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JackQ
Non-expret in Derps lagunge
Posts: 14167
Location: Kibbutznik, Israel
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Posted: Wed, 26th May 2010 15:55 Post subject: Blizzard: DRM a 'losing battle' |
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Quote: | Fighting PC game piracy with restrictive copy protection is "a losing battle", Blizzard has said.
In recent months some publishers have begun using digital rights management (DRM) that requires players have an active internet connection at all times.
Ubisoft's new DRM system forces PCs to be connected to the internet in order for games to work - even single-player games.
Earlier this year gamers reacted angrily to the strict DRM used by Ubisoft in the PC version of Assassin's Creed 2 and Silent Hunter 5. Attacks on verification servers made it impossible for some gamers to play their new purchases.
StarCraft II developer Blizzard is taking a different approach.
StarCraft II, due out on July 27, requires a one-off activation and a registered Battle.net account. Once completed, players will be able to get started with the game's single-player campaign in offline mode.
Blizzard hopes the new and improved Battle.net service, which connects players from across Blizzard's stable of games, will be attractive enough to convince would-be pirates to buy the game.
"If we've done our job right and implemented Battle.net in a great way people will want to be connected while they're playing the single player campaign so they can stay connected to their friends on Battle.net and earn the achievements on Battle.net," Frank Pearce, Blizzard co-founder and executive producer on StarCraft II told VideoGamer.com.
"The best approach from our perspective is to make sure that you've got a full-featured platform that people want to play on, where their friends are, where the community is," he added.
"That's a battle that we have a chance in. If you start talking about DRM and different technologies to try to manage it, it's really a losing battle for us, because the community is always so much larger, and the number of people out there that want to try to counteract that technology, whether it's because they want to pirate the game or just because it's a curiosity for them, is much larger than our development teams.
"We need our development teams focused on content and cool features, not anti-piracy technology."
Last year it emerged that StarCraft II will lack LAN support, a move that angered some veteran fans of the series.
Blizzard said the decision was taken to "safeguard" against piracy. |
http://www.videogamer.com/news/blizzard_drm_a_losing_battle.html
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Posted: Wed, 26th May 2010 16:01 Post subject: |
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I love you Blizzard.
NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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Posted: Wed, 26th May 2010 16:33 Post subject: |
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oh my theres fanboys here, lol, they're just hiding their DRM behind the new battle.net, its stealth-drm imo. them saying otherwise just show how hypocrits they are. its a quality dev for sure, but they aint releasing the game for free either. Ubi just didnt think of using their new DRM platform as a way to give more to the user rather then just giving him less for what its using his WAN for.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73194
Location: Ramat Gan, Israel 🇮🇱
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Posted: Wed, 26th May 2010 16:36 Post subject: |
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CoFran wrote: | Ubi just didnt think of using their new DRM platform as a way to give more to the user rather then just giving him less for what its using his WAN for. |
But UbiDRM has UPlay achievements!!! 
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Posted: Wed, 26th May 2010 16:44 Post subject: |
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I still won't buy SC2 tbh. As CoFran said, it's not like they're not using restrictive DRM. Always-online is pretty shitty tbh.
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Posted: Wed, 26th May 2010 16:49 Post subject: |
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dezztroy wrote: | I still won't buy SC2 tbh. As CoFran said, it's not like they're not using restrictive DRM. Always-online is pretty shitty tbh. |
You're not always online for the singleplayer ...
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Posted: Wed, 26th May 2010 16:53 Post subject: |
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developers masterbate to much to get anything done thats why games take long
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Posted: Wed, 26th May 2010 17:07 Post subject: |
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dezztroy wrote: | I still won't buy SC2 tbh. As CoFran said, it's not like they're not using restrictive DRM. Always-online is pretty shitty tbh. |
Jeez it was just told that you dont need to be online all the time.... Are you reading between the lines?
