Maximus and the Pantheon.
* City States - famine, siege, riots, etc.
* Disasters - random disasters such as plagues, fires and earthquakes.
*All such disasters will be visualized.

Minimum system requirements:
Windows XP or Vista
2.0 GHz Pentium 4 / Athlon processor or better
DirectX 9 compatible 3D graphics card with 128MB Ram
GeForce 6600 (ATI 9600) or better
1 Gb RAM
8 x DVD-ROM Drive
1.5 Gb free hard disk space
DirectX 9.0c

Code:
Some Hours Ago: Grand.Ages.Rome-RELOADED
Size: 1DVD, 2.63 GB (2,823,599,815 bytes)
Genre: Building/Puzzle
Protection: None


Last edited by d4rk0 on Wed, 25th Feb 2009 16:21; edited 1 time in total
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Lathieza




Posts: 7145
Location: NL
PostPosted: Wed, 25th Feb 2009 05:16    Post subject:
I think i might check this game out ... love the flood of strategy games lately.
It's getting hard again to decide what i'm gonna play next Very Happy

Thanks for the heads up !


Empty again Sad
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Wed, 25th Feb 2009 08:32    Post subject:
The demo was wierd, but still semi-fun..
It seems very limited in how you can build the cities, way too oversized buildings, and, just wierd.
But at least it'll keep me buisy for a few days before Total War Wink


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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human_steel




Posts: 33269

PostPosted: Wed, 25th Feb 2009 14:05    Post subject:
Game crashes when i change the visual settings. When i put everything to max and click OK, it crashes to desktop. Moreover it does that no matter what visual settings i choose. Well, i pass then...
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 25th Feb 2009 15:14    Post subject:
It doesn't crash for me, but it constantly freezes, sometimes for minutes. After that I get a few seconds of undisturbed gameplay, then it freezes again, the sound repeating the last 0.5 seconds. Then it unfreeze again for a few seconds, then freeze again, and again, and again.

Extremely annoying. It looks great (finally a city builder that produces beleivable cities), but can't play it.
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moosenoodles




Posts: 18411

PostPosted: Wed, 25th Feb 2009 15:24    Post subject:
Developer: Kalypso

enough said for me, wont be touching it with a barge pole.. rather droll shit they throw out.
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human_steel




Posts: 33269

PostPosted: Wed, 25th Feb 2009 15:31    Post subject:
Developer is Haemimont Games...
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AKofC




Posts: 4359

PostPosted: Wed, 25th Feb 2009 15:53    Post subject:
It's fun. Only annoying things so far are the camera control as well as fire bursting out when your building are not producing anything.

Kinda like a Stronghold game, though I have yet to get involved in combat.


Gustave the Steel
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inz




Posts: 11914

PostPosted: Wed, 25th Feb 2009 17:07    Post subject:
Graphics seem decent and the feature list is promising as well... Definitely gonna try it.
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PauliTimmy




Posts: 227

PostPosted: Wed, 25th Feb 2009 17:12    Post subject:
some one tried it ? is it like oldschool caesar 3?
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inz




Posts: 11914

PostPosted: Wed, 25th Feb 2009 22:55    Post subject:
I don't really like the sphere of influence for the buildings, but then again RTS isn't really my genre usually. Instead of just randomly dropping the buildings where you want, you have to think about their location, bah! Razz
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 25th Feb 2009 22:59    Post subject:
inz wrote:
I don't really like the sphere of influence for the buildings, but then again RTS isn't really my genre usually. Instead of just randomly dropping the buildings where you want, you have to think about their location, bah! Razz
Because this isn't an RTS, but a city builder with some RTS elements in it.
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inz




Posts: 11914

PostPosted: Wed, 25th Feb 2009 23:04    Post subject:
Yeah pretty much, the combat aspects seem pretty simplistic from what I've seen so far... Looks pretty good tho, so I'm not gonna quit just yet. Smile
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 26th Feb 2009 02:25    Post subject:
Managed to get it working without that constant freezing (needed to rename the movie folder, makes little sense, but...oh well). So far it's decent in terms of gameplay, but the overall feel is great. Finally an ancient-city building game that really makes me feel I'm building a city and not just roads with buildings next to them.

My only problem is that there is very little option to decor the city. I mean, only two plazas (big/small) and two promenades (same) is just not enough. Plus I found no way to simply place pavement to fill out those annoying little gaps. Since small statues are too small and small promenades are too big, those scars on the big picture are really irritating. For me at least.

I hope they'll increase these number in a patch or something.
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Thu, 26th Feb 2009 02:52    Post subject:
Every city becomes so ugly.. The buildings are too big and square, and there are no roads or anything, basically you end up with a few squares here and there, with random grass/dirt terrain between.


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Thu, 26th Feb 2009 02:59    Post subject:
Someone wanna give me a mini review? Please and thank you very much to anyone who does.

Cause E:TW is ALMOST upon us but if this game is decent, I will give it a shot.

But like...is the diplomacy aspect good, trade, battle, building etc?

Please, a review is needed. Smile


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gingerninjaaaaaa
Banned



Posts: 1998

PostPosted: Thu, 26th Feb 2009 07:46    Post subject:
Looking forward to this Smile
Man, 2009 is gong to be one absolutely amazing year for us gamers.
Really,really quality stuff Smile
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 26th Feb 2009 08:10    Post subject:
SycoShaman wrote:
Someone wanna give me a mini review? Please and thank you very much to anyone who does.

Cause E:TW is ALMOST upon us but if this game is decent, I will give it a shot.

But like...is the diplomacy aspect good, trade, battle, building etc?

Please, a review is needed. Smile
There isn't much diplomacy as far as I can tell. You select a family which follows a predetermined path of missions (as you go deeper, more and more cities unlock, now I have three to chose from and olders doesn't seem to go away, fortunately). There is a hint of diplomacy in the briefing messages, but since Gaius Julius' name already poped up in there, I don't think we have much choice.

Trade is the same so far. Only finished a couple of maps and only now do I get trade related missions. I'll look into it later.

Battle is the best in any city builder game to date however. You can recruit batalions of troops who will rise in ranks, have a special attack ability, etc. It's not RTW, but certeanly much more than ever before seen in any similar game.

As for building, that's pretty good. They take a little time to finish, but that only seem to be for show as they are relatively fast. There are no roads, you place a building and it will pave the area around itself, so if you place building close together, you'll get a really nice looking city in the end. The commercial model is a bit simplistic and fullfilling the needs is quite easy, if you have enough space to build on. Since the maps are HUGE (comparable to Sim City's huge maps) you'll rarely run out of space (I've never built more than 10% so far).

You can research techs in schools (that's the only purpose of the building), but it's only to gather more of certain materials or unlock buildings.

At the beggining you can select one of several families to represent, which will have special talents to unlock (you get one talent point after missions) and estates to purchase (you get personal wealth for secondary objectives), which will give more available resources at the start of missions (very helpful, makes starting out way easier).
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Glottis
Banned



Posts: 6313

PostPosted: Sun, 1st Mar 2009 04:54    Post subject:
Heh you don't even need to install this game if you just wanna check it out, mount DVD, double click Rome.exe (in Setup dir) and it works. Saving won't work thou. Anyway it's a cute game, but I'm too busy with Lost Odyssey and Gears of War atm.


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

Xbox 360 Elite, PS2 Slim, Xbox
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Sun, 1st Mar 2009 05:51    Post subject:
not a bad game at all tbh
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Sun, 1st Mar 2009 08:25    Post subject:
zmed wrote:
SycoShaman wrote:
Someone wanna give me a mini review? Please and thank you very much to anyone who does.

Cause E:TW is ALMOST upon us but if this game is decent, I will give it a shot.

But like...is the diplomacy aspect good, trade, battle, building etc?

Please, a review is needed. Smile
There isn't much diplomacy as far as I can tell. You select a family which follows a predetermined path of missions (as you go deeper, more and more cities unlock, now I have three to chose from and olders doesn't seem to go away, fortunately). There is a hint of diplomacy in the briefing messages, but since Gaius Julius' name already poped up in there, I don't think we have much choice.