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Posted: Wed, 26th May 2010 17:22 Post subject: |
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CoFran wrote: | oh my theres fanboys here, lol, they're just hiding their DRM behind the new battle.net, its stealth-drm imo. them saying otherwise just show how hypocrits they are. its a quality dev for sure, but they aint releasing the game for free either. Ubi just didnt think of using their new DRM platform as a way to give more to the user rather then just giving him less for what its using his WAN for. |
tell me how many multiplayer games works without in game account + serial key.. um 1-2 ? have you been living under the rock..
all we need now is cofran and destro trolling diablo 3 topics, cuz both of them clearly hate blizzard for one or another reason,
there is offline mode , there is even guest mode, maybe next time you will be unhappy when online game will ask you to be connected to internet?
You know sc2 is primary multilplayer game..
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Posted: Wed, 26th May 2010 17:30 Post subject: |
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DRM gives the scene something to do, otherwise it's a waste of resources that should be used to improve the game. Very controversial idea, I know.
Ubisoft lol.
Battle.net social crap doesn't appeal to me TBH. If I'm playing a single player campaign mission I really don't care what someone is doing in other games. Why do all games have to be chatrooms now?
Sertorius wrote: | Just be careful to your ass while surfing on the net and NOTHING will happen to you. |
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Posted: Wed, 26th May 2010 18:05 Post subject: |
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locke_digitalus wrote: | DRM gives the scene something to do, otherwise it's a waste of resources that should be used to improve the game. Very controversial idea, I know.
Ubisoft lol.
Battle.net social crap doesn't appeal to me TBH. If I'm playing a single player campaign mission I really don't care what someone is doing in other games. Why do all games have to be chatrooms now? |
cuz not everyone is living in their basement , and 90% of the games have chat or any sort of interaction removed , split second no chat at all in game, mw2 no real chat , and so on,
maybe you been living under the rock, but more and more games get automated without any sort of player interaction with each other..
you know things like that are in 90% of the games, when you start sc2 beta, go to custom game, it finds you a gameand then you you notice you have to start game manually, and you can even chat with other players.. not like some many faggoty games today..
Last edited by Smikis. on Wed, 26th May 2010 18:07; edited 1 time in total
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Wed, 26th May 2010 18:05 Post subject: Re: Blizzard: DRM a 'losing battle' |
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"Cool Features" like no lan option ??
That is DRM.. nothing more nothing less
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73194
Location: Ramat Gan, Israel 🇮🇱
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Posted: Wed, 26th May 2010 18:13 Post subject: |
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@Smikis.
There is no chat in simple console ports because consoles have no keyboards to chat with, plain and simple.
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Posted: Wed, 26th May 2010 18:45 Post subject: |
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Blizzard: We're only using basic DRM for our games because fighting piracy is a losing battle. For single player we only require an initial registration and a bnet account.
People: Yaaaaay! We love blizzard!
Blizzard: Oh yeah, btw, we took out one of the most popular features, LAN play, BECAUSE OF PIRACY.
People: .........
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Posted: Wed, 26th May 2010 18:45 Post subject: |
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Fanboys ftw.
This is still DRM if you need to activate the game once. Remember Securom DRM that all people criticized with Spore, Red Alert 3, or AiTD4 or even Tages with Riddick ? Well I don't really see the difference with Blizzard's protection, it still checks your cdkey at your first run to play single player...
Maybe the only thing that is less intrusive is that it's possible it doesn't install low level drivers, but still, all in all it's just a DRM like Steam has its own DRM.
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Posted: Wed, 26th May 2010 18:46 Post subject: |
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Even Steam is DRM, despite what other advantages they bring to the table, and believe me, i completely adore Steam, it doesn't change the fact that it's still DRM though.
Blizzard's method is no more than basically being Securom + Online Features, not saying it's a bad thing, just saying it isn't really anything new or better than what we already got.
That being said, it appears they also managed to fuck up Battle.net completely, unless they change their minds this is the future of the Battle.net Community:
* Friends (Even RealID) can only be from the same region
* Maps are region-restricted
* Maps cannot be played online if not published(Various hacks/workarounds exist but still)
* You can publish a total of 5 maps, up to 10MB each, for a total storage of 20 MB
I can understand that it the game experience would be worse by having US players join EU games, but simply just have the matchmaking services take that into account, and if someone wants to join a custom game, then that is their choice. But why is this even a concern with friends? We can't have friends overseas or what?