Trade is the same so far. Only finished a couple of maps and only now do I get trade related missions. I'll look into it later.

Battle is the best in any city builder game to date however. You can recruit batalions of troops who will rise in ranks, have a special attack ability, etc. It's not RTW, but certeanly much more than ever before seen in any similar game.

As for building, that's pretty good. They take a little time to finish, but that only seem to be for show as they are relatively fast. There are no roads, you place a building and it will pave the area around itself, so if you place building close together, you'll get a really nice looking city in the end. The commercial model is a bit simplistic and fullfilling the needs is quite easy, if you have enough space to build on. Since the maps are HUGE (comparable to Sim City's huge maps) you'll rarely run out of space (I've never built more than 10% so far).

You can research techs in schools (that's the only purpose of the building), but it's only to gather more of certain materials or unlock buildings.

At the beggining you can select one of several families to represent, which will have special talents to unlock (you get one talent point after missions) and estates to purchase (you get personal wealth for secondary objectives), which will give more available resources at the start of missions (very helpful, makes starting out way easier).


Thanks man.

Think I will install it tomorrow and play it till E:TW comes out.
You made it sound interesting Smile


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KrAzY-KaMeL




Posts: 2248
Location: City Of Compton
PostPosted: Sun, 1st Mar 2009 09:46    Post subject:
Adapting to the lack of roads was difficult. Laughing
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sun, 1st Mar 2009 10:22    Post subject:
KrAzY-KaMeL wrote:
Adapting to the lack of roads was difficult. Laughing
Personally I relished every single second of roadless beuty of my city. Very Happy
SycoShaman wrote:
Thanks man.

Think I will install it tomorrow and play it till E:TW comes out.
You made it sound interesting Smile
Sure thing. I'm the kind of guy who loves the ancient Roman times as well as city building games, so I might be a bit biased, but I believe they managed to hit something with this one. Smile
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hehehemann




Posts: 320

PostPosted: Mon, 2nd Mar 2009 05:08    Post subject:
Is your game playing through without crashes or lockups? I play on a T9300 4GB 8800M GTS 512MB laptop with Dox drivers. The game just causes my laptop to freeze with a black screen like its shutting down.

Anything special you are doing to get the game to run for more than 15 mins ?? could you expand on the movie folder suggestion.

Thanks.
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Mon, 2nd Mar 2009 05:15    Post subject:
played for hours at a time.. no prob
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 2nd Mar 2009 10:28    Post subject:
I have a really outdated comp so I'm forced to play on minimum settings, but besides a little CTD while altering graphics options, I never experience any crasshes. I've also been playing for hours and not a single hickup.

There's nothing more to explain about the folder fix. In the main game folder, rename the "Movies" on to "No Movies". That fixes the occasional freezes, but I'm not sure about your problem.
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Trolldeg




Posts: 508
Location: Sweden
PostPosted: Mon, 2nd Mar 2009 10:54    Post subject:
How much has changed since Imperium Romanum?
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Namarie




Posts: 707

PostPosted: Mon, 2nd Mar 2009 14:22    Post subject:
Imperium Romanum felt very shallow, think I played it for three days.. never returned...

Any huge improvements since those days? Smile
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JBeckman
VIP Member



Posts: 34665
Location: Sweden
PostPosted: Mon, 2nd Mar 2009 17:53    Post subject:
Patch.

http://www.gamershell.com/news_70620.html
http://www.patches-scrolls.de/grand_ages_rome.php#109

Code:

Patch-notes / improvements:

Difficulty adjustment
* - Houses are now deserted every 60 seconds during unemployment (was 30 seconds)
* - Deserted buildings health degeneration 3x slower than previously (roughly 9 minutes before fire)
* - Fire extinguished by Prefectures twice as quickly

UI improvements
* - Important notifications now blink
* - New notification sound for important notifications
* - It's harder to accidentally go to realm overview mode

Miscellaneous
* - Reduced bad weather duration and intensity
* - Stability and compatibility improvements

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human_steel




Posts: 33269

PostPosted: Mon, 2nd Mar 2009 17:59    Post subject:
Does it mess with the exe code? I mean can i use it over an already cracked version without needing a new crack?
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