It's also odd why they went to the lengths they did with the modding community, if i make a DOTA clone, then it can only be played in the region i published it in, meaning i either have to pay for a Starcraft 2 game for each region, or that i just keep it in one region.
Secondly it's only 10MB of storage per map, they spouted about how you could make complete campaigns using the map editor, but even DOTA (Which almost have no new content) is 6MB, 60% of the storage limit, how do you expect anyone to make a campaign let alone anything custom with only 10MB of storage?
I hope that this is all just because it's a beta, otherwise the full game will be pretty messed up, atleast as far as custom content is concerned.
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Posted: Wed, 26th May 2010 19:18 Post subject: |
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iNatan wrote: | @Smikis.
There is no chat in simple console ports because consoles have no keyboards to chat with, plain and simple. |
and that is 90% of the games today , doesnt change the point
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Posted: Wed, 26th May 2010 19:29 Post subject: |
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FISKER_Q wrote: | Even Steam is DRM, despite what other advantages they bring to the table, and believe me, i completely adore Steam, it doesn't change the fact that it's still DRM though.
Blizzard's method is no more than basically being Securom + Online Features, not saying it's a bad thing, just saying it isn't really anything new or better than what we already got.
That being said, it appears they also managed to fuck up Battle.net completely, unless they change their minds this is the future of the Battle.net Community:
* Friends (Even RealID) can only be from the same region
* Maps are region-restricted
* Maps cannot be played online if not published(Various hacks/workarounds exist but still)
* You can publish a total of 5 maps, up to 10MB each, for a total storage of 20 MB
I can understand that it the game experience would be worse by having US players join EU games, but simply just have the matchmaking services take that into account, and if someone wants to join a custom game, then that is their choice. But why is this even a concern with friends? We can't have friends overseas or what?
It's also odd why they went to the lengths they did with the modding community, if i make a DOTA clone, then it can only be played in the region i published it in, meaning i either have to pay for a Starcraft 2 game for each region, or that i just keep it in one region.
Secondly it's only 10MB of storage per map, they spouted about how you could make complete campaigns using the map editor, but even DOTA (Which almost have no new content) is 6MB, 60% of the storage limit, how do you expect anyone to make a campaign let alone anything custom with only 10MB of storage?
I hope that this is all just because it's a beta, otherwise the full game will be pretty messed up, atleast as far as custom content is concerned. |
Quote: |
Note: The default Battle.net host in the editor is currently not configured with the correct beta information. Before you can publish from the editor, you will need to change this setting by doing the following:
* Use the File > Preferences command from any editor window
* Select the Battle.net item in the list
* Change the Host value to: us-beta.logon.battle.net
* Click OK
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changing us to eu takes no time.. and as they say its broken in beta..
10mb limit sounds but meh, but i hope thats just for beta, would be kinda silly if they went all that length to make this map publishing as it is, if its gonna get countered by some limits
just 3 years ago, 90% of games had this wonderfull thing .. it says " please enter your cd key to continue installation " its basically the same
i cant believe how you making simple things into some nonsensical "blizzard is new ubisoft devil " you guys should look at what you write , all blizzard games had basically no protection , there was disc check.. and cd key check.. same for sc2..
noone uses lan to play anymore, so dont go bsing that lan was biggest feature.. it was smallest one.. if you wanna play with friends, buy the game..
if not.. shut your mouth as you getting single player for free anyway , just like in every other pirated game
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Posted: Wed, 26th May 2010 19:49 Post subject: |
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The gods from Blizzard have spoken. Sometimes i ask myself why do i like Blizzard so much, they are after money like all other gaming companies and sometimes forget about quality, then i remember they created Diablo, nuff said.
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Posted: Wed, 26th May 2010 20:11 Post subject: |
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Smikis. wrote: |
Quote: |
Note: The default Battle.net host in the editor is currently not configured with the correct beta information. Before you can publish from the editor, you will need to change this setting by doing the following:
* Use the File > Preferences command from any editor window
* Select the Battle.net item in the list
* Change the Host value to: us-beta.logon.battle.net
* Click OK
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changing us to eu takes no time.. and as they say its broken in beta.. |
No it's referring to that the editor shipped with the wrong values, not that you can change from EU to US or vice versa.
Instead of being "us-beta.logon.battle.net" it was something like "staging.battle.net", it's probably some kind of developement server they forgot to change back to the "live values"
Quote: | 10mb limit sounds but meh, but i hope thats just for beta, would be kinda silly if they went all that length to make this map publishing as it is, if its gonna get countered by some limits |
True that.
Quote: | just 3 years ago, 90% of games had this wonderfull thing .. it says " please enter your cd key to continue installation " its basically the same
i cant believe how you making simple things into some nonsensical "blizzard is new ubisoft devil " you guys should look at what you write , all blizzard games had basically no protection , there was disc check.. and cd key check.. same for sc2..
noone uses lan to play anymore, so dont go bsing that lan was biggest feature.. it was smallest one.. if you wanna play with friends, buy the game..
if not.. shut your mouth as you getting single player for free anyway , just like in every other pirated game |
I don't think they're the devil, i just don't see them doing anything radically different, well other than the Battle.net service, but to be honest that should be expected from Battle.net, and even with that in mind, i still find Steam superior to what Blizzard is offering.
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zipfero
Posts: 8938
Location: White Shaft
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Posted: Wed, 26th May 2010 20:22 Post subject: |
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man, LAN is dying...you cant really gather up anymore without a powerhouse connection available
8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
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Posted: Wed, 26th May 2010 20:27 Post subject: |
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Quote: | so they can stay connected to their friends on Battle.net |
don't give a shit about friends
Quote: | and earn the achievements on Battle.net |
don't give a flying fuck about achivements
You need to do a better job Frank and offer a better service.
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Posted: Wed, 26th May 2010 20:58 Post subject: |
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Starcraft II derserves a purchase, end of story.
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fraich3
Posts: 2907
Location: Not from my mouth!
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Posted: Wed, 26th May 2010 21:07 Post subject: |
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zipfero wrote: | man, LAN is dying...you cant really gather up anymore without a powerhouse connection available |
+1
"Zipfero is the biggest fucking golddigger ever" - Mutantius
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Wed, 26th May 2010 21:27 Post subject: |
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They use DRM too in a way, they're not denying that. They're against restrictive CP, like the one Ubisoft uses. I don't consider a one time online activation bad or restrictive. The title of the article was chosen wrong, they don't dismiss all kinds of DRM.
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Posted: Wed, 26th May 2010 21:32 Post subject: |
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Smikis. wrote: |
just 3 years ago, 90% of games had this wonderfull thing .. it says " please enter your cd key to continue installation " its basically the same
i cant believe how you making simple things into some nonsensical "blizzard is new ubisoft devil " you guys should look at what you write , all blizzard games had basically no protection , there was disc check.. and cd key check.. same for sc2..
noone uses lan to play anymore, so dont go bsing that lan was biggest feature.. it was smallest one.. if you wanna play with friends, buy the game..
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There you go spouting shit and speaking for others, as usual. CD keys were simple. I didn't mind them. I don't mind having to register the game initially like with battlenet. Doesn't bother me.
Lots of people still use lan play. Not everyone has a broadband connection or at least a reliable one. Out here in the boonies we've got a 1.5mbps connection. We're lucky if we get that. And if someone else checks their email, watches a youtube video, downloads a song, etc it makes any online game more or less unplayable.
But them, much like you, saying that lan was irrelevant is bullshit. Just because YOU and your vast army of "friends" might not use it, there are a lot that still do.
Starcraft I could not care less about as I never liked it anyway. But once Diablo comes around, no lan play will probably be my deciding factor on buying it or not as I did for the first two games.
Quote: | if you wanna play with friends, buy the game.... if not.. shut your mouth as you getting single player for free anyway , just like in every other pirated game |
Oh, and fuck you for making assumptions. Not everyone complaining about lan play is doing it because they want to play multi without buying it. When we play valve games we host local games or use a local dedicated server (for the ones that support it obviously). That way we avoid having to worry about the shit internet connection here mucking things up.
The no LAN play option has nothing to do with piracy. It has to do with control. If people want to play it multiplayer, they'll find a way.
Last edited by dodger2020 on Wed, 26th May 2010 21:38; edited 1 time in total
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